VegetationDiffUnlit.xml 352 B

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  1. <technique vs="Vegetation" ps="Unlit" psdefines="DIFFMAP" >
  2. <pass name="base" />
  3. <pass name="prepass" psdefines="PREPASS" />
  4. <pass name="material" />
  5. <pass name="deferred" psdefines="DEFERRED" />
  6. <pass name="depth" vs="VegetationDepth" ps="Depth" />
  7. <pass name="shadow" vs="VegetationShadow" ps="Shadow" />
  8. </technique>