PrefabInspector.ts 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class PrefabInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.fd.id = "Vera";
  14. this.fd.size = 11;
  15. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  16. }
  17. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  18. }
  19. onApply() {
  20. var nameText = this.nameEdit.text;
  21. if (nameText != this.asset.name) {
  22. if (!this.asset.rename(nameText)) {
  23. this.nameEdit.text = this.asset.name;
  24. }
  25. }
  26. }
  27. inspect(asset: ToolCore.Asset) {
  28. this.asset = asset;
  29. this.importer = <ToolCore.PrefabImporter>asset.importer;
  30. // node attr layout
  31. var rootLayout = this.rootLayout;
  32. // Assembly Section
  33. var prefabLayout = this.createSection(rootLayout, "Prefab", 1);
  34. var container = InspectorUtils.createContainer();
  35. container.gravity = Atomic.UI_GRAVITY_ALL;
  36. prefabLayout.addChild(container);
  37. var panel = new Atomic.UILayout();
  38. panel.axis = Atomic.UI_AXIS_Y;
  39. panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
  40. panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  41. container.addChild(panel);
  42. // Name Edit
  43. this.nameEdit = this.createAttrEditField("Name", panel);
  44. this.nameEdit.text = this.asset.name;
  45. var applyButton = this.createApplyButton();
  46. panel.addChild(applyButton);
  47. /*
  48. var editButton = new Atomic.UIButton();
  49. editButton.fontDescription = this.fd;
  50. editButton.text = "Edit";
  51. editButton.onClick = function() {
  52. }.bind(this);
  53. prefabLayout.addChild(editButton);
  54. */
  55. }
  56. nameEdit: Atomic.UIEditField;
  57. asset: ToolCore.Asset;
  58. importer: ToolCore.PrefabImporter;
  59. fd: Atomic.UIFontDescription = new Atomic.UIFontDescription();
  60. }
  61. export = PrefabInspector;