ScriptRenderPathCommand.h 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Variant.h"
  24. #include "../Graphics/RenderPath.h"
  25. namespace Atomic
  26. {
  27. /// Wrapper around RenderPathCommand as that is setup as a struct and usage a significant delta in order to change to RefCounted
  28. class ATOMIC_API ScriptRenderPathCommand : public RefCounted
  29. {
  30. ATOMIC_REFCOUNTED(ScriptRenderPathCommand)
  31. public:
  32. /// Construct.
  33. ScriptRenderPathCommand()
  34. {
  35. }
  36. virtual ~ScriptRenderPathCommand()
  37. {
  38. }
  39. /// Set a shader parameter.
  40. void SetShaderParameter(const String& name, const Variant& value) { renderPathCommand_.SetShaderParameter(name, value); }
  41. /// Gets tag associated with command
  42. const String& GetTag() const { return renderPathCommand_.tag_; }
  43. RenderPathCommand renderPathCommand_;
  44. };
  45. }