ScriptVariantMap.h 4.7 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Variant.h>
  24. #include <Atomic/Resource/ResourceCache.h>
  25. #include "ScriptSystem.h"
  26. namespace Atomic
  27. {
  28. /// Wraps a VariantMap as a RefCounted so we can easily send it to script code
  29. /// For performance sensitive code, specialized marshaling should be used instead (for example physics event data)
  30. class ScriptVariantMap : public RefCounted
  31. {
  32. ATOMIC_REFCOUNTED(ScriptVariantMap)
  33. public:
  34. ScriptVariantMap() : RefCounted()
  35. {
  36. }
  37. virtual ~ScriptVariantMap()
  38. {
  39. }
  40. bool GetBool(StringHash key) const
  41. {
  42. Variant* variant = vmap_[key];
  43. if (!variant)
  44. return 0;
  45. return variant->GetBool();
  46. }
  47. int GetInt(StringHash key) const
  48. {
  49. Variant* variant = vmap_[key];
  50. if (!variant)
  51. return 0;
  52. return variant->GetInt();
  53. }
  54. unsigned GetUInt(StringHash key) const
  55. {
  56. Variant* variant = vmap_[key];
  57. if (!variant)
  58. return 0;
  59. return variant->GetUInt();
  60. }
  61. float GetFloat(StringHash key) const
  62. {
  63. Variant* variant = vmap_[key];
  64. if (!variant)
  65. return 0;
  66. return variant->GetFloat();
  67. }
  68. const Vector3& GetVector3(StringHash key) const
  69. {
  70. Variant* variant = vmap_[key];
  71. if (!variant)
  72. return Vector3::ZERO;
  73. return variant->GetVector3();
  74. }
  75. const Quaternion& GetQuaternion(StringHash key) const
  76. {
  77. Variant* variant = vmap_[key];
  78. if (!variant)
  79. return Quaternion::IDENTITY;
  80. return variant->GetQuaternion();
  81. }
  82. void* GetVoidPtr(StringHash key) const
  83. {
  84. Variant* variant = vmap_[key];
  85. if (!variant)
  86. return nullptr;
  87. return variant->GetVoidPtr();
  88. }
  89. RefCounted* GetPtr(StringHash key) const
  90. {
  91. Variant* variant = vmap_[key];
  92. if (!variant)
  93. return 0;
  94. return variant->GetPtr();
  95. }
  96. const String& GetString(StringHash key) const
  97. {
  98. Variant* variant = vmap_[key];
  99. if (!variant)
  100. return String::EMPTY;
  101. return variant->GetString();
  102. }
  103. const VariantVector& GetVariantVector(StringHash key) const
  104. {
  105. static VariantVector empty;
  106. Variant* variant = vmap_[key];
  107. if (!variant)
  108. return empty;
  109. return variant->GetVariantVector();
  110. }
  111. VariantType GetVariantType(StringHash key) const
  112. {
  113. Variant* variant = vmap_[key];
  114. if (!variant)
  115. return VAR_NONE;
  116. return variant->GetType();
  117. }
  118. Resource* GetResourceFromRef(StringHash key) const
  119. {
  120. Variant* variant = vmap_[key];
  121. if (variant && variant->GetType() == VAR_RESOURCEREF)
  122. {
  123. const ResourceRef& ref = variant->GetResourceRef();
  124. if (!ref.name_.Length())
  125. return 0;
  126. return ScriptSystem::GetContext()->GetSubsystem<ResourceCache>()->GetResource(ref.type_, ref.name_);
  127. }
  128. return 0;
  129. }
  130. void SetBool(StringHash key, bool value)
  131. {
  132. vmap_[key] = value;
  133. }
  134. void SetUInt(StringHash key, unsigned value)
  135. {
  136. vmap_[key] = value;
  137. }
  138. void SetString(StringHash key, String value)
  139. {
  140. vmap_[key] = value;
  141. }
  142. void Clear()
  143. {
  144. vmap_.Clear();
  145. }
  146. bool Contains(StringHash key) const
  147. {
  148. return vmap_.Contains(key);
  149. }
  150. void CopySourceVariantMap(const VariantMap& src) { vmap_ = src; }
  151. VariantMap& GetVariantMap() { return vmap_; }
  152. private:
  153. VariantMap vmap_;
  154. };
  155. }