AEEditorJS.cpp 1.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <AtomicJS/Javascript/JSVM.h>
  23. #include "../EditorMode/AEEditorMode.h"
  24. using namespace Atomic;
  25. namespace Atomic
  26. {
  27. extern void jsb_package_editor_init(JSVM* vm);
  28. }
  29. namespace AtomicEditor
  30. {
  31. void jsapi_init_editor(JSVM* vm)
  32. {
  33. duk_context* ctx = vm->GetJSContext();
  34. jsb_package_editor_init(vm);
  35. duk_get_global_string(ctx, "Atomic");
  36. if (vm->GetContext()->GetEditorContext()) {
  37. js_push_class_object_instance(ctx, vm->GetSubsystem<EditorMode>(), "EditorMode");
  38. duk_put_prop_string(ctx, -2, "editorMode");
  39. }
  40. duk_pop(ctx);
  41. }
  42. }