JSAtomic.cpp 6.5 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/UI/UI.h>
  12. #include <Atomic/Engine/Engine.h>
  13. #include "JSEvents.h"
  14. #include "JSVM.h"
  15. #include "JSComponent.h"
  16. #include "JSGraphics.h"
  17. #include "JSScene.h"
  18. #include "JSAtomicGame.h"
  19. #include "JSAtomic.h"
  20. #include <Atomic/Scene/Scene.h>
  21. #include <Atomic/Environment/ProcSky.h>
  22. namespace Atomic
  23. {
  24. extern void jsb_modules_init(JSVM* vm);
  25. static int js_module_read_file(duk_context* ctx)
  26. {
  27. JSVM* vm = JSVM::GetJSVM(ctx);
  28. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  29. String path = duk_to_string(ctx, 0);
  30. SharedPtr<File> file = cache->GetFile(path);
  31. if (!file->IsOpen())
  32. {
  33. duk_push_string(ctx, "Unable to open module file");
  34. duk_throw(ctx);
  35. return 0;
  36. }
  37. unsigned size = file->GetSize();
  38. SharedArrayPtr<char> data;
  39. data = new char[size + 1];
  40. data[size] = '\0';
  41. file->Read(data, size);
  42. duk_push_string(ctx, data);
  43. return 1;
  44. }
  45. static int js_print(duk_context* ctx)
  46. {
  47. duk_concat(ctx, duk_get_top(ctx));
  48. VariantMap eventData;
  49. using namespace JSPrint;
  50. eventData[P_TEXT] = duk_to_string(ctx, -1);
  51. JSVM* vm = JSVM::GetJSVM(ctx);
  52. vm->SendEvent(E_JSPRINT, eventData);
  53. LOGINFOF("%s", duk_to_string(ctx, -1));
  54. return 0;
  55. }
  56. static int js_assert(duk_context* ctx)
  57. {
  58. if (!duk_to_boolean(ctx, 0))
  59. {
  60. assert(0);
  61. }
  62. return 0;
  63. }
  64. static int js_atomic_GetEngine(duk_context* ctx)
  65. {
  66. JSVM* vm = JSVM::GetJSVM(ctx);
  67. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  68. return 1;
  69. }
  70. static int js_atomic_GetResourceCache(duk_context* ctx)
  71. {
  72. JSVM* vm = JSVM::GetJSVM(ctx);
  73. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  74. return 1;
  75. }
  76. static int js_atomic_GetRenderer(duk_context* ctx)
  77. {
  78. JSVM* vm = JSVM::GetJSVM(ctx);
  79. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  80. return 1;
  81. }
  82. static int js_atomic_GetGraphics(duk_context* ctx)
  83. {
  84. JSVM* vm = JSVM::GetJSVM(ctx);
  85. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  86. return 1;
  87. }
  88. static int js_atomic_GetUI(duk_context* ctx)
  89. {
  90. JSVM* vm = JSVM::GetJSVM(ctx);
  91. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  92. return 1;
  93. }
  94. static int js_atomic_GetInput(duk_context* ctx)
  95. {
  96. JSVM* vm = JSVM::GetJSVM(ctx);
  97. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  98. return 1;
  99. }
  100. static int js_atomic_script(duk_context* ctx)
  101. {
  102. JSVM* vm = JSVM::GetJSVM(ctx);
  103. if (duk_is_string(ctx, 0))
  104. {
  105. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  106. duk_push_boolean(ctx, 1);
  107. else
  108. duk_push_boolean(ctx, 0);
  109. }
  110. else
  111. duk_push_boolean(ctx, 0);
  112. return 1;
  113. }
  114. static int js_atomic_destroy(duk_context* ctx)
  115. {
  116. if (!duk_is_object(ctx, 0))
  117. return 0;
  118. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  119. if (!obj)
  120. return 0;
  121. JSVM* vm = JSVM::GetJSVM(ctx);
  122. if (obj->GetType() == Node::GetTypeStatic())
  123. {
  124. Node* node = (Node*) obj;
  125. if (node->JSGetHeapPtr())
  126. {
  127. int top = duk_get_top(ctx);
  128. duk_push_global_stash(ctx);
  129. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  130. duk_push_pointer(ctx, node->JSGetHeapPtr());
  131. duk_del_prop(ctx, -2);
  132. duk_pop_2(ctx);
  133. assert(top = duk_get_top(ctx));
  134. }
  135. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  136. for (unsigned i = 0; i < components.Size(); i++)
  137. {
  138. Component* component = components[i];
  139. if (component->GetType() == JSComponent::GetTypeStatic())
  140. {
  141. JSComponent* jscomponent = (JSComponent*) component;
  142. jscomponent->SetDestroyed();
  143. }
  144. component->UnsubscribeFromAllEvents();
  145. }
  146. node->RemoveAllComponents();
  147. node->UnsubscribeFromAllEvents();
  148. assert(node->Refs() >= 2);
  149. node->Remove();
  150. return 0;
  151. }
  152. else if (obj->GetType() == JSComponent::GetTypeStatic())
  153. {
  154. assert(0);
  155. JSComponent* component = (JSComponent*) obj;
  156. component->UnsubscribeFromAllEvents();
  157. component->Remove();
  158. return 0;
  159. }
  160. return 0;
  161. }
  162. void jsapi_init_atomic(JSVM* vm)
  163. {
  164. // core modules
  165. jsb_modules_init(vm);
  166. // extensions
  167. jsapi_init_graphics(vm);
  168. jsapi_init_scene(vm);
  169. jsapi_init_atomicgame(vm);
  170. duk_context* ctx = vm->GetJSContext();
  171. // globals
  172. duk_push_global_object(ctx);
  173. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  174. duk_put_prop_string(ctx, -2, "print");
  175. duk_push_c_function(ctx, js_assert, 1);
  176. duk_put_prop_string(ctx, -2, "assert");
  177. duk_push_c_function(ctx, js_module_read_file, 1);
  178. duk_put_prop_string(ctx, -2, "js_module_read_file");
  179. duk_pop(ctx);
  180. // Atomic
  181. duk_get_global_string(ctx, "Atomic");
  182. String platform = GetPlatform();
  183. if (platform == "Mac OS X")
  184. platform = "MacOSX";
  185. duk_push_string(ctx, platform.CString());
  186. duk_put_prop_string(ctx, -2, "platform");
  187. // Node registry
  188. duk_push_global_stash(ctx);
  189. duk_push_object(ctx);
  190. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  191. duk_pop(ctx);
  192. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  193. duk_put_prop_string(ctx, -2, "getEngine");
  194. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  195. duk_put_prop_string(ctx, -2, "getGraphics");
  196. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  197. duk_put_prop_string(ctx, -2, "getRenderer");
  198. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  199. duk_put_prop_string(ctx, -2, "getResourceCache");
  200. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  201. duk_put_prop_string(ctx, -2, "getInput");
  202. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  203. duk_put_prop_string(ctx, -2, "getUI");
  204. duk_push_c_function(ctx, js_atomic_script, 1);
  205. duk_put_prop_string(ctx, -2, "script");
  206. duk_push_c_function(ctx, js_atomic_destroy, 1);
  207. duk_put_prop_string(ctx, -2, "destroy");
  208. duk_pop(ctx);
  209. }
  210. }