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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import EditorUI = require("../../EditorUI");
- import ModalWindow = require("../ModalWindow");
- import Preferences = require("editor/Preferences");
- class NewBuildWindow extends ModalWindow {
- constructor() {
- super();
- this.settings = Atomic.UI_WINDOW_SETTINGS_DEFAULT & ~Atomic.UI_WINDOW_SETTINGS_CLOSE_BUTTON;
- // we're not calling this.init here as it calls resizeToFitContent
- // and center, which screw up the generated About text being resized
- this.text = "New Build Detected";
- this.load("AtomicEditor/editor/ui/newbuildwindow.tb.txt");
- this.newbuild_text = <Atomic.UIEditField>this.getWidget("newbuild_text");
- this.newbuild_text.text = this.generateNewBuildText();
- this.newBuildCheck = <Atomic.UICheckBox> this.getWidget("newbuild_check");
- this.resizeToFitContent();
- this.center();
- }
- handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
- if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
- var id = ev.target.id;
- if (id == "cfi") {
- Atomic.fileSystem.systemOpen("http://www.atomicgameengine.com/funding/");
- }
- if (id == "ok") {
- this.hide();
- if (this.newBuildCheck.value) {
- Preferences.getInstance().editorBuildData.lastEditorBuildSHA = Atomic.AtomicBuildInfo.getGitSHA();
- Preferences.getInstance().write();
- }
- return true;
- }
- }
- }
- generateNewBuildText(): string {
- var text = "";
- // TODO: this needs to be externally generated
- text += `
- <color #D4FB79>Hello and thanks for installing a new build of the Atomic Editor!</color>
- <color #AAAAAA>(Git SHA: ${Atomic.AtomicBuildInfo.getGitSHA()})</color>
- <color #76D6FF>Latest Updates:</color>
- • Support for <color #D4FB79>Atomic C#</color> scripting on Windows, macOS, Linux, Android, and iOS
- • <color #D4FB79>Visual Studio</color> and <color #D4FB79>Xamarin Studio</color> integration (with VSCode support coming soon!)
- • Updated to TypeScript 2.0
- • Physically Based Rendering (PBR) - Thanks to @dragonCASTjosh
- • New examples and project templates
- • Revamped build targeting JavaScript, TypeScript, C#, and native C++
- • Updated to Urho3D 1.6 and SDL 2.0.4 with a great number of platform improvements
- • Updated to to Monaco VSCode editor 0.6
- • Bug fixes, improvements, and optimization
- `;
- return text;
- }
- newbuild_text: Atomic.UIEditField;
- newBuildCheck: Atomic.UICheckBox;
- }
- export = NewBuildWindow;
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