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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/Engine/Engine.h>
- #include <Atomic/Input/Input.h>
- #include <Atomic/IPC/IPC.h>
- // Move me to Engine
- #include <Atomic/Environment/Environment.h>
- #include <AtomicJS/Javascript/Javascript.h>
- #include "AEEditorCommon.h"
- namespace AtomicEditor
- {
- AEEditorCommon::AEEditorCommon(Context* context) :
- Application(context)
- {
- }
- void AEEditorCommon::Start()
- {
- Input* input = GetSubsystem<Input>();
- input->SetMouseVisible(true);
- // Register IPC system
- context_->RegisterSubsystem(new IPC(context_));
- // Instantiate and register the Javascript subsystem
- Javascript* javascript = new Javascript(context_);
- context_->RegisterSubsystem(javascript);
- vm_ = javascript->InstantiateVM("MainVM");
- vm_->InitJSContext();
- }
- void AEEditorCommon::Setup()
- {
- #ifdef ATOMIC_3D
- RegisterEnvironmentLibrary(context_);
- #endif
- }
- void AEEditorCommon::Stop()
- {
- context_->RemoveSubsystem<IPC>();
- vm_ = 0;
- context_->RemoveSubsystem<Javascript>();
- // make sure JSVM is really down and no outstanding refs
- // as if not, will hold on engine subsystems, which is bad
- assert(!JSVM::GetJSVM(0));
- }
- }
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