JSBModuleWriter.cpp 8.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/FileSystem.h>
  8. #include "JSBind.h"
  9. #include "JSBPackage.h"
  10. #include "JSBModule.h"
  11. #include "JSBEnum.h"
  12. #include "JSBClass.h"
  13. #include "JSBFunction.h"
  14. #include "JSBModuleWriter.h"
  15. #include "JSBClassWriter.h"
  16. namespace ToolCore
  17. {
  18. JSBModuleWriter::JSBModuleWriter(JSBModule *module) : module_(module)
  19. {
  20. }
  21. void JSBModuleWriter::WriteForwardDeclarations(String& source)
  22. {
  23. Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();
  24. for (unsigned i = 0; i < classes.Size(); i++)
  25. {
  26. JSBClass* cls = classes.At(i);
  27. if (cls->IsNumberArray())
  28. continue;
  29. source.AppendWithFormat("static duk_ret_t jsb_constructor_%s(duk_context* ctx);\n", cls->GetName().CString());
  30. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm);\n", cls->GetName().CString());
  31. }
  32. }
  33. void JSBModuleWriter::WriteClassDeclaration(String& source)
  34. {
  35. Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();
  36. source += "static void jsb_declare_classes(JSVM* vm)\n{\n";
  37. source += "duk_context* ctx = vm->GetJSContext();\n";
  38. String packageName = module_->GetPackage()->GetName();
  39. for (unsigned i = 0; i < classes.Size(); i++)
  40. {
  41. JSBClass* klass = classes.At(i);
  42. if (klass->IsNumberArray())
  43. continue;
  44. source.AppendWithFormat(" js_class_declare<%s>(vm, \"%s\", \"%s\", jsb_constructor_%s);\n", klass->GetNativeName().CString(), packageName.CString(), klass->GetName().CString(), klass->GetName().CString());
  45. if (klass->HasProperties())
  46. {
  47. source.AppendWithFormat("js_class_push_propertyobject(vm, \"%s\", \"%s\");\n", packageName.CString(), klass->GetName().CString());
  48. Vector<String> pnames;
  49. klass->GetPropertyNames(pnames);
  50. for (unsigned j = 0; j < pnames.Size(); j++)
  51. {
  52. JSBProperty* prop = klass->GetProperty(pnames[j]);
  53. source.Append("duk_push_object(ctx);\n");
  54. if (prop->getter_ && !prop->getter_->Skip())
  55. {
  56. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, 0);\n",
  57. klass->GetName().CString(), prop->getter_->GetName().CString());
  58. source.Append("duk_put_prop_string(ctx, -2, \"get\");\n");
  59. }
  60. if (prop->setter_ && !prop->setter_->Skip())
  61. {
  62. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, 1);\n",
  63. klass->GetName().CString(), prop->setter_->GetName().CString());
  64. source.Append("duk_put_prop_string(ctx, -2, \"set\");\n");
  65. }
  66. String propertyName = prop->GetCasePropertyName();
  67. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", propertyName.CString());
  68. }
  69. source.Append("duk_pop(ctx);\n");
  70. }
  71. }
  72. source += "\n}\n\n";
  73. }
  74. void JSBModuleWriter::WriteIncludes(String& source)
  75. {
  76. Vector<String>& includes = module_->includes_;
  77. for (unsigned i = 0; i < includes.Size(); i++)
  78. {
  79. if (includes[i].StartsWith("<"))
  80. source.AppendWithFormat("#include %s\n", includes[i].CString());
  81. else
  82. source.AppendWithFormat("#include \"%s\"\n", includes[i].CString());
  83. }
  84. Vector<JSBHeader*> allheaders;
  85. HashMap<StringHash, SharedPtr<JSBEnum> >::Iterator eitr = module_->enums_.Begin();
  86. while (eitr != module_->enums_.End())
  87. {
  88. allheaders.Push(eitr->second_->GetHeader());
  89. eitr++;
  90. }
  91. HashMap<StringHash, SharedPtr<JSBClass> >::Iterator citr = module_->classes_.Begin();
  92. while (citr != module_->classes_.End())
  93. {
  94. allheaders.Push(citr->second_->GetHeader());
  95. citr++;
  96. }
  97. Vector<JSBHeader*> included;
  98. for (unsigned i = 0; i < allheaders.Size(); i++)
  99. {
  100. JSBHeader* header = allheaders.At(i);
  101. if (included.Contains(header))
  102. continue;
  103. String headerPath = GetPath(header->GetFilePath());
  104. String headerfile = GetFileNameAndExtension(header->GetFilePath());
  105. JSBind* jsbind = header->GetSubsystem<JSBind>();
  106. headerPath.Replace(jsbind->GetSourceRootFolder() + "Source/", "");
  107. source.AppendWithFormat("#include <%s%s>\n", headerPath.CString(), headerfile.CString());
  108. included.Push(header);
  109. }
  110. }
  111. void JSBModuleWriter::WriteClassDefine(String& source)
  112. {
  113. Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();
  114. source += "static void jsb_init_classes(JSVM* vm)\n{\n";
  115. for (unsigned i = 0; i < classes.Size(); i++)
  116. {
  117. JSBClass* klass = classes.At(i);
  118. if (klass->IsNumberArray())
  119. continue;
  120. source.AppendWithFormat(" jsb_class_define_%s(vm);\n", klass->GetName().CString());
  121. }
  122. source += "\n}\n\n";
  123. }
  124. void JSBModuleWriter::WriteModulePreInit(String& source)
  125. {
  126. source.AppendWithFormat("\nvoid jsb_package_%s_preinit_%s (JSVM* vm)\n{\n\njsb_declare_classes(vm);\n",
  127. module_->package_->GetName().ToLower().CString(), module_->GetName().ToLower().CString());
  128. // register enums and constants
  129. source += "// enums and constants\n";
  130. source += "duk_context* ctx = vm->GetJSContext();\n";
  131. source.AppendWithFormat("duk_get_global_string(ctx, \"%s\");\n", module_->package_->GetName().CString());
  132. source += "// enums\n";
  133. Vector<SharedPtr<JSBEnum>> enums = module_->enums_.Values();
  134. for (unsigned i = 0; i < enums.Size(); i++)
  135. {
  136. JSBEnum* jenum = enums[i];
  137. Vector<String>& values = jenum->GetValues();
  138. for (unsigned k = 0; k < values.Size(); k++)
  139. {
  140. source.AppendWithFormat("duk_push_number(ctx, (double) %s);\n", values[k].CString());
  141. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n",values[k].CString());
  142. }
  143. }
  144. source += "// constants\n";
  145. Vector<String> constants = module_->constants_.Keys();
  146. for (unsigned i = 0; i < constants.Size(); i++)
  147. {
  148. source.AppendWithFormat("duk_push_number(ctx, (double) %s);\n", constants.At(i).CString());
  149. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", constants.At(i).CString());
  150. }
  151. source += "duk_pop(ctx);\n";
  152. source += "// end enums and constants\n";
  153. source += "\n}\n";
  154. }
  155. void JSBModuleWriter::WriteModuleInit(String& source)
  156. {
  157. source.AppendWithFormat("\nvoid jsb_package_%s_init_%s (JSVM* vm)\n{\n\n jsb_init_classes(vm);\n\n}\n\n",
  158. module_->package_->GetName().ToLower().CString(), module_->name_.ToLower().CString());
  159. }
  160. void JSBModuleWriter::GenerateSource(String& sourceOut)
  161. {
  162. source_ = "// This file was autogenerated by JSBind, changes will be lost\n";
  163. source_ += "#ifdef ATOMIC_PLATFORM_WINDOWS\n";
  164. source_ += "#pragma warning(disable: 4244) // possible loss of data\n";
  165. source_ += "#endif\n";
  166. if (module_->Requires("3D"))
  167. {
  168. source_ += "#ifdef ATOMIC_3D\n";
  169. }
  170. source_ += "#include <Duktape/duktape.h>\n";
  171. source_ += "#include <AtomicJS/Javascript/JSVM.h>\n";
  172. source_ += "#include <AtomicJS/Javascript/JSAPI.h>\n";
  173. WriteIncludes(source_);
  174. String ns = module_->GetPackage()->GetNamespace();
  175. if (ns != "Atomic")
  176. {
  177. source_ += "\n\nusing namespace " + ns + ";\n\n";
  178. }
  179. source_ += "\n\nnamespace Atomic\n{\n \n";
  180. source_ += "// Begin Class Declarations\n";
  181. WriteForwardDeclarations(source_);
  182. source_ += "// End Class Declarations\n\n";
  183. source_ += "// Begin Classes\n";
  184. Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();
  185. for (unsigned i = 0; i < classes.Size(); i++)
  186. {
  187. JSBClassWriter clsWriter(classes[i]);
  188. clsWriter.GenerateSource(source_);
  189. }
  190. source_ += "// End Classes\n\n";
  191. WriteClassDeclaration(source_);
  192. WriteClassDefine(source_);
  193. WriteModulePreInit(source_);
  194. WriteModuleInit(source_);
  195. // end Atomic namespace
  196. source_ += "\n}\n";
  197. if (module_->Requires("3D"))
  198. {
  199. source_ += "#endif //ATOMIC_3D\n";
  200. }
  201. sourceOut = source_;
  202. }
  203. }