marynate (https://github.com/marynate)
rsredsq (https://github.com/rsredsq)
Atomic Game Engine contribution copyrights are held by their authors. Each author has a copyright to their contribution, and agrees to irrevocably license the contribution under the Atomic Game Engine Contribution License CONTRIBUTION_LICENSE.md.
The Atomic Game Engine began as a fork of the Urho3D project in November 2014
Website:
Credits:
Urho3D development, contributions and bugfixes by:
Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:
Urho3D uses the following third-party libraries:
DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.