AEEditorApp.cpp 3.8 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/StringUtils.h>
  5. #include <Atomic/Engine/Engine.h>
  6. #include <Atomic/IO/FileSystem.h>
  7. #include <Atomic/Input/Input.h>
  8. #include <Atomic/Resource/ResourceCache.h>
  9. #include <Atomic/UI/UI.h>
  10. #include <AtomicJS/Javascript/Javascript.h>
  11. #include <ToolCore/ToolSystem.h>
  12. #include <ToolCore/ToolEnvironment.h>
  13. #include "AEEditorApp.h"
  14. using namespace ToolCore;
  15. namespace ToolCore
  16. {
  17. extern void jsapi_init_toolcore(JSVM* vm);
  18. }
  19. namespace AtomicEditor
  20. {
  21. extern void jsapi_init_editor(JSVM* vm);
  22. AEEditorApp::AEEditorApp(Context* context) :
  23. Application(context)
  24. {
  25. }
  26. void AEEditorApp::Start()
  27. {
  28. Input* input = GetSubsystem<Input>();
  29. input->SetMouseVisible(true);
  30. // move UI initialization to JS
  31. UI* ui = GetSubsystem<UI>();
  32. ui->Initialize("AtomicEditor/resources/language/lng_en.tb.txt");
  33. ui->LoadSkin("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  34. ui->AddFont("AtomicEditor/resources/vera.ttf", "Vera");
  35. ui->AddFont("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  36. ui->SetDefaultFont("Vera", 12);
  37. Javascript* javascript = new Javascript(context_);
  38. context_->RegisterSubsystem(javascript);
  39. SubscribeToEvent(E_JSERROR, HANDLER(AEEditorApp, HandleJSError));
  40. // Instantiate and register the Javascript subsystem
  41. vm_ = javascript->InstantiateVM("MainVM");
  42. vm_->InitJSContext();
  43. vm_->SetModuleSearchPaths("AtomicEditor/typescript");
  44. jsapi_init_toolcore(vm_);
  45. jsapi_init_editor(vm_);
  46. SharedPtr<File> file (GetSubsystem<ResourceCache>()->GetFile("AtomicEditor/typescript/main.js"));
  47. if (file.Null())
  48. {
  49. ErrorExit("Unable to load AtomicEditor/typescript/main.js");
  50. return;
  51. }
  52. if (!vm_->ExecuteFile(file))
  53. {
  54. ErrorExit("Error executing AtomicEditor/typescript/main.js");
  55. return;
  56. }
  57. }
  58. void AEEditorApp::Setup()
  59. {
  60. FileSystem* filesystem = GetSubsystem<FileSystem>();
  61. ToolEnvironment* env = new ToolEnvironment(context_);
  62. context_->RegisterSubsystem(env);
  63. ToolSystem* system = new ToolSystem(context_);
  64. context_->RegisterSubsystem(system);
  65. #ifdef ATOMIC_DEV_BUILD
  66. if (!env->InitFromJSON())
  67. {
  68. ErrorExit(ToString("Unable to initialize tool environment from %s", env->GetDevConfigFilename().CString()));
  69. return;
  70. }
  71. #endif
  72. // env->Dump();
  73. engineParameters_["WindowTitle"] = "AtomicEditor";
  74. engineParameters_["WindowResizable"] = true;
  75. engineParameters_["FullScreen"] = false;
  76. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicEditor.log";
  77. #ifdef ATOMIC_PLATFORM_OSX
  78. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  79. #endif
  80. #ifdef ATOMIC_DEV_BUILD
  81. engineParameters_["ResourcePrefixPath"] = "";
  82. String resourcePaths = env->GetCoreDataDir() + ";" + env->GetEditorDataDir();
  83. engineParameters_["ResourcePaths"] = resourcePaths;
  84. #else
  85. #error ATOMIC_DEV_BUILD not defined
  86. #endif // ATOMIC_DEV_BUILD
  87. }
  88. void AEEditorApp::Stop()
  89. {
  90. }
  91. void AEEditorApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  92. {
  93. using namespace JSError;
  94. //String errName = eventData[P_ERRORNAME].GetString();
  95. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  96. String errFilename = eventData[P_ERRORFILENAME].GetString();
  97. //String errStack = eventData[P_ERRORSTACK].GetString();
  98. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  99. String errorString = ToString("%s - %s - Line: %i",
  100. errFilename.CString(), errMessage.CString(), errLineNumber);
  101. ErrorExit(errorString);
  102. }
  103. }