SceneEditor3D.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneSelection.h"
  29. #include "SceneEditHistory.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  35. ResourceEditor(context, fullpath, container)
  36. {
  37. // store a local reference to user project prefs
  38. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  39. Project* project = tsystem->GetProject();
  40. userPrefs_ = project->GetUserPrefs();
  41. ResourceCache* cache = GetSubsystem<ResourceCache>();
  42. scene_ = new Scene(context_);
  43. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  44. if (GetExtension(fullpath) == ".scene")
  45. scene_->LoadXML(*xmlFile);
  46. else
  47. scene_->Load(*xmlFile);
  48. scene_->SetUpdateEnabled(false);
  49. selection_ = new SceneSelection(context, this);
  50. sceneView_ = new SceneView3D(context_, this);
  51. editHistory_ = new SceneEditHistory(context, this);
  52. // EARLY ACCESS
  53. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  54. {
  55. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  56. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  57. sceneView_->SetYaw(q.YawAngle());
  58. sceneView_->SetPitch(q.PitchAngle());
  59. sceneView_->GetCameraNode()->SetWorldRotation(q);
  60. }
  61. else
  62. {
  63. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  64. if (playerSpawn)
  65. {
  66. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  67. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  68. }
  69. }
  70. sceneView_->SetGravity(UI_GRAVITY_ALL);
  71. rootContentWidget_->AddChild(sceneView_);
  72. gizmo3D_ = new Gizmo3D(context_);
  73. gizmo3D_->SetView(sceneView_);
  74. gizmo3D_->Show();
  75. UpdateGizmoSnapSettings();
  76. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  77. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  78. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  79. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  80. // future size changes will be handled automatically
  81. IntRect rect = container_->GetContentRoot()->GetRect();
  82. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  83. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  84. SubscribeToEvent(scene_, E_SCENEEDITNODECREATED, HANDLER(SceneEditor3D, HandleSceneEditNodeCreated));
  85. SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  86. SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  87. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  88. }
  89. SceneEditor3D::~SceneEditor3D()
  90. {
  91. }
  92. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  93. {
  94. if (ev.type == EVENT_TYPE_KEY_UP)
  95. {
  96. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  97. {
  98. selection_->Delete();
  99. }
  100. }
  101. if (ev.type == EVENT_TYPE_SHORTCUT)
  102. {
  103. if (ev.ref_id == TBIDC("copy"))
  104. {
  105. selection_->Copy();
  106. return true;
  107. }
  108. else if (ev.ref_id == TBIDC("paste"))
  109. {
  110. selection_->Paste();
  111. return true;
  112. }
  113. else if (ev.ref_id == TBIDC("close"))
  114. {
  115. RequestClose();
  116. return true;
  117. }
  118. else if (ev.ref_id == TBIDC("undo"))
  119. {
  120. Undo();
  121. return true;
  122. }
  123. else if (ev.ref_id == TBIDC("redo"))
  124. {
  125. Redo();
  126. return true;
  127. }
  128. }
  129. if (ev.type == EVENT_TYPE_CLICK)
  130. {
  131. SetFocus();
  132. if (ev.target)
  133. {
  134. if (ev.target->GetID() == TBIDC("3d_translate"))
  135. {
  136. gizmo3D_->SetEditMode(EDIT_MOVE);
  137. return false;
  138. }
  139. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  140. {
  141. gizmo3D_->SetEditMode(EDIT_ROTATE);
  142. return false;
  143. }
  144. else if (ev.target->GetID() == TBIDC("3d_scale"))
  145. {
  146. gizmo3D_->SetEditMode(EDIT_SCALE);
  147. return false;
  148. }
  149. }
  150. }
  151. return false;
  152. }
  153. void SceneEditor3D::SetFocus()
  154. {
  155. sceneView_->SetFocus();
  156. }
  157. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  158. {
  159. gizmo3D_->Update();
  160. }
  161. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  162. {
  163. sceneView_->Disable();
  164. }
  165. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  166. {
  167. sceneView_->Enable();
  168. }
  169. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  170. {
  171. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  172. gizmo3D_->SetEditMode(mode);
  173. }
  174. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  175. {
  176. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  177. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  178. if (toggle)
  179. {
  180. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  181. VariantMap neventData;
  182. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  183. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  184. }
  185. else
  186. gizmo3D_->SetAxisMode(mode);
  187. }
  188. void SceneEditor3D::Close(bool navigateToAvailableResource)
  189. {
  190. VariantMap data;
  191. data["Scene"] = scene_;
  192. SendEvent("EditorSceneClosed", data);
  193. ResourceEditor::Close(navigateToAvailableResource);
  194. }
  195. bool SceneEditor3D::Save()
  196. {
  197. File file(context_);
  198. if (file.Open(fullpath_, FILE_WRITE))
  199. {
  200. scene_->SaveXML(file);
  201. file.Close();
  202. }
  203. SetModified(false);
  204. return true;
  205. }
  206. void SceneEditor3D::RegisterNode(Node * node)
  207. {
  208. VariantMap eventData;
  209. eventData[SceneEditAddRemoveNodes::P_END] = false;
  210. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  211. // generate scene edit event
  212. VariantMap nodeAddedEventData;
  213. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  214. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  215. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  216. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  217. eventData[SceneEditAddRemoveNodes::P_END] = true;
  218. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  219. }
  220. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  221. {
  222. VariantMap eventData;
  223. eventData[SceneEditAddRemoveNodes::P_END] = false;
  224. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  225. // generate scene edit event
  226. for (unsigned i = 0; i < nodes.Size(); i++)
  227. {
  228. Node* node = nodes[i];
  229. VariantMap nodeAddedEventData;
  230. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  231. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  232. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  233. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  234. }
  235. eventData[SceneEditAddRemoveNodes::P_END] = true;
  236. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  237. }
  238. void SceneEditor3D::Undo()
  239. {
  240. editHistory_->Undo();
  241. }
  242. void SceneEditor3D::Redo()
  243. {
  244. editHistory_->Redo();
  245. }
  246. void SceneEditor3D::Cut()
  247. {
  248. selection_->Cut();
  249. }
  250. void SceneEditor3D::Copy()
  251. {
  252. selection_->Copy();
  253. }
  254. void SceneEditor3D::Paste()
  255. {
  256. selection_->Paste();
  257. }
  258. void SceneEditor3D::HandleSceneEditNodeCreated(StringHash eventType, VariantMap& eventData)
  259. {
  260. PODVector<Node*> nodes;
  261. nodes.Push(static_cast<Node*>(eventData[SceneEditNodeCreated::P_NODE].GetPtr()));
  262. RegisterNodes(nodes);
  263. selection_->AddNode(nodes[0], true);
  264. }
  265. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  266. {
  267. SetModified(true);
  268. }
  269. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  270. {
  271. UpdateGizmoSnapSettings();
  272. }
  273. void SceneEditor3D::UpdateGizmoSnapSettings()
  274. {
  275. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  276. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  277. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  278. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  279. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  280. }
  281. void SceneEditor3D::InvokeShortcut(const String& shortcut)
  282. {
  283. if (shortcut == "frameselected")
  284. {
  285. sceneView_->FrameSelection();
  286. return;
  287. }
  288. ResourceEditor::InvokeShortcut(shortcut);
  289. }
  290. void SceneEditor3D::ReparentNode(Node* node, Node* newParent)
  291. {
  292. // can't parent to self
  293. if (node == newParent)
  294. return;
  295. // already parented
  296. Node* oldParent = node->GetParent();
  297. if (oldParent == newParent)
  298. return;
  299. // must be in same scene
  300. if (node->GetScene() != newParent->GetScene())
  301. {
  302. return;
  303. }
  304. // check if dropping on child of ourselves
  305. Node* parent = newParent;
  306. while (parent)
  307. {
  308. if (parent == node)
  309. {
  310. return;
  311. }
  312. parent = parent->GetParent();
  313. }
  314. selection_->AddNode(node, true);
  315. Matrix3x4 transform = node->GetWorldTransform();
  316. newParent->AddChild(node);
  317. node->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  318. scene_->SendEvent(E_SCENEEDITEND);
  319. PODVector<Node*> nodes;
  320. node->GetChildren(nodes, true);
  321. nodes.Insert(0, node);
  322. VariantMap evData;
  323. for (unsigned i = 0; i < nodes.Size(); i++)
  324. {
  325. evData[SceneEditNodeReparent::P_NODE] = nodes[i];
  326. evData[SceneEditNodeReparent::P_ADDED] = false;
  327. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  328. }
  329. evData[SceneEditNodeReparent::P_NODE] = node;
  330. evData[SceneEditNodeReparent::P_ADDED] = true;
  331. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  332. selection_->AddNode(node, true);
  333. }
  334. }