LightMap.cpp 1.4 KB

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  1. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  2. //
  3. // Permission is hereby granted, free of charge, to any person obtaining a copy
  4. // of this software and associated documentation files (the "Software"), to deal
  5. // in the Software without restriction, including without limitation the rights
  6. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. // copies of the Software, and to permit persons to whom the Software is
  8. // furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in
  11. // all copies or substantial portions of the Software.
  12. //
  13. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. // THE SOFTWARE.
  20. //
  21. #include <Atomic/Resource/Image.h>
  22. #include "LightMap.h"
  23. namespace AtomicGlow
  24. {
  25. LightMap::LightMap(Context* context, int width, int height) : Object(context),
  26. id_(0)
  27. {
  28. image_ = new Image(context_);
  29. image_->SetSize(width, height, 3);
  30. image_->Clear(Color::BLACK);
  31. }
  32. LightMap::~LightMap()
  33. {
  34. }
  35. }