PlatformAndroid.cpp 4.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/MemoryBuffer.h>
  8. #include <Atomic/IO/FileSystem.h>
  9. #include <Atomic/IO/Log.h>
  10. #include "../ToolEnvironment.h"
  11. #include "../Subprocess/SubprocessSystem.h"
  12. #include "../License/LicenseSystem.h"
  13. #include "../Build/BuildAndroid.h"
  14. #include "PlatformAndroid.h"
  15. namespace ToolCore
  16. {
  17. PlatformAndroid::PlatformAndroid(Context* context) : Platform(context)
  18. {
  19. }
  20. PlatformAndroid::~PlatformAndroid()
  21. {
  22. }
  23. BuildBase* PlatformAndroid::NewBuild(Project *project)
  24. {
  25. return new BuildAndroid(context_, project);
  26. }
  27. void PlatformAndroid::PrependAndroidCommandArgs(Vector<String> args)
  28. {
  29. #ifdef ATOMIC_PLATFORM_WINDOWS
  30. // android is a batch file on windows, so have to run with cmd /c
  31. args.Push("/c");
  32. args.Push("\"" + GetAndroidCommand() + "\"");
  33. #endif
  34. }
  35. void PlatformAndroid::HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData)
  36. {
  37. if (eventType == E_SUBPROCESSOUTPUT)
  38. {
  39. targetOutput_ += eventData[SubprocessOutput::P_TEXT].GetString();
  40. }
  41. else if (eventType == E_SUBPROCESSCOMPLETE)
  42. {
  43. refreshAndroidTargetsProcess_ = 0;
  44. androidTargets_.Clear();
  45. MemoryBuffer reader(targetOutput_.CString(), targetOutput_.Length() + 1);
  46. while (!reader.IsEof())
  47. {
  48. String line = reader.ReadLine();
  49. if (line.StartsWith("id:"))
  50. {
  51. //id: 33 or "Google Inc.:Google APIs (x86 System Image):19"
  52. Vector<String> elements = line.Split('\"');
  53. if (elements.Size() == 2)
  54. {
  55. String api = elements[1];
  56. androidTargets_.Push(api);
  57. }
  58. }
  59. }
  60. SendEvent(E_ANDROIDTARGETSREFRESHED);
  61. }
  62. }
  63. void PlatformAndroid::RefreshAndroidTargets()
  64. {
  65. if (refreshAndroidTargetsProcess_.NotNull())
  66. return;
  67. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  68. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  69. String androidSDKPath = prefs->GetAndroidSDKPath();
  70. if (!fileSystem->DirExists(androidSDKPath))
  71. {
  72. LOGERRORF("Android path not exists");
  73. return;
  74. }
  75. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  76. String androidCommand = GetAndroidCommand();
  77. Vector<String> args;
  78. PrependAndroidCommandArgs(args);
  79. args.Push("list");
  80. args.Push("targets");
  81. targetOutput_.Clear();
  82. refreshAndroidTargetsProcess_ = subs->Launch(androidCommand, args);
  83. if (refreshAndroidTargetsProcess_.NotNull())
  84. {
  85. SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSCOMPLETE, HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
  86. SubscribeToEvent(refreshAndroidTargetsProcess_, E_SUBPROCESSOUTPUT, HANDLER(PlatformAndroid, HandleRefreshAndroidTargetsEvent));
  87. }
  88. }
  89. String PlatformAndroid::GetADBCommand() const
  90. {
  91. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  92. String adbCommand = prefs->GetAndroidSDKPath();
  93. #ifdef ATOMIC_PLATFORM_OSX
  94. adbCommand += "/platform-tools/adb";
  95. #else
  96. adbCommand += "/platform-tools/adb.exe";
  97. #endif
  98. return adbCommand;
  99. }
  100. String PlatformAndroid::GetAndroidCommand() const
  101. {
  102. ToolPrefs* prefs = GetSubsystem<ToolEnvironment>()->GetToolPrefs();
  103. String androidCommand = GetNativePath(prefs->GetAndroidSDKPath());
  104. if (!androidCommand.Length())
  105. return String::EMPTY;
  106. #ifdef ATOMIC_PLATFORM_OSX
  107. //Vector<String> args = String("list targets").Split(' ');
  108. androidCommand += "/tools/android";
  109. #else
  110. // android is a batch file on windows, so have to run with cmd /c
  111. androidCommand += "\\tools\\android.bat";
  112. //androidCommand = "cmd";
  113. #endif
  114. return androidCommand;
  115. }
  116. bool PlatformAndroid::GetLicense()
  117. {
  118. // BEGIN LICENSE MANAGEMENT
  119. return GetSubsystem<LicenseSystem>()->GetLicenseAndroid();
  120. // END LICENSE MANAGEMENT
  121. }
  122. }