WebTexture2D.cpp 2.0 KB

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  1. #include <ThirdParty/CEF/include/cef_render_handler.h>
  2. #include <Atomic/Resource/ResourceCache.h>
  3. #include <Atomic/Graphics/Graphics.h>
  4. #include <Atomic/Graphics/Technique.h>
  5. #include "WebTexture2D.h"
  6. namespace Atomic
  7. {
  8. class WebTexture2DPrivate : public CefRenderHandler
  9. {
  10. friend class WebTexture2D;
  11. public:
  12. IMPLEMENT_REFCOUNTING(WebTexture2DPrivate)
  13. WebTexture2DPrivate(WebTexture2D* webTexture2D)
  14. {
  15. webTexture2D_ = webTexture2D;
  16. }
  17. bool GetViewRect(CefRefPtr<CefBrowser> browser, CefRect &rect) OVERRIDE
  18. {
  19. rect = CefRect(0, 0, webTexture2D_->GetCurrentWidth(), webTexture2D_->GetCurrentHeight());
  20. return true;
  21. }
  22. void OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type, const RectList &dirtyRects,
  23. const void *buffer, int width, int height) OVERRIDE
  24. {
  25. webTexture2D_->texture_->SetData(0, 0, 0, width, height, buffer);
  26. }
  27. private:
  28. WeakPtr<WebTexture2D> webTexture2D_;
  29. };
  30. WebTexture2D::WebTexture2D(Context* context, int width, int height) : WebRenderHandler(context)
  31. {
  32. d_ = new WebTexture2DPrivate(this);
  33. d_->AddRef();
  34. ResourceCache* cache = GetSubsystem<ResourceCache>();
  35. currentWidth_ = maxWidth_ = width;
  36. currentHeight_ = maxHeight_ = height;
  37. texture_ = new Texture2D(context_);
  38. texture_->SetNumLevels(1);
  39. texture_->SetSize(width, height, Graphics::GetBGRAFormat(), TEXTURE_DYNAMIC);
  40. texture_->SetFilterMode(FILTER_BILINEAR);
  41. material_ = new Material(context_);
  42. material_->SetTechnique(0, cache->GetResource<Technique>("Techniques/DiffUnlit.xml"));
  43. material_->SetTexture(TU_DIFFUSE, texture_);
  44. }
  45. WebTexture2D::~WebTexture2D()
  46. {
  47. //d_->Release();
  48. }
  49. CefRenderHandler* WebTexture2D::GetCEFRenderHandler()
  50. {
  51. return d_;
  52. }
  53. void WebTexture2D::SetCurrentWidth(unsigned width)
  54. {
  55. }
  56. void WebTexture2D::SetCurrentHeight(unsigned height)
  57. {
  58. }
  59. void WebTexture2D::SetMaxWidth(unsigned width)
  60. {
  61. }
  62. void WebTexture2D::SetMaxHeight(unsigned height)
  63. {
  64. }
  65. }