Button.h 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "BorderImage.h"
  24. namespace Atomic
  25. {
  26. namespace SystemUI
  27. {
  28. /// Push button %UI element.
  29. class ATOMIC_API Button : public BorderImage
  30. {
  31. OBJECT(Button);
  32. public:
  33. /// Construct.
  34. Button(Context* context);
  35. /// Destruct.
  36. virtual ~Button();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// Perform UI element update.
  40. virtual void Update(float timeStep);
  41. /// Return UI rendering batches.
  42. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor);
  43. /// React to mouse click begin.
  44. virtual void OnClickBegin
  45. (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor);
  46. /// React to mouse click end.
  47. virtual void OnClickEnd
  48. (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor,
  49. UIElement* beginElement);
  50. /// React to mouse drag motion.
  51. virtual void OnDragMove
  52. (const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons, int qualifiers,
  53. Cursor* cursor);
  54. /// React to a key press.
  55. virtual void OnKey(int key, int buttons, int qualifiers);
  56. /// Set offset to image rectangle used when pressed.
  57. void SetPressedOffset(const IntVector2& offset);
  58. /// Set offset to image rectangle used when pressed.
  59. void SetPressedOffset(int x, int y);
  60. /// Set offset of child elements when pressed.
  61. void SetPressedChildOffset(const IntVector2& offset);
  62. /// Set offset of child elements when pressed.
  63. void SetPressedChildOffset(int x, int y);
  64. /// Set repeat properties. Rate 0 (default) disables repeat.
  65. void SetRepeat(float delay, float rate);
  66. /// Set repeat delay.
  67. void SetRepeatDelay(float delay);
  68. /// Set repeat rate.
  69. void SetRepeatRate(float rate);
  70. /// Return pressed image offset.
  71. const IntVector2& GetPressedOffset() const { return pressedOffset_; }
  72. /// Return offset of child elements when pressed.
  73. const IntVector2& GetPressedChildOffset() const { return pressedChildOffset_; }
  74. /// Return repeat delay.
  75. float GetRepeatDelay() const { return repeatDelay_; }
  76. /// Return repeat rate.
  77. float GetRepeatRate() const { return repeatRate_; }
  78. /// Return whether is currently pressed.
  79. bool IsPressed() const { return pressed_; }
  80. protected:
  81. /// Set new pressed state.
  82. void SetPressed(bool enable);
  83. /// Pressed image offset.
  84. IntVector2 pressedOffset_;
  85. /// Pressed label offset.
  86. IntVector2 pressedChildOffset_;
  87. /// Repeat delay.
  88. float repeatDelay_;
  89. /// Repeat rate.
  90. float repeatRate_;
  91. /// Repeat timer.
  92. float repeatTimer_;
  93. /// Current pressed state.
  94. bool pressed_;
  95. };
  96. }
  97. }