| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "BorderImage.h"
- namespace Atomic
- {
- namespace SystemUI
- {
- /// %UI element that can be toggled between unchecked and checked state.
- class ATOMIC_API CheckBox : public BorderImage
- {
- OBJECT(CheckBox);
- public:
- /// Construct.
- CheckBox(Context* context);
- /// Destruct.
- virtual ~CheckBox();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Return UI rendering batches.
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor);
- /// React to mouse click begin.
- virtual void OnClickBegin
- (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor);
- /// React to a key press.
- virtual void OnKey(int key, int buttons, int qualifiers);
- /// Set checked state.
- void SetChecked(bool enable);
- /// Set checked image offset.
- void SetCheckedOffset(const IntVector2& rect);
- /// Set checked image offset.
- void SetCheckedOffset(int x, int y);
- /// Return whether is checked.
- bool IsChecked() const { return checked_; }
- /// Return checked image offset.
- const IntVector2& GetCheckedOffset() const { return checkedOffset_; }
- protected:
- /// Checked image offset.
- IntVector2 checkedOffset_;
- /// Current checked state.
- bool checked_;
- };
- }
- }
|