CheckBox.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "BorderImage.h"
  24. namespace Atomic
  25. {
  26. namespace SystemUI
  27. {
  28. /// %UI element that can be toggled between unchecked and checked state.
  29. class ATOMIC_API CheckBox : public BorderImage
  30. {
  31. OBJECT(CheckBox);
  32. public:
  33. /// Construct.
  34. CheckBox(Context* context);
  35. /// Destruct.
  36. virtual ~CheckBox();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// Return UI rendering batches.
  40. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor);
  41. /// React to mouse click begin.
  42. virtual void OnClickBegin
  43. (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor);
  44. /// React to a key press.
  45. virtual void OnKey(int key, int buttons, int qualifiers);
  46. /// Set checked state.
  47. void SetChecked(bool enable);
  48. /// Set checked image offset.
  49. void SetCheckedOffset(const IntVector2& rect);
  50. /// Set checked image offset.
  51. void SetCheckedOffset(int x, int y);
  52. /// Return whether is checked.
  53. bool IsChecked() const { return checked_; }
  54. /// Return checked image offset.
  55. const IntVector2& GetCheckedOffset() const { return checkedOffset_; }
  56. protected:
  57. /// Checked image offset.
  58. IntVector2 checkedOffset_;
  59. /// Current checked state.
  60. bool checked_;
  61. };
  62. }
  63. }