Window.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "../../Input/InputEvents.h"
  24. #include "Cursor.h"
  25. #include "UI.h"
  26. #include "UIEvents.h"
  27. #include "Window.h"
  28. #include "../../DebugNew.h"
  29. namespace Atomic
  30. {
  31. namespace SystemUI
  32. {
  33. static const int DEFAULT_RESIZE_BORDER = 4;
  34. extern const char* UI_CATEGORY;
  35. Window::Window(Context* context) :
  36. BorderImage(context),
  37. movable_(false),
  38. resizable_(false),
  39. fixedWidthResizing_(false),
  40. fixedHeightResizing_(false),
  41. resizeBorder_(DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER),
  42. dragMode_(DRAG_NONE),
  43. modal_(false),
  44. modalAutoDismiss_(true),
  45. modalShadeColor_(Color::TRANSPARENT),
  46. modalFrameColor_(Color::TRANSPARENT),
  47. modalFrameSize_(IntVector2::ZERO)
  48. {
  49. bringToFront_ = true;
  50. clipChildren_ = true;
  51. SetEnabled(true);
  52. }
  53. Window::~Window()
  54. {
  55. }
  56. void Window::RegisterObject(Context* context)
  57. {
  58. context->RegisterFactory<Window>(UI_CATEGORY);
  59. COPY_BASE_ATTRIBUTES(BorderImage);
  60. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Bring To Front", true);
  61. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Clip Children", true);
  62. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  63. ACCESSOR_ATTRIBUTE("Resize Border", GetResizeBorder, SetResizeBorder, IntRect, IntRect(DEFAULT_RESIZE_BORDER, \
  64. DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER), AM_FILE);
  65. ACCESSOR_ATTRIBUTE("Is Movable", IsMovable, SetMovable, bool, false, AM_FILE);
  66. ACCESSOR_ATTRIBUTE("Is Resizable", IsResizable, SetResizable, bool, false, AM_FILE);
  67. ACCESSOR_ATTRIBUTE("Fixed Width Resizing", GetFixedWidthResizing, SetFixedWidthResizing, bool, false, AM_FILE);
  68. ACCESSOR_ATTRIBUTE("Fixed Height Resizing", GetFixedHeightResizing, SetFixedHeightResizing, bool, false, AM_FILE);
  69. ACCESSOR_ATTRIBUTE("Is Modal", IsModal, SetModal, bool, false, AM_FILE | AM_NOEDIT);
  70. ACCESSOR_ATTRIBUTE("Modal Shade Color", GetModalShadeColor, SetModalShadeColor, Color, Color::TRANSPARENT, AM_FILE);
  71. ACCESSOR_ATTRIBUTE("Modal Frame Color", GetModalFrameColor, SetModalFrameColor, Color, Color::TRANSPARENT, AM_FILE);
  72. ACCESSOR_ATTRIBUTE("Modal Frame Size", GetModalFrameSize, SetModalFrameSize, IntVector2, IntVector2::ZERO, AM_FILE);
  73. // Modal auto dismiss is purposefully not an attribute, as using it can make the editor lock up.
  74. // Instead it should be set false in code when needed
  75. }
  76. void Window::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  77. {
  78. if (modal_)
  79. {
  80. // Modal shade
  81. if (modalShadeColor_ != Color::TRANSPARENT)
  82. {
  83. UIElement* rootElement = GetRoot();
  84. const IntVector2& rootSize = rootElement->GetSize();
  85. UIBatch batch(rootElement, BLEND_ALPHA, IntRect(0, 0, rootSize.x_, rootSize.y_), 0, &vertexData);
  86. batch.SetColor(modalShadeColor_);
  87. batch.AddQuad(0, 0, rootSize.x_, rootSize.y_, 0, 0);
  88. UIBatch::AddOrMerge(batch, batches);
  89. }
  90. // Modal frame
  91. if (modalFrameColor_ != Color::TRANSPARENT && modalFrameSize_ != IntVector2::ZERO)
  92. {
  93. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  94. int x = GetIndentWidth();
  95. IntVector2 size = GetSize();
  96. size.x_ -= x;
  97. batch.SetColor(modalFrameColor_);
  98. batch.AddQuad(x - modalFrameSize_.x_, -modalFrameSize_.y_, size.x_ + 2 * modalFrameSize_.x_,
  99. size.y_ + 2 * modalFrameSize_.y_, 0, 0);
  100. UIBatch::AddOrMerge(batch, batches);
  101. }
  102. }
  103. BorderImage::GetBatches(batches, vertexData, currentScissor);
  104. }
  105. void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  106. {
  107. UIElement::OnHover(position, screenPosition, buttons, qualifiers, cursor);
  108. if (dragMode_ == DRAG_NONE)
  109. {
  110. WindowDragMode mode = GetDragMode(position);
  111. SetCursorShape(mode, cursor);
  112. }
  113. else
  114. SetCursorShape(dragMode_, cursor);
  115. }
  116. void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  117. {
  118. UIElement::OnDragBegin(position, screenPosition, buttons, qualifiers, cursor);
  119. if (buttons != MOUSEB_LEFT || !CheckAlignment())
  120. {
  121. dragMode_ = DRAG_NONE;
  122. return;
  123. }
  124. dragBeginCursor_ = screenPosition;
  125. dragBeginPosition_ = GetPosition();
  126. dragBeginSize_ = GetSize();
  127. dragMode_ = GetDragMode(position);
  128. SetCursorShape(dragMode_, cursor);
  129. }
  130. void Window::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons,
  131. int qualifiers, Cursor* cursor)
  132. {
  133. if (dragMode_ == DRAG_NONE)
  134. return;
  135. IntVector2 delta = screenPosition - dragBeginCursor_;
  136. IntVector2 dragSize;
  137. IntVector2 resizeBorderSize(resizeBorder_.left_ + resizeBorder_.right_, resizeBorder_.top_ + resizeBorder_.bottom_);
  138. const IntVector2& position_ = GetPosition();
  139. const IntVector2& size_ = GetSize();
  140. const IntVector2& minSize_ = GetMinSize();
  141. const IntVector2& maxSize_ = GetMaxSize();
  142. switch (dragMode_)
  143. {
  144. case DRAG_MOVE:
  145. SetPosition(dragBeginPosition_ + delta);
  146. break;
  147. case DRAG_RESIZE_TOPLEFT:
  148. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_),
  149. position_.x_ + (size_.x_ - minSize_.x_)),
  150. Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_),
  151. position_.y_ + (size_.y_ - minSize_.y_)));
  152. dragSize = dragBeginSize_ - delta;
  153. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  154. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  155. break;
  156. case DRAG_RESIZE_TOP:
  157. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_),
  158. position_.y_ + (size_.y_ - minSize_.y_)));
  159. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ - delta.y_);
  160. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  161. break;
  162. case DRAG_RESIZE_TOPRIGHT:
  163. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_),
  164. position_.y_ + (size_.y_ - minSize_.y_)));
  165. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_ - delta.y_);
  166. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  167. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  168. break;
  169. case DRAG_RESIZE_RIGHT:
  170. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_);
  171. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  172. break;
  173. case DRAG_RESIZE_BOTTOMRIGHT:
  174. dragSize = dragBeginSize_ + delta;
  175. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  176. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  177. break;
  178. case DRAG_RESIZE_BOTTOM:
  179. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ + delta.y_);
  180. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  181. break;
  182. case DRAG_RESIZE_BOTTOMLEFT:
  183. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_),
  184. position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  185. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_ + delta.y_);
  186. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  187. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  188. break;
  189. case DRAG_RESIZE_LEFT:
  190. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_),
  191. position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  192. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_);
  193. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  194. break;
  195. default:
  196. break;
  197. }
  198. ValidatePosition();
  199. SetCursorShape(dragMode_, cursor);
  200. }
  201. void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons, Cursor* cursor)
  202. {
  203. UIElement::OnDragEnd(position, screenPosition, dragButtons, buttons, cursor);
  204. dragMode_ = DRAG_NONE;
  205. }
  206. void Window::OnDragCancel(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons,
  207. Cursor* cursor)
  208. {
  209. UIElement::OnDragCancel(position, screenPosition, dragButtons, buttons, cursor);
  210. if (dragButtons == MOUSEB_LEFT)
  211. {
  212. dragMode_ = DRAG_NONE;
  213. SetPosition(dragBeginPosition_);
  214. SetSize(dragBeginSize_);
  215. }
  216. }
  217. void Window::SetMovable(bool enable)
  218. {
  219. movable_ = enable;
  220. }
  221. void Window::SetResizable(bool enable)
  222. {
  223. resizable_ = enable;
  224. }
  225. void Window::SetFixedWidthResizing(bool enable)
  226. {
  227. fixedWidthResizing_ = enable;
  228. }
  229. void Window::SetFixedHeightResizing(bool enable)
  230. {
  231. fixedHeightResizing_ = enable;
  232. }
  233. void Window::SetResizeBorder(const IntRect& rect)
  234. {
  235. resizeBorder_.left_ = Max(rect.left_, 0);
  236. resizeBorder_.top_ = Max(rect.top_, 0);
  237. resizeBorder_.right_ = Max(rect.right_, 0);
  238. resizeBorder_.bottom_ = Max(rect.bottom_, 0);
  239. }
  240. void Window::SetModal(bool modal)
  241. {
  242. if (GetSubsystem<UI>()->SetModalElement(this, modal))
  243. {
  244. modal_ = modal;
  245. using namespace ModalChanged;
  246. VariantMap& eventData = GetEventDataMap();
  247. eventData[P_ELEMENT] = this;
  248. eventData[P_MODAL] = modal;
  249. SendEvent(E_MODALCHANGED, eventData);
  250. }
  251. }
  252. void Window::SetModalShadeColor(const Color& color)
  253. {
  254. modalShadeColor_ = color;
  255. }
  256. void Window::SetModalFrameColor(const Color& color)
  257. {
  258. modalFrameColor_ = color;
  259. }
  260. void Window::SetModalFrameSize(const IntVector2& size)
  261. {
  262. modalFrameSize_ = size;
  263. }
  264. void Window::SetModalAutoDismiss(bool enable)
  265. {
  266. modalAutoDismiss_ = enable;
  267. }
  268. WindowDragMode Window::GetDragMode(const IntVector2& position) const
  269. {
  270. WindowDragMode mode = DRAG_NONE;
  271. // Top row
  272. if (position.y_ < resizeBorder_.top_)
  273. {
  274. if (movable_)
  275. mode = DRAG_MOVE;
  276. if (resizable_)
  277. {
  278. mode = DRAG_RESIZE_TOP;
  279. if (position.x_ < resizeBorder_.left_)
  280. mode = DRAG_RESIZE_TOPLEFT;
  281. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  282. mode = DRAG_RESIZE_TOPRIGHT;
  283. }
  284. }
  285. // Bottom row
  286. else if (position.y_ >= GetHeight() - resizeBorder_.bottom_)
  287. {
  288. if (movable_)
  289. mode = DRAG_MOVE;
  290. if (resizable_)
  291. {
  292. mode = DRAG_RESIZE_BOTTOM;
  293. if (position.x_ < resizeBorder_.left_)
  294. mode = DRAG_RESIZE_BOTTOMLEFT;
  295. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  296. mode = DRAG_RESIZE_BOTTOMRIGHT;
  297. }
  298. }
  299. // Middle
  300. else
  301. {
  302. if (movable_)
  303. mode = DRAG_MOVE;
  304. if (resizable_)
  305. {
  306. if (position.x_ < resizeBorder_.left_)
  307. mode = DRAG_RESIZE_LEFT;
  308. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  309. mode = DRAG_RESIZE_RIGHT;
  310. }
  311. }
  312. return mode;
  313. }
  314. void Window::SetCursorShape(WindowDragMode mode, Cursor* cursor) const
  315. {
  316. CursorShape shape = CS_NORMAL;
  317. switch (mode)
  318. {
  319. case DRAG_RESIZE_TOP:
  320. case DRAG_RESIZE_BOTTOM:
  321. shape = CS_RESIZEVERTICAL;
  322. break;
  323. case DRAG_RESIZE_LEFT:
  324. case DRAG_RESIZE_RIGHT:
  325. shape = CS_RESIZEHORIZONTAL;
  326. break;
  327. case DRAG_RESIZE_TOPRIGHT:
  328. case DRAG_RESIZE_BOTTOMLEFT:
  329. shape = CS_RESIZEDIAGONAL_TOPRIGHT;
  330. break;
  331. case DRAG_RESIZE_TOPLEFT:
  332. case DRAG_RESIZE_BOTTOMRIGHT:
  333. shape = CS_RESIZEDIAGONAL_TOPLEFT;
  334. break;
  335. default:
  336. break;
  337. }
  338. if (cursor)
  339. cursor->SetShape(shape);
  340. }
  341. void Window::ValidatePosition()
  342. {
  343. // Check that window does not go more than halfway outside its parent in either dimension
  344. if (!parent_)
  345. return;
  346. const IntVector2& parentSize = parent_->GetSize();
  347. IntVector2 position = GetPosition();
  348. IntVector2 halfSize = GetSize() / 2;
  349. position.x_ = Clamp(position.x_, -halfSize.x_, parentSize.x_ - halfSize.x_);
  350. position.y_ = Clamp(position.y_, -halfSize.y_, parentSize.y_ - halfSize.y_);
  351. SetPosition(position);
  352. }
  353. bool Window::CheckAlignment() const
  354. {
  355. // Only top left-alignment is supported for move and resize
  356. if (GetHorizontalAlignment() == HA_LEFT && GetVerticalAlignment() == VA_TOP)
  357. return true;
  358. else
  359. return false;
  360. }
  361. }
  362. }