Rakefile 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248
  1. include RbConfig
  2. case CONFIG['host_os']
  3. when /mswin|windows|mingw32/i
  4. $HOST_OS = "windows"
  5. when /darwin/i
  6. $HOST_OS = "darwin"
  7. else
  8. $HOST_OS = "linux"
  9. end
  10. $RAKE_ROOT = File.dirname(__FILE__)
  11. ARTIFACTS_FOLDER = "#{$RAKE_ROOT}/Artifacts"
  12. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=1"
  13. CMAKE_WINDOWS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Windows_Build"
  14. CMAKE_MACOSX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/MacOSX_Build"
  15. CMAKE_ANDROID_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Android_Build"
  16. CMAKE_IOS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/IOS_Build"
  17. CMAKE_WEB_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Web_Build"
  18. CMAKE_LINUX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Linux_Build"
  19. ATOMICTOOL_BIN_MACOSX = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicTool/Release/AtomicTool"
  20. PACKAGE_FOLDER_MACOSX = "#{ARTIFACTS_FOLDER}/MacOSX_Package"
  21. PACKAGE_FOLDER_WINDOWS = "#{ARTIFACTS_FOLDER}/Windows_Package"
  22. namespace :build do
  23. task :macosx_atomictool do
  24. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  25. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  26. end
  27. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  28. sh "cmake ../../ -G Xcode -DCMAKE_BUILD_TYPE=Release"
  29. sh "xcodebuild -target AtomicTool -configuration Release"
  30. end
  31. end
  32. task :windows do
  33. # remove existing build folder
  34. if Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  35. FileUtils.rm_rf("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  36. end
  37. # create build folder
  38. if !Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  39. FileUtils.mkdir_p(CMAKE_WINDOWS_BUILD_FOLDER)
  40. end
  41. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  42. sh "cmake ../../ -G \"Visual Studio 14 2015\""
  43. # specify 32 bit
  44. sh "msbuild /m Atomic.sln /p:Configuration=Release /p:Platform=Win32"
  45. end
  46. end
  47. task :macosx do
  48. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  49. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  50. end
  51. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  52. sh "cmake ../../ -G Xcode #{$CMAKE_DEV_BUILD}"
  53. sh "xcodebuild -configuration Release"
  54. end
  55. # build the Atomic Editor
  56. #Dir.chdir("#{$RAKE_ROOT}/Script/AtomicEditor") do
  57. #sh "tsc"
  58. #end
  59. end
  60. task :linux do
  61. if !Dir.exists?("#{CMAKE_LINUX_BUILD_FOLDER}")
  62. FileUtils.mkdir_p(CMAKE_LINUX_BUILD_FOLDER)
  63. end
  64. Dir.chdir(CMAKE_LINUX_BUILD_FOLDER) do
  65. sh "cmake ../../ -DLINUX=1 -G \"Unix Makefiles\""
  66. sh "make -j2"
  67. end
  68. end
  69. #IOS, dependent on macosx for JSBind
  70. task :ios => "build:macosx_atomictool" do
  71. if !Dir.exists?("#{CMAKE_IOS_BUILD_FOLDER}")
  72. FileUtils.mkdir_p(CMAKE_IOS_BUILD_FOLDER)
  73. end
  74. Dir.chdir(CMAKE_IOS_BUILD_FOLDER) do
  75. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ IOS"
  76. sh "cmake -DIOS=1 -DCMAKE_BUILD_TYPE=Release -G Xcode ../../"
  77. # the -s option adds $KEYCHAIN to the search scope, while the -d option adds $KEYCHAIN to the system domain; both are needed
  78. sh "security -v list-keychains -d system -s /Users/jenkins/Library/Keychains/codesign.keychain"
  79. sh "security -v unlock-keychain /Users/jenkins/Library/Keychains/codesign.keychain"
  80. sh "xcodebuild -configuration Release"
  81. end
  82. end
  83. task :android => "build:macosx_atomictool" do
  84. if !Dir.exists?("#{CMAKE_ANDROID_BUILD_FOLDER}")
  85. FileUtils.mkdir_p(CMAKE_ANDROID_BUILD_FOLDER)
  86. end
  87. Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
  88. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ ANDROID"
  89. sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  90. sh "make -j4"
  91. end
  92. end
  93. task :web => "build:macosx_atomictool" do
  94. if !Dir.exists?("#{CMAKE_WEB_BUILD_FOLDER}")
  95. FileUtils.mkdir_p(CMAKE_WEB_BUILD_FOLDER)
  96. end
  97. Dir.chdir(CMAKE_WEB_BUILD_FOLDER) do
  98. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ WEB"
  99. sh "cmake -DEMSCRIPTEN=1 -DATOMIC_BUILD_2D=1 -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/emscripten.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  100. sh "make -j4"
  101. end
  102. #Dir.chdir("#{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer") do
  103. # sh "mv AtomicPlayer AtomicPlayer.bc"
  104. # sh "emcc -O3 -s ASM_JS=1 -s VERBOSE=0 -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -s AGGRESSIVE_VARIABLE_ELIMINATION=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s NO_EXIT_RUNTIME=1 ./AtomicPlayer.bc -o ./AtomicPlayer.html"
  105. #end
  106. end
  107. end
  108. namespace :clean do
  109. task :macosx do
  110. folders = ["#{CMAKE_MACOSX_BUILD_FOLDER}", "#{PACKAGE_FOLDER_MACOSX}"]
  111. for index in 0 ... folders.size
  112. if Dir.exists?(folders[index])
  113. sh "rm -rf #{folders[index]}"
  114. end
  115. if Dir.exists?(folders[index])
  116. abort("Unable to clean #{folders[index]}")
  117. end
  118. end
  119. end
  120. task :windows do
  121. folders = ["#{CMAKE_WINDOWS_BUILD_FOLDER}", "#{PACKAGE_FOLDER_WINDOWS}"]
  122. for index in 0 ... folders.size
  123. if Dir.exists?(folders[index])
  124. FileUtils.rmtree("#{folders[index]}")
  125. end
  126. if Dir.exists?(folders[index])
  127. abort("Unable to clean #{folders[index]}")
  128. end
  129. end
  130. end
  131. end
  132. namespace :package do
  133. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=0"
  134. task :macosx => ["clean:macosx", "build:macosx"] do
  135. FileUtils.mkdir_p("#{PACKAGE_FOLDER_MACOSX}")
  136. MAC_EDITOR_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.app"
  137. sh "cp -r #{MAC_EDITOR_APP_FOLDER_SRC} #{PACKAGE_FOLDER_MACOSX}"
  138. # copy resources
  139. sh "cp -r #{$RAKE_ROOT}/Resources/CoreData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  140. sh "cp -r #{$RAKE_ROOT}/Resources/EditorData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  141. sh "cp -r #{$RAKE_ROOT}/Resources/PlayerData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  142. sh "cp -r #{$RAKE_ROOT}/Script #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  143. sh "cp -r #{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  144. end
  145. task :windows => ["clean:windows", "build:windows"] do
  146. FileUtils.mkdir_p("#{PACKAGE_FOLDER_WINDOWS}/Resources")
  147. FileUtils.cp("#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.exe", "#{PACKAGE_FOLDER_WINDOWS}/AtomicEditor.exe" )
  148. #32 bit build for packaging!
  149. FileUtils.cp("#{$RAKE_ROOT}/Build/Windows/Binaries/x86/D3DCompiler_47.dll", "#{PACKAGE_FOLDER_WINDOWS}/D3DCompiler_47.dll" )
  150. # copy resources
  151. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/CoreData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  152. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/EditorData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  153. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/PlayerData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  154. FileUtils.cp_r("#{$RAKE_ROOT}/Script", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  155. FileUtils.cp_r("#{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  156. end
  157. end