BuildWeb.cpp 3.3 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/StringUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/File.h>
  7. #include "../ToolSystem.h"
  8. #include "../ToolEnvironment.h"
  9. #include "../Project/Project.h"
  10. #include "BuildSystem.h"
  11. #include "BuildWeb.h"
  12. namespace ToolCore
  13. {
  14. BuildWeb::BuildWeb(Context* context, Project* project) : BuildBase(context, project)
  15. {
  16. }
  17. BuildWeb::~BuildWeb()
  18. {
  19. }
  20. void BuildWeb::Initialize()
  21. {
  22. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  23. Project* project = tsystem->GetProject();
  24. Vector<String> defaultResourcePaths;
  25. GetDefaultResourcePaths(defaultResourcePaths);
  26. String projectResources = project->GetResourcePath();
  27. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  28. {
  29. AddResourceDir(defaultResourcePaths[i]);
  30. }
  31. // TODO: smart filtering of cache
  32. AddResourceDir(project->GetProjectPath() + "Cache/");
  33. AddResourceDir(projectResources);
  34. BuildResourceEntries();
  35. }
  36. void BuildWeb::Build(const String& buildPath)
  37. {
  38. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  39. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  40. Initialize();
  41. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  42. if (fileSystem->DirExists(buildPath_))
  43. fileSystem->RemoveDir(buildPath_, true);
  44. String dataPath = tenv->GetToolDataDir();
  45. String buildSourceDir = dataPath + "Deployment/Web";
  46. fileSystem->CreateDir(buildPath_);
  47. String resourcePackagePath = buildPath_ + "/AtomicResources.data";
  48. GenerateResourcePackage(resourcePackagePath);
  49. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html", buildPath_ + "/AtomicPlayer.html");
  50. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html.mem", buildPath_ + "/AtomicPlayer.html.mem");
  51. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
  52. fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
  53. fileSystem->Copy(buildSourceDir + "/index.html", buildPath_ + "/index.html");
  54. fileSystem->Copy(buildSourceDir + "/Atomic_Logo_Header.png", buildPath_ + "/Atomic_Logo_Header.png");
  55. File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
  56. unsigned size = file.GetSize();
  57. SharedArrayPtr<char> buffer(new char[size + 1]);
  58. file.Read(buffer.Get(), size);
  59. buffer[size] = '\0';
  60. String resourcejs = (const char*) buffer.Get();
  61. file.Close();
  62. file.Open(buildPath_ + "/AtomicResources.data", FILE_READ);
  63. int rsize = (int) file.GetSize();
  64. file.Close();
  65. String request;
  66. request.AppendWithFormat("new DataRequest(0, %i, 0, 0).open('GET', '/AtomicResources.pak');", rsize);
  67. resourcejs.Replace("$$REMOTE_PACKAGE_SIZE$$", ToString("%i", rsize));
  68. resourcejs.Replace("$$ATOMIC_RESOURCES_DATA_REQUEST$$", request);
  69. file.Open(buildPath_ + "/AtomicResources.js", FILE_WRITE);
  70. file.Write(resourcejs.CString(), resourcejs.Length());
  71. file.Close();
  72. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  73. buildSystem->BuildComplete(PLATFORMID_WEB, buildPath_);
  74. //fileSystem->SystemCommandAsync("/Applications/Firefox.app/Contents/MacOS/firefox");
  75. }
  76. }