CSComponent.h 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include <Atomic/Script/ScriptComponent.h>
  25. #include "CSComponentAssembly.h"
  26. namespace Atomic
  27. {
  28. class ATOMIC_API CSComponent : public ScriptComponent
  29. {
  30. friend class CSComponentFactory;
  31. ATOMIC_OBJECT(CSComponent, ScriptComponent)
  32. public:
  33. /// Construct.
  34. CSComponent(Context* context);
  35. /// Destruct.
  36. virtual ~CSComponent();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. bool Load(Deserializer& source, bool setInstanceDefault);
  40. bool LoadXML(const XMLElement& source, bool setInstanceDefault);
  41. void ApplyAttributes();
  42. /// Handle enabled/disabled state change. Changes update event subscription.
  43. virtual void OnSetEnabled();
  44. void ApplyFieldValues();
  45. VariantMap& GetFieldValues() { return fieldValues_; }
  46. void SetComponentClassName(const String& name);
  47. const String& GetComponentClassName() const { return componentClassName_; }
  48. virtual ScriptComponentFile* GetComponentFile() { return assemblyFile_; }
  49. CSComponentAssembly* GetAssemblyFile() { return assemblyFile_; }
  50. void SetAssemblyFile(CSComponentAssembly* assemblyFile);
  51. ResourceRef GetAssemblyFileAttr() const;
  52. void SetAssemblyFileAttr(const ResourceRef& value);
  53. protected:
  54. /// Handle scene node being assigned at creation.
  55. virtual void OnNodeSet(Node* node);
  56. /// Handle scene being assigned.
  57. virtual void OnSceneSet(Scene* scene);
  58. private:
  59. void SendLoadEvent();
  60. String componentClassName_;
  61. SharedPtr<CSComponentAssembly> assemblyFile_;
  62. };
  63. }