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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import EditorUI = require("../ui/EditorUI");
- class EditorLicense extends Atomic.ScriptObject {
- constructor() {
- super();
- this.subscribeToEvent("LicenseEulaRequired", (eventData) => this.handleLicenseEulaRequired(eventData));
- this.subscribeToEvent("LicenseActivationRequired", (eventData) => this.handleLicenseActivationRequired(eventData));
- this.subscribeToEvent("LicenseSuccess", (eventData) => this.handleLicenseSuccess(eventData));
- this.subscribeToEvent("IPCMessage", (eventData:Atomic.IPCMessageEvent) => this.handleIPCMessage(eventData));
- }
- handleIPCMessage(eventData:Atomic.IPCMessageEvent) {
- if (eventData.message == "3D Module License Required") {
- var ops = EditorUI.getModelOps();
- ops.showPro3DWindow();
- }
- }
- handleLicenseEulaRequired(eventData) {
- var ops = EditorUI.getModelOps();
- ops.showEULAWindow();
- }
- handleLicenseActivationRequired(eventData) {
- var ops = EditorUI.getModelOps();
- ops.showActivationWindow();
- }
- handleLicenseSuccess(eventData) {
- }
- }
- export = EditorLicense;
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