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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- class Preferences {
- private static Ctor = (() => {
- new Preferences();
- })();
- private fileSystem: Atomic.FileSystem;
- private static instance: Preferences;
- private _prefs: PreferencesFormat;
- private cachedProjectPreferences: Object = null;
- constructor() {
- this.fileSystem = Atomic.getFileSystem();
- Preferences.instance = this;
- }
- registerRecentProject(path: string): void {
- var index = this._prefs.recentProjects.indexOf(path);
- if (index >= 0) {
- this._prefs.recentProjects.splice(index, 1);
- }
- this._prefs.recentProjects.unshift(path);
- this.updateRecentProjects(true);
- }
- updateRecentProjects(write: boolean = false): void {
- for (var i = 0; i < this._prefs.recentProjects.length; i++) {
- var path = this._prefs.recentProjects[i];
- if (!this.fileSystem.exists(path)) {
- this._prefs.recentProjects.splice(i, 1);
- write = true;
- }
- }
- if (write)
- this.write();
- }
- deleteRecentProjects(): void {
- this._prefs.recentProjects.length = 0;
- this.write();
- }
- getPreferencesFullPath(): string {
- var filePath = this.fileSystem.getAppPreferencesDir("AtomicEditor", "Preferences");
- filePath += "prefs.json";
- return filePath;
- }
- read(): void {
- var filePath = this.getPreferencesFullPath();
- var jsonFile;
- //check if file doesn't exist, create default json
- if (!this.fileSystem.fileExists(filePath)) {
- this.useDefaultConfig();
- this.write();
- return;
- }
- //Read file
- jsonFile = new Atomic.File(filePath, Atomic.FILE_READ);
- var prefs = null;
- try {
- if (jsonFile.isOpen())
- prefs = <PreferencesFormat>JSON.parse(jsonFile.readText());
- } catch (e) {
- prefs = null;
- }
- if (prefs && (!prefs.editorWindow || !prefs.playerWindow || !prefs.recentProjects)) {
- prefs = null;
- }
- if (prefs) {
- this._prefs = prefs;
- } else {
- console.log("Editor preference file invalid, regenerating default configuration");
- this.useDefaultConfig();
- this.write();
- }
- }
- write(): boolean {
- var filePath = this.getPreferencesFullPath();
- var jsonFile = new Atomic.File(filePath, Atomic.FILE_WRITE);
- if (!jsonFile.isOpen()) return false;
- jsonFile.writeString(JSON.stringify(this._prefs, null, 2));
- }
- saveEditorWindowData(windowData: WindowData) {
- this._prefs.editorWindow = windowData;
- this.write();
- }
- savePlayerWindowData(windowData: WindowData) {
- this._prefs.playerWindow = windowData;
- this.write();
- }
- useDefaultConfig(): void {
- this._prefs = new PreferencesFormat();
- }
- get editorWindow(): WindowData {
- return this._prefs.editorWindow;
- }
- get playerWindow(): WindowData {
- return this._prefs.playerWindow;
- }
- get recentProjects(): string[] {
- return this._prefs.recentProjects;
- }
- static getInstance(): Preferences {
- return Preferences.instance;
- }
- /**
- * Return a preference value or the provided default from the user settings file located in the project
- * @param {string} settingsGroup name of the group these settings should fall under
- * @param {string} preferenceName name of the preference to retrieve
- * @param {number | boolean | string} defaultValue value to return if pref doesn't exist
- * @return {number|boolean|string}
- */
- getUserPreference(settingsGroup: string, preferenceName: string, defaultValue?: number): number;
- getUserPreference(settingsGroup: string, preferenceName: string, defaultValue?: string): string;
- getUserPreference(settingsGroup: string, preferenceName: string, defaultValue?: boolean): boolean;
- getUserPreference(settingsGroup: string, preferenceName: string, defaultValue?: any): any {
- // Cache the settings so we don't keep going out to the file
- if (this.cachedProjectPreferences == null) {
- const prefsFileLoc = ToolCore.toolSystem.project.userPrefsFullPath;
- if (Atomic.fileSystem.fileExists(prefsFileLoc)) {
- let prefsFile = new Atomic.File(prefsFileLoc, Atomic.FILE_READ);
- try {
- let prefs = JSON.parse(prefsFile.readText());
- this.cachedProjectPreferences = prefs;
- } finally {
- prefsFile.close();
- }
- }
- }
- if (this.cachedProjectPreferences && this.cachedProjectPreferences[settingsGroup]) {
- return this.cachedProjectPreferences[settingsGroup][preferenceName] || defaultValue;
- }
- // if all else fails
- return defaultValue;
- }
- /**
- * Sets a user preference value in the user settings file located in the project
- * @param {string} settingsGroup name of the group the preference lives under
- * @param {string} preferenceName name of the preference to set
- * @param {number | boolean | string} value value to set
- */
- setUserPreference(settingsGroup: string, preferenceName: string, value: number | boolean | string) {
- const prefsFileLoc = ToolCore.toolSystem.project.userPrefsFullPath;
- let prefs = {};
- if (Atomic.fileSystem.fileExists(prefsFileLoc)) {
- let prefsFile = new Atomic.File(prefsFileLoc, Atomic.FILE_READ);
- try {
- prefs = JSON.parse(prefsFile.readText());
- } finally {
- prefsFile.close();
- }
- }
- prefs[settingsGroup] = prefs[settingsGroup] || {};
- prefs[settingsGroup][preferenceName] = value;
- let saveFile = new Atomic.File(prefsFileLoc, Atomic.FILE_WRITE);
- try {
- saveFile.writeString(JSON.stringify(prefs, null, " "));
- } finally {
- saveFile.flush();
- saveFile.close();
- }
- // Cache the update
- this.cachedProjectPreferences = prefs;
- }
- /**
- * Sets a group of user preference values in the user settings file located in the project. Elements in the
- * group will merge in with existing group preferences. Use this method if setting a bunch of settings
- * at once.
- * @param {string} settingsGroup name of the group the preference lives under
- * @param {string} groupPreferenceValues an object literal containing all of the preferences for the group.
- */
- setUserPreferenceGroup(settingsGroup: string, groupPreferenceValues: Object) {
- const prefsFileLoc = ToolCore.toolSystem.project.userPrefsFullPath;
- let prefs = {};
- if (Atomic.fileSystem.fileExists(prefsFileLoc)) {
- let prefsFile = new Atomic.File(prefsFileLoc, Atomic.FILE_READ);
- try {
- prefs = JSON.parse(prefsFile.readText());
- } finally {
- prefsFile.close();
- }
- }
- prefs[settingsGroup] = prefs[settingsGroup] || {};
- for (let preferenceName in groupPreferenceValues) {
- prefs[settingsGroup][preferenceName] = groupPreferenceValues[preferenceName];
- }
- let saveFile = new Atomic.File(prefsFileLoc, Atomic.FILE_WRITE);
- try {
- saveFile.writeString(JSON.stringify(prefs, null, " "));
- } finally {
- saveFile.flush();
- saveFile.close();
- }
- // Cache the update
- this.cachedProjectPreferences = prefs;
- }
- }
- interface WindowData {
- x: number;
- y: number;
- width: number;
- height: number;
- monitor: number;
- maximized: boolean;
- }
- class PreferencesFormat {
- constructor() {
- this.setDefault();
- }
- setDefault() {
- this.recentProjects = [];
- this.editorWindow = {
- x: 0,
- y: 0,
- width: 0,
- height: 0,
- monitor: 0,
- maximized: true
- };
- this.playerWindow = {
- x: 0,
- y: 0,
- width: 0,
- height: 0,
- monitor: 0,
- maximized: false
- };
- }
- recentProjects: string[];
- editorWindow: WindowData;
- playerWindow: WindowData;
- }
- export = Preferences;
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