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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <UI/AEWidget.h>
- using namespace Atomic;
- using namespace tb;
- #include <TurboBadger/tb_widgets_listener.h>
- namespace tb
- {
- class TBDimmer;
- class TBWindow;
- class TBEditField;
- }
- namespace AtomicEditor
- {
- class UIModalOpWindow : public AEWidget
- {
- OBJECT(UIModalOpWindow);
- public:
- UIModalOpWindow(Context* context);
- virtual ~UIModalOpWindow();
- bool OnEvent(const TBWidgetEvent &ev);
- TBWindow* GetWindow() { return window_; }
- protected:
- void Center();
- TBWindow* window_;
- };
- class UIModalOps: public AEWidget, private TBWidgetListener
- {
- OBJECT(UIModalOps)
- void ShowCreateComponent(const String& resourcePath);
- void ShowCreateScript(const String& resourcePath);
- void ShowCreateModule(const String& resourcePath);
- void ShowCreate2DLevel(const String& resourcePath);
- void ShowResourceDelete(const String& resourcePath);
- void ShowNewFolder(const String& resourcePath);
- void ShowBuildSettings();
- void ShowBuild();
- void ShowNewProject();
- void ShowCreateProject(const String& templateFolder, const String& imagePath = String::EMPTY);
- void ShowActivation();
- void ShowActivationSuccess();
- void ShowManageLicense();
- void ShowAbout();
- void ShowInfoModule3D();
- void ShowPlatformsInfo();
- void ShowEulaAgreement();
- void ShowPlayer();
- // Whether there is a modal window currently showing
- bool ModalActive() { return opWindow_.NotNull(); }
- void ShowProgramOutput(Object* subprocess);
- void PrintToProgramOutput(const String& text);
- /// Allows you to change the program key being output to the output window
- void SetProgramOutputSubprocess(Object* subprocess);
- void Hide();
- public:
- UIModalOps(Context* context);
- virtual ~UIModalOps();
- bool OnEvent(const TBWidgetEvent &ev);
- const String& GetResourcePath() { return resourcePath_; }
- private:
- void Show();
- void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
- // TBWidgetListener
- void OnWidgetDelete(TBWidget *widget);
- bool OnWidgetDying(TBWidget *widget);
- TBDimmer* dimmer_;
- String resourcePath_;
- bool isHiding_;
- SharedPtr<UIModalOpWindow> opWindow_;
- };
- }
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