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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include "../Subprocess/SubprocessSystem.h"
- #include "../Project/Project.h"
- #include "../ToolEnvironment.h"
- #include "BuildEvents.h"
- #include "BuildBase.h"
- #include "ResourcePackager.h"
- namespace ToolCore
- {
- BuildBase::BuildBase(Context * context, Project* project) : Object(context), containsMDL_(false)
- {
- if (UseResourcePackager())
- resourcePackager_ = new ResourcePackager(context, this);
- project_ = project;
- }
- BuildBase::~BuildBase()
- {
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- delete resourceEntries_[i];
- }
- }
- void BuildBase::BuildLog(const String& message)
- {
- buildLog_.Push(message);
- }
- void BuildBase::BuildWarn(const String& warning)
- {
- buildWarnings_.Push(warning);
- }
- void BuildBase::BuildError(const String& error)
- {
- buildErrors_.Push(error);
- }
- void BuildBase::HandleSubprocessOutputEvent(StringHash eventType, VariantMap& eventData)
- {
- // E_SUBPROCESSOUTPUT
- const String& text = eventData[SubprocessOutput::P_TEXT].GetString();
- // convert to a build output event and forward to subscribers
- VariantMap buildOutputData;
- buildOutputData[BuildOutput::P_TEXT] = text;
- SendEvent(E_BUILDOUTPUT, buildOutputData);
- }
- void BuildBase::GetDefaultResourcePaths(Vector<String>& paths)
- {
- paths.Clear();
- ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
- paths.Push(AddTrailingSlash(tenv->GetCoreDataDir()));
- paths.Push(AddTrailingSlash(tenv->GetPlayerDataDir()));
- }
- void BuildBase::ScanResourceDirectory(const String& resourceDir)
- {
- Vector<String> fileNames;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- fileSystem->ScanDir(fileNames, resourceDir, "*.*", SCAN_FILES, true);
- for (unsigned i = 0; i < fileNames.Size(); i++)
- {
- const String& filename = fileNames[i];
- for (unsigned j = 0; j < resourceEntries_.Size(); j++)
- {
- const BuildResourceEntry* entry = resourceEntries_[j];
- if (entry->packagePath_ == filename)
- {
- BuildWarn(ToString("Resource Path: %s already exists", filename.CString()));
- continue;
- }
- }
- // TODO: Add additional filters
- if (GetExtension(filename) == ".psd")
- continue;
- BuildResourceEntry* newEntry = new BuildResourceEntry;
- // BEGIN LICENSE MANAGEMENT
- if (GetExtension(filename) == ".mdl")
- {
- containsMDL_ = true;
- }
- // END LICENSE MANAGEMENT
- newEntry->absolutePath_ = resourceDir + filename;
- newEntry->resourceDir_ = resourceDir;
- if (resourceDir.EndsWith("/Cache/"))
- newEntry->packagePath_ = "Cache/" + filename;
- else
- newEntry->packagePath_ = filename;
- resourceEntries_.Push(newEntry);
- //LOGINFOF("Adding resource: %s : %s", newEntry->absolutePath_.CString(), newEntry->packagePath_.CString());
- }
- }
- void BuildBase::BuildResourceEntries()
- {
- for (unsigned i = 0; i < resourceDirs_.Size(); i++)
- {
- ScanResourceDirectory(resourceDirs_[i]);
- }
- if (resourcePackager_.NotNull())
- {
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- BuildResourceEntry* entry = resourceEntries_[i];
- resourcePackager_->AddResourceEntry(entry);
- }
- }
- }
- void BuildBase::GenerateResourcePackage(const String& resourcePackagePath)
- {
- resourcePackager_->GeneratePackage(resourcePackagePath);
- }
- void BuildBase::AddResourceDir(const String& dir)
- {
- assert(!resourceDirs_.Contains(dir));
- resourceDirs_.Push(dir);
- }
- }
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