HierarchyFrame.ts 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  8. import MenuItemSources = require("./menus/MenuItemSources");
  9. import EditorEvents = require("editor/EditorEvents");
  10. import EditorUI = require("ui/EditorUI");
  11. var IconTemporary = "ComponentBitmap";
  12. class HierarchyFrame extends Atomic.UIWidget {
  13. scene: Atomic.Scene = null;
  14. sceneEditor: Editor.SceneEditor3D;
  15. hierList: Atomic.UIListView;
  16. menu: HierarchyFrameMenu;
  17. nodeIDToItemID = {};
  18. constructor(parent: Atomic.UIWidget) {
  19. super();
  20. this.menu = new HierarchyFrameMenu();
  21. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  22. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  23. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  24. hierarchycontainer.addChild(this);
  25. hierarchycontainer = this.getWidget("hierarchycontainer");
  26. var hierList = this.hierList = new Atomic.UIListView();
  27. hierList.multiSelect = true;
  28. hierList.rootList.id = "hierList_";
  29. hierList.subscribeToEvent("UIListViewSelectionChanged", (event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event));
  30. hierarchycontainer.addChild(hierList);
  31. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  32. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  33. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  34. this.subscribeToEvent(this.hierList.rootList, "DragEnded", (data) => this.handleDragEnded(data));
  35. // on mouse up clear the list's drag object
  36. this.subscribeToEvent("MouseButtonUp", () => {
  37. this.hierList.rootList.dragObject = null;
  38. });
  39. this.subscribeToEvent(EditorEvents.SceneClosed, (ev: EditorEvents.SceneClosedEvent) => {
  40. if (ev.scene == this.scene) {
  41. this.unsubscribeFromEvents(this.scene);
  42. this.scene = null;
  43. this.populate();
  44. }
  45. });
  46. this.subscribeToEvent("ComponentAdded", (ev: Atomic.ComponentAddedEvent) => {
  47. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  48. var node = ev.node;
  49. var itemID = this.nodeIDToItemID[node.id];
  50. if (itemID) {
  51. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  52. }
  53. });
  54. this.subscribeToEvent("ComponentRemoved", (ev: Atomic.ComponentRemovedEvent) => {
  55. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  56. var node = ev.node;
  57. var itemID = this.nodeIDToItemID[node.id];
  58. if (itemID) {
  59. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  60. }
  61. });
  62. this.subscribeToEvent("TemporaryChanged", (ev: Atomic.TemporaryChangedEvent) => {
  63. // this can happen on a temporary status change on a non-scripted class instance
  64. if (!ev.serializable) {
  65. return;
  66. }
  67. if (ev.serializable.typeName == "Node") {
  68. var node = <Atomic.Node>ev.serializable;
  69. var itemID = this.nodeIDToItemID[node.id];
  70. if (itemID) {
  71. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  72. }
  73. }
  74. });
  75. }
  76. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  77. var node = ev.node;
  78. if (this.filterNode(node))
  79. return;
  80. var parentID = this.nodeIDToItemID[node.parent.id];
  81. var childItemID = this.recursiveAddNode(parentID, node);
  82. this.nodeIDToItemID[node.id] = childItemID;
  83. }
  84. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  85. // on close
  86. if (!this.scene)
  87. return;
  88. var node = ev.node;
  89. if (this.filterNode(node))
  90. return;
  91. delete this.nodeIDToItemID[node.id];
  92. this.hierList.deleteItemByID(node.id.toString());
  93. }
  94. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  95. if (this.scene)
  96. this.unsubscribeFromEvents(this.scene);
  97. this.sceneEditor = null;
  98. this.scene = null;
  99. if (!event.sceneEditor)
  100. return;
  101. this.sceneEditor = event.sceneEditor;
  102. this.scene = event.sceneEditor.scene;
  103. this.populate();
  104. if (this.scene) {
  105. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  106. this.subscribeToEvent(this.scene, "SceneEditNodeAdded", (ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev));
  107. this.subscribeToEvent(this.scene, "SceneEditNodeRemoved", (ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev));
  108. this.subscribeToEvent(this.scene, "NodeNameChanged", (ev: Atomic.NodeNameChangedEvent) => {
  109. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  110. });
  111. this.subscribeToEvent(this.scene, "SceneEditNodeReparent", (ev) => {
  112. if (!ev.added) {
  113. delete this.nodeIDToItemID[ev.node.id];
  114. this.hierList.deleteItemByID(ev.node.id.toString());
  115. } else {
  116. var parentID = this.nodeIDToItemID[ev.node.parent.id];
  117. var childItemID = this.recursiveAddNode(parentID, ev.node);
  118. this.nodeIDToItemID[ev.node.id] = childItemID;
  119. }
  120. });
  121. }
  122. }
  123. filterNode(node: Atomic.Node): boolean {
  124. if (!node) return false;
  125. if (node.name == "__atomic_sceneview3d_camera") return true;
  126. return false;
  127. }
  128. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  129. if (this.filterNode(node))
  130. return;
  131. var name = node.name;
  132. if (!name.length)
  133. name = "(Anonymous)"
  134. var icon = "";
  135. if (node.isTemporary())
  136. icon = IconTemporary;
  137. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  138. if (node.getComponent("PrefabComponent")) {
  139. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  140. }
  141. this.nodeIDToItemID[node.id] = childItemID;
  142. for (var i = 0; i < node.getNumChildren(false); i++) {
  143. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  144. }
  145. return childItemID;
  146. }
  147. populate() {
  148. this.nodeIDToItemID = {};
  149. this.hierList.deleteAllItems();
  150. if (!this.scene)
  151. return;
  152. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  153. this.nodeIDToItemID[this.scene.id] = parentID;
  154. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  155. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  156. }
  157. this.hierList.rootList.value = -1;
  158. this.hierList.setExpanded(parentID, true);
  159. }
  160. handleDragEnded(ev: Atomic.DragEndedEvent) {
  161. var typeName = ev.dragObject.object.typeName;
  162. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  163. if (!dropNode) return;
  164. if (typeName == "Node") {
  165. var dragNode = <Atomic.Node>ev.dragObject.object;
  166. this.sceneEditor.reparentNode(dragNode, dropNode);
  167. } else if (typeName == "Asset") {
  168. var asset = <ToolCore.Asset>ev.dragObject.object;
  169. var newNode = asset.instantiateNode(dropNode, asset.name);
  170. if (newNode) {
  171. this.sceneEditor.registerNode(newNode);
  172. // getting a click event after this (I think) which
  173. // is causing the dropNode to be selected
  174. this.sceneEditor.selection.addNode(newNode, true);
  175. }
  176. }
  177. }
  178. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  179. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  180. }
  181. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  182. if (!this.scene)
  183. return;
  184. var node = this.scene.getNode(Number(event.refid));
  185. if (node) {
  186. if (event.selected)
  187. this.sceneEditor.selection.addNode(node);
  188. else
  189. this.sceneEditor.selection.removeNode(node);
  190. }
  191. }
  192. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  193. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  194. // node deletion
  195. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  196. this.sceneEditor.selection.delete();
  197. }
  198. } else if (data.type == Atomic.UI_EVENT_TYPE_POINTER_DOWN) {
  199. if (data.target == this.hierList.rootList) {
  200. var node = this.scene.getNode(Number(data.refid));
  201. if (node) {
  202. // set the widget's drag object
  203. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  204. this.hierList.rootList.dragObject = dragObject;
  205. }
  206. }
  207. } else if (data.type == Atomic.UI_EVENT_TYPE_CLICK) {
  208. if (this.menu.handleNodeContextMenu(data.target, data.refid)) {
  209. return true;
  210. }
  211. var id = data.target.id;
  212. if (id == "create popup") {
  213. var selectedId = Number(this.hierList.rootList.selectedItemID);
  214. var node = this.scene.getNode(selectedId);
  215. if (!node)
  216. node = this.scene;
  217. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  218. return true;
  219. }
  220. // create
  221. if (id == "menu create") {
  222. if (!ToolCore.toolSystem.project) return;
  223. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  224. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  225. menu.show(src);
  226. return true;
  227. }
  228. } else if (data.type == Atomic.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  229. var id = data.target.id;
  230. var node: Atomic.Node;
  231. if (id == "hierList_")
  232. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  233. else
  234. node = this.scene.getNode(Number(id));
  235. if (node) {
  236. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  237. }
  238. }
  239. return false;
  240. }
  241. }
  242. export = HierarchyFrame;