AtomicWork.d.ts 5.5 KB

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  1. /// <reference path="Atomic.d.ts" />
  2. /// <reference path="ToolCore.d.ts" />
  3. /// <reference path="Editor.d.ts" />
  4. /// <reference path="AtomicPlayer.d.ts" />
  5. declare module Atomic {
  6. export function print(...args: any[]);
  7. export var platform: string;
  8. // subsystems
  9. export var engine: Engine;
  10. export var graphics: Graphics;
  11. export var renderer: Renderer;
  12. export var cache: ResourceCache;
  13. export var input: Input;
  14. export var fileSystem: FileSystem;
  15. export var network: Network;
  16. export var ui: UI;
  17. export var audio: Audio;
  18. export var player: AtomicPlayer.Player;
  19. export var editorMode: Editor.EditorMode;
  20. // end subsystems
  21. /** Base for all event types */
  22. type EventType = string;
  23. // Base interface for events, contains eventType string and callback
  24. interface EventMetaData {
  25. /**@internal*/
  26. _eventType?: string;
  27. /**@internal*/
  28. _callback?: (...params) => any;
  29. }
  30. interface NativeEvent extends EventMetaData { }
  31. interface ScriptEvent extends EventMetaData { }
  32. // typed callback generic
  33. type EventCallback<T extends EventMetaData> = (data: T) => void;
  34. export function ScriptEvent<T extends Atomic.EventMetaData>(eventType: string, callback: Atomic.EventCallback<T>): Atomic.EventMetaData;
  35. export interface PathInfo {
  36. pathName: string;
  37. fileName: string;
  38. ext: string;
  39. }
  40. export interface Ray {
  41. /** Ray origin */
  42. origin: Atomic.Vector3;
  43. /** Ray direction */
  44. direction: Atomic.Vector3;
  45. }
  46. export interface Camera {
  47. getScreenRay(x: number, y: number): Atomic.Ray;
  48. }
  49. export interface Octree {
  50. /**
  51. * Cast a ray returing a single hit
  52. * @param {Atomic.Ray} ray
  53. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  54. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  55. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  56. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  57. * @return {Atomic.RayQueryResult}
  58. */
  59. rayCastSingle(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult;
  60. /**
  61. * Cast a ray returning all hits
  62. * @param {Atomic.Ray} ray
  63. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  64. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  65. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  66. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  67. * @return {Atomic.RayQueryResult}
  68. */
  69. rayCast(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult[];
  70. }
  71. export interface RayQueryResult {
  72. /** Hit position in world space. */
  73. position: Atomic.Vector3;
  74. /** Hit normal in world space. Negation of ray direction if per-triangle data not available. */
  75. normal: Atomic.Vector3;
  76. /** Hit texture position */
  77. textureUV: Atomic.Vector2;
  78. /** Distance from ray origin. */
  79. distance:number;
  80. /** Drawable. */
  81. drawable: any;
  82. /** Scene node. */
  83. node: Atomic.Node;
  84. /** Drawable specific subobject if applicable. */
  85. subObject: number;
  86. }
  87. export interface AttributeInfo {
  88. type: VariantType;
  89. name: string;
  90. mode: number; // AM_*
  91. defaultValue: string;
  92. enumNames: string[];
  93. resourceTypeName: string;
  94. dynamic: boolean;
  95. tooltip: string;
  96. isArray:boolean;
  97. fixedArraySize:number;
  98. }
  99. export interface ShaderParameter {
  100. name: string;
  101. value: any;
  102. valueString: string;
  103. typeName: string;
  104. type: VariantType;
  105. }
  106. export function getArguments(): Array<string>;
  107. export function getEngine(): Engine;
  108. export function getInput(): Input;
  109. export function getGraphics(): Graphics;
  110. export function getFileSystem(): FileSystem;
  111. export function getResourceCache(): ResourceCache;
  112. export function getRenderer(): Atomic.Renderer;
  113. export function getNetwork(): Atomic.Network;
  114. export function getUI(): Atomic.UI;
  115. export function assert();
  116. export function js_module_read_file(path: string);
  117. export function openConsoleWindow();
  118. export function script(script: string): boolean;
  119. export function destroy(node: Atomic.Node): boolean;
  120. export function destroy(scene: Atomic.Scene): boolean;
  121. export function destroy(component: Atomic.JSComponent): boolean;
  122. export function getParentPath(path: string): string;
  123. export function getPath(path: string): string;
  124. export function addTrailingSlash(path: string): string;
  125. export function getExtension(path: string): string;
  126. export function splitPath(path: string): PathInfo;
  127. }
  128. declare module ToolCore {
  129. export var toolEnvironment: ToolEnvironment;
  130. export var toolSystem: ToolSystem;
  131. export var assetDatabase: AssetDatabase;
  132. export var licenseSystem: LicenseSystem;
  133. export var buildSystem: BuildSystem;
  134. export var netProjectSystem: NETProjectSystem;
  135. export function getToolEnvironment(): ToolEnvironment;
  136. export function getToolSystem(): ToolSystem;
  137. export function getAssetDatabase(): AssetDatabase;
  138. export function getLicenseSystem(): LicenseSystem;
  139. }