Editor.ts 6.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorUI = require("ui/EditorUI");
  8. import UIEvents = require("ui/UIEvents");
  9. import PlayMode = require("ui/playmode/PlayMode");
  10. import EditorLicense = require("./EditorLicense");
  11. import EditorEvents = require("./EditorEvents");
  12. import Preferences = require("./Preferences");
  13. class Editor extends Atomic.ScriptObject {
  14. project: ToolCore.Project;
  15. editorLicense: EditorLicense;
  16. playMode: PlayMode;
  17. static instance: Editor;
  18. projectCloseRequested: boolean;
  19. exitRequested: boolean;
  20. constructor() {
  21. super();
  22. // limit the framerate to limit CPU usage
  23. Atomic.getEngine().maxFps = 60;
  24. Atomic.getEngine().autoExit = false;
  25. Editor.instance = this;
  26. Preferences.getInstance().read();
  27. this.initUI();
  28. this.editorLicense = new EditorLicense();
  29. EditorUI.initialize();
  30. this.playMode = new PlayMode();
  31. Atomic.getResourceCache().autoReloadResources = true;
  32. this.subscribeToEvent(EditorEvents.LoadProject, (data) => this.handleEditorLoadProject(data));
  33. this.subscribeToEvent(EditorEvents.CloseProject, (data) => this.handleEditorCloseProject(data));
  34. this.subscribeToEvent("ProjectUnloaded", (data) => {
  35. Atomic.graphics.windowTitle = "AtomicEditor";
  36. this.handleProjectUnloaded(data);
  37. });
  38. this.subscribeToEvent("IPCPlayerWindowChanged", (data) => {
  39. var playerWindow = Preferences.getInstance().playerWindow;
  40. //if player window is maximized, then we want keep the window size from the previous state
  41. if (data.maximized) {
  42. playerWindow.x = data.posX;
  43. playerWindow.y = data.posY;
  44. playerWindow.monitor = data.monitor;
  45. playerWindow.maximized = true;
  46. } else {
  47. playerWindow = {x: data.posX, y: data.posY, width: data.width, height: data.height, monitor: data.monitor, maximized: data.maximized};
  48. }
  49. Preferences.getInstance().savePlayerWindowData(playerWindow);
  50. });
  51. this.subscribeToEvent("ScreenMode", (data:Atomic.ScreenModeEvent) => this.saveWindowPreferences(data));
  52. this.subscribeToEvent("WindowPos", (data:Atomic.ScreenModeEvent) => this.saveWindowPreferences(data));
  53. this.subscribeToEvent("ExitRequested", (data) => this.handleExitRequested(data));
  54. this.subscribeToEvent("ProjectLoaded", (data) => {
  55. Atomic.graphics.windowTitle = "AtomicEditor - " + data.projectPath;
  56. Preferences.getInstance().registerRecentProject(data.projectPath);
  57. });
  58. this.subscribeToEvent("EditorResourceCloseCanceled", (data) => {
  59. //if user canceled closing the resource, then user has changes that he doesn't want to lose
  60. //so cancel exit/project close request and unsubscribe from event to avoid closing all the editors again
  61. this.exitRequested = false;
  62. this.projectCloseRequested = false;
  63. this.unsubscribeFromEvent(EditorEvents.EditorResourceClose);
  64. });
  65. this.parseArguments();
  66. }
  67. initUI() {
  68. var ui = Atomic.ui;
  69. ui.loadSkin("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  70. ui.addFont("AtomicEditor/resources/vera.ttf", "Vera");
  71. ui.addFont("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  72. ui.setDefaultFont("Vera", 12);
  73. }
  74. saveWindowPreferences(data: Atomic.ScreenModeEvent): boolean {
  75. var graphics = Atomic.getGraphics();
  76. if (!graphics) return false;
  77. var pos = graphics.getWindowPosition();
  78. var width = graphics.getWidth();
  79. var height = graphics.getHeight();
  80. var monitor = graphics.getCurrentMonitor();
  81. var editorWindowData = Preferences.getInstance().editorWindow;
  82. if (graphics.getMaximized()) {
  83. editorWindowData.x = pos[0];
  84. editorWindowData.y = pos[1];
  85. editorWindowData.maximized = true;
  86. editorWindowData.monitor = monitor;
  87. } else {
  88. editorWindowData = {x: pos[0], y: pos[1], width: width, height: height, monitor: monitor, maximized: false};
  89. }
  90. Preferences.getInstance().saveEditorWindowData(editorWindowData);
  91. return true;
  92. }
  93. handleEditorLoadProject(event: EditorEvents.LoadProjectEvent): boolean {
  94. var system = ToolCore.getToolSystem();
  95. if (system.project) {
  96. this.sendEvent(UIEvents.MessageModalEvent,
  97. { type: "error", title: "Project already loaded", message: "Project already loaded" });
  98. return false;
  99. }
  100. return system.loadProject(event.path);
  101. }
  102. closeAllResourceEditors() {
  103. var editor = EditorUI.getCurrentResourceEditor();
  104. if (!editor) {
  105. if (this.exitRequested) {
  106. this.exit();
  107. } else if (this.projectCloseRequested) {
  108. this.closeProject();
  109. }
  110. return;
  111. }
  112. //wait when we close resource editor to check another resource editor for unsaved changes and close it
  113. this.subscribeToEvent(EditorEvents.EditorResourceClose, (data) => {
  114. this.closeAllResourceEditors();
  115. });
  116. editor.requestClose();
  117. }
  118. handleEditorCloseProject(event) {
  119. this.projectCloseRequested = true;
  120. this.closeAllResourceEditors();
  121. }
  122. closeProject() {
  123. this.sendEvent("IPCPlayerExitRequest");
  124. var system = ToolCore.getToolSystem();
  125. if (system.project) {
  126. system.closeProject();
  127. this.sendEvent(EditorEvents.ProjectClosed);
  128. this.projectCloseRequested = false;
  129. this.unsubscribeFromEvent(EditorEvents.EditorResourceClose);
  130. }
  131. }
  132. handleProjectUnloaded(event) {
  133. this.sendEvent(EditorEvents.ActiveSceneEditorChange, { sceneEditor: null });
  134. }
  135. parseArguments() {
  136. var args = Atomic.getArguments();
  137. var idx = 0;
  138. while (idx < args.length) {
  139. if (args[idx] == "--project") {
  140. this.sendEvent(EditorEvents.LoadProject, { path: args[idx + 1] });
  141. }
  142. idx++;
  143. }
  144. }
  145. // event handling
  146. handleExitRequested(data) {
  147. if (this.exitRequested) return;
  148. this.sendEvent("IPCPlayerExitRequest");
  149. this.exitRequested = true;
  150. this.closeAllResourceEditors();
  151. }
  152. exit() {
  153. //Preferences.getInstance().write();
  154. EditorUI.shutdown();
  155. Atomic.getEngine().exit();
  156. }
  157. }
  158. export = Editor;