NETCInterop.cpp 18 KB

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  1. #include <Atomic/Script/ScriptVariant.h>
  2. #include <Atomic/Script/ScriptVariantMap.h>
  3. #include <Atomic/IPC/IPC.h>
  4. #include <Atomic/Graphics/VertexBuffer.h>
  5. #include <Atomic/Graphics/Viewport.h>
  6. #include <Atomic/Graphics/Graphics.h>
  7. #include <Atomic/Graphics/RenderPath.h>
  8. #include <Atomic/Graphics/Camera.h>
  9. #include <Atomic/Graphics/Light.h>
  10. #include <Atomic/Graphics/Octree.h>
  11. #include <Atomic/Graphics/AnimatedModel.h>
  12. #include <Atomic/Graphics/Material.h>
  13. #include <Atomic/Navigation/NavigationMesh.h>
  14. #include <Atomic/Navigation/CrowdManager.h>
  15. #include <Atomic/Physics/PhysicsWorld.h>
  16. #include <Atomic/Scene/ValueAnimation.h>
  17. #include <AtomicNET/NETScript/CSComponent.h>
  18. #include <Atomic/Input/Controls.h>
  19. #include "NETCore.h"
  20. #ifdef ATOMIC_PLATFORM_WINDOWS
  21. #define ATOMIC_EXPORT_API __declspec(dllexport)
  22. #else
  23. #define ATOMIC_EXPORT_API
  24. #endif
  25. // TODO: Split into separate module files
  26. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  27. namespace Atomic
  28. {
  29. #ifdef ATOMIC_PLATFORM_IOS
  30. static const char *sdlResourceDir = 0;
  31. static const char *sdlDocumentsDir = 0;
  32. #endif
  33. extern "C"
  34. {
  35. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  36. {
  37. if (!vmap)
  38. return;
  39. (*vmap)[key] = value;
  40. }
  41. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  42. {
  43. if (!refCounted)
  44. return 0;
  45. return refCounted->GetClassID();
  46. }
  47. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  48. {
  49. if (!refCounted)
  50. return;
  51. refCounted->ReleaseRef();
  52. }
  53. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  54. {
  55. if (!self->IsObject())
  56. {
  57. return "RefCounted";
  58. }
  59. static String returnValue;
  60. returnValue = ((Object*)self)->GetTypeName();
  61. return returnValue.CString();
  62. }
  63. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  64. {
  65. if (!self)
  66. return 0;
  67. return self->Refs();
  68. }
  69. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  70. {
  71. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  72. }
  73. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  74. {
  75. if (!obj)
  76. return;
  77. obj->UnsubscribeFromAllEvents();
  78. }
  79. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch, NETCoreUpdateDispatchFunction updateDispatch, NETCoreRefCountedDeletedFunction refCountedDeleted)
  80. {
  81. Context* context = new Context();
  82. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  83. NETCoreDelegates delegates;
  84. delegates.eventDispatch = eventDispatch;
  85. delegates.updateDispatch = updateDispatch;
  86. delegates.refCountedDeleted = refCountedDeleted;
  87. NETCore* netCore = new NETCore(context, &delegates);
  88. context->RegisterSubsystem(netCore);
  89. return netCore;
  90. }
  91. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  92. {
  93. unsigned hash = 0;
  94. if (!str)
  95. return hash;
  96. while (*str)
  97. {
  98. // Perform the actual hashing as case-insensitive
  99. char c = *str;
  100. hash = SDBMHash(hash, (unsigned char)tolower(c));
  101. ++str;
  102. }
  103. return hash;
  104. }
  105. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  106. {
  107. if (!svm)
  108. return;
  109. if (!vm)
  110. {
  111. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  112. return;
  113. }
  114. svm->CopySourceVariantMap(*vm);
  115. }
  116. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  117. {
  118. if (!svm || !key || !strlen(key))
  119. return nullptr;
  120. return svm->GetVoidPtr(key);
  121. }
  122. // IPC
  123. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  124. {
  125. #ifdef ATOMIC_PLATFORM_DESKTOP
  126. if (variantMap)
  127. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  128. else
  129. ipc->SendEventToBroker(eventType);
  130. #endif
  131. }
  132. // Graphics
  133. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  134. {
  135. if (!NETCore::GetContext())
  136. return 0;
  137. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  138. return 0;
  139. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  140. }
  141. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  142. {
  143. if (!vb)
  144. return nullptr;
  145. return vb->Lock(start, count, discard);
  146. }
  147. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  148. {
  149. if (!graphics || !param || !strlen(param))
  150. return;
  151. graphics->SetShaderParameter(param, *matrix);
  152. }
  153. // RenderPath
  154. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  155. {
  156. if (!renderPath || !name || !value)
  157. return;
  158. Vector2 v2 = value->GetVariant().GetVector2();
  159. renderPath->SetShaderParameter(name, value->GetVariant());
  160. }
  161. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  162. {
  163. if (!renderPath || !name || !value)
  164. return;
  165. value->SetVariant(renderPath->GetShaderParameter(name));
  166. }
  167. // Light
  168. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  169. {
  170. if (!parameters)
  171. return;
  172. light->SetShadowBias(*parameters);
  173. }
  174. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  175. {
  176. if (!parameters)
  177. return;
  178. *parameters = light->GetShadowBias();
  179. }
  180. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  181. {
  182. if (!parameters)
  183. return;
  184. light->SetShadowCascade(*parameters);
  185. }
  186. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  187. {
  188. if (!parameters)
  189. return;
  190. *parameters = light->GetShadowCascade();
  191. }
  192. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  193. {
  194. if (!parameters)
  195. return;
  196. light->SetShadowFocus(*parameters);
  197. }
  198. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  199. {
  200. if (!parameters)
  201. return;
  202. *parameters = light->GetShadowFocus();
  203. }
  204. // Camera
  205. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  206. {
  207. if (!camera || !ray)
  208. return;
  209. *ray = camera->GetScreenRay(x, y);
  210. }
  211. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  212. {
  213. if (!camera || !plane)
  214. return;
  215. camera->SetClipPlane(*plane);
  216. }
  217. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  218. {
  219. if (!camera || !plane)
  220. return;
  221. *plane = camera->GetClipPlane();
  222. }
  223. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  224. {
  225. if (!camera || !plane)
  226. return;
  227. camera->SetReflectionPlane(*plane);
  228. }
  229. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  230. {
  231. if (!camera || !plane)
  232. return;
  233. *plane = camera->GetReflectionPlane();
  234. }
  235. // Octree
  236. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  237. {
  238. delete resultVector;
  239. }
  240. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  241. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  242. bool single, void** resultVector, int *count)
  243. {
  244. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  245. *count = 0;
  246. *resultVector = 0;
  247. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  248. if (single)
  249. octree->RaycastSingle(query);
  250. else
  251. octree->Raycast(query);
  252. if (results->Size() == 0)
  253. {
  254. delete results;
  255. return NULL;
  256. }
  257. *count = results->Size();
  258. *resultVector = results;
  259. return &(*results)[0];
  260. }
  261. // NavigationMesh
  262. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  263. {
  264. delete resultVector;
  265. }
  266. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  267. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  268. {
  269. PODVector<Vector3>* results = new PODVector<Vector3>();
  270. navMesh->FindPath(*results, *start, *end, *extents);
  271. *count = 0;
  272. *resultVector = 0;
  273. if (results->Size() == 0)
  274. {
  275. delete results;
  276. return NULL;
  277. }
  278. *count = results->Size();
  279. *resultVector = results;
  280. return &(*results)[0];
  281. }
  282. // AnimatedModel
  283. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  284. {
  285. if (!animatedModel)
  286. return 0;
  287. return &animatedModel->GetSkeleton();
  288. }
  289. // Skeleton
  290. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  291. {
  292. if (!skeleton)
  293. return;
  294. skeleton->SetRootBoneIndex(index);
  295. }
  296. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  297. {
  298. if (!skeleton || !src)
  299. return;
  300. skeleton->Define(*src);
  301. }
  302. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  303. {
  304. if (!skeleton)
  305. return;
  306. skeleton->Reset();
  307. }
  308. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  309. {
  310. if (!skeleton)
  311. return;
  312. skeleton->ResetSilent();
  313. }
  314. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  315. {
  316. if (!skeleton)
  317. return;
  318. skeleton->ClearBones();
  319. }
  320. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  321. {
  322. if (!skeleton)
  323. return 0;
  324. return skeleton->GetRootBone();
  325. }
  326. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  327. {
  328. if (!skeleton)
  329. return 0;
  330. if (index >= skeleton->GetNumBones())
  331. return 0;
  332. return skeleton->GetBone(index);
  333. }
  334. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  335. {
  336. if (!skeleton || !name || !strlen(name))
  337. return 0;
  338. return skeleton->GetBone(name);
  339. }
  340. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  341. {
  342. if (!skeleton)
  343. return 0;
  344. return skeleton->GetNumBones();
  345. }
  346. // PhysicsWorld
  347. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  348. {
  349. if (!world || !ray || !result)
  350. return;
  351. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  352. }
  353. // Controls
  354. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  355. {
  356. return controls->buttons_;
  357. }
  358. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  359. {
  360. controls->buttons_ = value;
  361. }
  362. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  363. {
  364. return controls->yaw_;
  365. }
  366. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  367. {
  368. controls->yaw_ = value;
  369. }
  370. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  371. {
  372. return controls->pitch_;
  373. }
  374. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  375. {
  376. controls->pitch_ = value;
  377. }
  378. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  379. {
  380. _target->Reset();
  381. }
  382. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  383. {
  384. _target->Set(buttons, down);
  385. }
  386. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  387. {
  388. return _target->IsDown(button);
  389. }
  390. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  391. {
  392. return new Controls();
  393. }
  394. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  395. {
  396. if (!controls)
  397. return;
  398. delete controls;
  399. }
  400. // CrowdManager
  401. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  402. {
  403. if (!manager || !parms)
  404. return;
  405. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  406. }
  407. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  408. {
  409. if (!manager || !parms)
  410. return;
  411. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  412. }
  413. // ValueAnimation
  414. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  415. {
  416. if (!self || !variant)
  417. return false;
  418. return self->SetKeyFrame(time, variant->GetVariant());
  419. }
  420. // File
  421. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  422. {
  423. return self->Read(dest, size);
  424. }
  425. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  426. {
  427. unsigned char* bytes = (unsigned char*) data;
  428. bytes += offset;
  429. return self->Write(bytes, size);
  430. }
  431. // Material
  432. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  433. {
  434. if (!self || !variant || !name || !strlen(name))
  435. return;
  436. self->SetShaderParameter(name, variant->GetVariant());
  437. }
  438. // CSComponent
  439. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  440. {
  441. return new CSComponent(NETCore::GetContext());
  442. }
  443. #ifdef ATOMIC_PLATFORM_IOS
  444. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  445. {
  446. sdlResourceDir = resourceDir;
  447. sdlDocumentsDir = documentsDir;
  448. }
  449. #endif
  450. }
  451. }
  452. #ifdef ATOMIC_PLATFORM_IOS
  453. //FileSystem.cpp uses these functions as external.
  454. const char* SDL_IOS_GetResourceDir()
  455. {
  456. return Atomic::sdlResourceDir;
  457. }
  458. const char* SDL_IOS_GetDocumentsDir()
  459. {
  460. return Atomic::sdlDocumentsDir;
  461. }
  462. #endif