CreateProject.ts 4.9 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("../../editor/EditorEvents");
  8. import EditorUI = require("../EditorUI");
  9. import ModalWindow = require("./ModalWindow");
  10. class CreateProject extends ModalWindow {
  11. constructor(templateSourceDir: string, imagePath: string = "") {
  12. super();
  13. this.templateSourceDir = templateSourceDir;
  14. this.init("Create Project", "AtomicEditor/editor/ui/createproject.tb.txt");
  15. this.projectPathField = <Atomic.UIEditField> this.getWidget("project_path");
  16. this.projectNameField = <Atomic.UIEditField> this.getWidget("project_name");
  17. this.projectLanguageField = <Atomic.UISelectDropdown> this.getWidget("project_language");
  18. this.image = <Atomic.UIImageWidget> this.getWidget("project_image");
  19. if (!imagePath)
  20. this.image.visibility = Atomic.UI_WIDGET_VISIBILITY_GONE;
  21. else
  22. this.image.image = imagePath;
  23. var fileSystem = Atomic.getFileSystem();
  24. var userDocuments = fileSystem.userDocumentsDir;
  25. if (Atomic.platform == "MacOSX") {
  26. userDocuments += "Documents/AtomicProjects";
  27. } else {
  28. userDocuments += "AtomicProjects";
  29. }
  30. this.projectPathField.text = userDocuments;
  31. this.populateLanguageSelectionList();
  32. this.resizeToFitContent();
  33. this.center();
  34. }
  35. tryProjectCreate(): boolean {
  36. var name = this.projectNameField.text.trim();
  37. if (!name) {
  38. EditorUI.showModalError("New Project Editor Error", "Please enter a project name");
  39. return false;
  40. }
  41. var folder = this.projectPathField.text.trim();
  42. if (!folder) {
  43. EditorUI.showModalError("New Project Editor Error", "Please choose a root project folder");
  44. return false;
  45. }
  46. folder += "/" + name;
  47. var fileSystem = Atomic.getFileSystem();
  48. if (fileSystem.dirExists(folder) || fileSystem.fileExists(folder)) {
  49. var message = folder + " exists\n\nPlease choose a different root folder or project name";
  50. EditorUI.showModalError("New Project Editor Error", message);
  51. return false;
  52. }
  53. folder = Atomic.addTrailingSlash(folder);
  54. if (!fileSystem.dirExists(folder)) {
  55. var utils = new Editor.FileUtils();
  56. utils.createDirs(folder);
  57. utils.createDirs(folder + "Cache");
  58. if (!fileSystem.dirExists(folder)) {
  59. var message = "Unable to create folder: " + folder + "\n\nPlease choose a different root folder or project name";
  60. EditorUI.showModalError("New Project Editor Error", message);
  61. return false;
  62. }
  63. }
  64. // Do the creation!
  65. fileSystem.copyDir(this.templateSourceDir + "Resources", folder + "Resources");
  66. var file = new Atomic.File(folder + name + ".atomic", Atomic.FILE_WRITE);
  67. file.close();
  68. this.hide();
  69. this.sendEvent(EditorEvents.LoadProject, { path: folder });
  70. return true;
  71. }
  72. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  73. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  74. var id = ev.target.id;
  75. if (id == "cancel") {
  76. this.hide();
  77. return true;
  78. }
  79. else if (id == "choose_path") {
  80. var utils = new Editor.FileUtils();
  81. var path = utils.newProjectFileDialog();
  82. if (path.length)
  83. this.projectPathField.text = path;
  84. return true;
  85. }
  86. else if (id == "create") {
  87. this.tryProjectCreate();
  88. return true;
  89. }
  90. }
  91. }
  92. /**
  93. * Queries the json file for languages that are available to this template and populates the
  94. * list.
  95. */
  96. populateLanguageSelectionList() {
  97. this.projectLanguageFieldSource.clear();
  98. var languages: string[] = ["JavaScript", "TypeScript", "CSharp"];
  99. for (var i in languages) {
  100. this.projectLanguageFieldSource.addItem(new Atomic.UISelectItem(languages[i]));
  101. }
  102. this.projectLanguageField.source = this.projectLanguageFieldSource;
  103. // force a refresh
  104. this.projectLanguageField.value = -1;
  105. this.projectLanguageField.value = 0;
  106. }
  107. projectPathField: Atomic.UIEditField;
  108. projectNameField: Atomic.UIEditField;
  109. projectLanguageField: Atomic.UISelectDropdown;
  110. projectLanguageFieldSource: Atomic.UISelectItemSource = new Atomic.UISelectItemSource();
  111. image: Atomic.UIImageWidget;
  112. templateSourceDir: string;
  113. }
  114. export = CreateProject;