UI.cpp 20 KB

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  1. #include <TurboBadger/tb_core.h>
  2. #include <TurboBadger/tb_system.h>
  3. #include <TurboBadger/tb_debug.h>
  4. #include <TurboBadger/animation/tb_widget_animation.h>
  5. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  6. #include <TurboBadger/tb_font_renderer.h>
  7. #include <TurboBadger/tb_node_tree.h>
  8. #include <TurboBadger/tb_widgets_reader.h>
  9. #include <TurboBadger/tb_window.h>
  10. #include <TurboBadger/tb_message_window.h>
  11. #include <TurboBadger/tb_editfield.h>
  12. #include <TurboBadger/tb_select.h>
  13. #include <TurboBadger/tb_inline_select.h>
  14. #include <TurboBadger/tb_tab_container.h>
  15. #include <TurboBadger/tb_toggle_container.h>
  16. #include <TurboBadger/tb_scroll_container.h>
  17. #include <TurboBadger/image/tb_image_widget.h>
  18. void register_tbbf_font_renderer();
  19. void register_stb_font_renderer();
  20. void register_freetype_font_renderer();
  21. using namespace tb;
  22. #include "../Core/CoreEvents.h"
  23. #include "../IO/Log.h"
  24. #include "../IO/FileSystem.h"
  25. #include "../Input/Input.h"
  26. #include "../Input/InputEvents.h"
  27. #include "../Resource/ResourceCache.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/GraphicsEvents.h"
  30. #include "../Graphics/Texture2D.h"
  31. #include "../Graphics/VertexBuffer.h"
  32. #include "UIEvents.h"
  33. #include "UIRenderer.h"
  34. #include "UI.h"
  35. #include "UIButton.h"
  36. #include "UITextField.h"
  37. #include "UIEditField.h"
  38. #include "UILayout.h"
  39. #include "UIImageWidget.h"
  40. #include "UIClickLabel.h"
  41. #include "UICheckBox.h"
  42. #include "UISelectList.h"
  43. #include "UIMessageWindow.h"
  44. #include "UISkinImage.h"
  45. #include "UITabContainer.h"
  46. #include "UISceneView.h"
  47. #include "UIDragDrop.h"
  48. #include "UIContainer.h"
  49. #include "UISection.h"
  50. #include "UIInlineSelect.h"
  51. #include "UIScrollContainer.h"
  52. #include "UISeparator.h"
  53. #include "UIDimmer.h"
  54. #include "UISelectDropdown.h"
  55. #include "SystemUI/SystemUI.h"
  56. #include "SystemUI/SystemUIEvents.h"
  57. #include "SystemUI/DebugHud.h"
  58. #include "SystemUI/Console.h"
  59. namespace tb
  60. {
  61. void TBSystem::RescheduleTimer(double fire_time)
  62. {
  63. }
  64. }
  65. namespace Atomic
  66. {
  67. WeakPtr<Context> UI::uiContext_;
  68. UI::UI(Context* context) :
  69. Object(context),
  70. rootWidget_(0),
  71. inputDisabled_(false),
  72. keyboardDisabled_(false),
  73. initialized_(false),
  74. skinLoaded_(false),
  75. consoleVisible_(false)
  76. {
  77. }
  78. UI::~UI()
  79. {
  80. if (initialized_)
  81. {
  82. tb::TBWidgetListener::RemoveGlobalListener(this);
  83. TBFile::SetReaderFunction(0);
  84. TBID::tbidRegisterCallback = 0;
  85. tb::TBWidgetsAnimationManager::Shutdown();
  86. widgetWrap_.Clear();
  87. delete rootWidget_;
  88. // leak
  89. //delete TBUIRenderer::renderer_;
  90. tb_core_shutdown();
  91. }
  92. uiContext_ = 0;
  93. }
  94. void UI::Shutdown()
  95. {
  96. SetInputDisabled(true);
  97. }
  98. void UI::Initialize(const String& languageFile)
  99. {
  100. Graphics* graphics = GetSubsystem<Graphics>();
  101. assert(graphics);
  102. assert(graphics->IsInitialized());
  103. graphics_ = graphics;
  104. vertexBuffer_ = new VertexBuffer(context_);
  105. uiContext_ = context_;
  106. TBFile::SetReaderFunction(TBFileReader);
  107. TBID::tbidRegisterCallback = UI::TBIDRegisterStringCallback;
  108. TBWidgetsAnimationManager::Init();
  109. renderer_ = new UIRenderer(graphics_->GetContext());
  110. tb_core_init(renderer_, languageFile.CString());
  111. //register_tbbf_font_renderer();
  112. //register_stb_font_renderer();
  113. register_freetype_font_renderer();
  114. rootWidget_ = new TBWidget();
  115. int width = graphics_->GetWidth();
  116. int height = graphics_->GetHeight();
  117. rootWidget_->SetSize(width, height);
  118. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  119. // register the UIDragDrop subsystem
  120. context_->RegisterSubsystem(new UIDragDrop(context_));
  121. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(UI, HandleMouseButtonDown));
  122. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(UI, HandleMouseButtonUp));
  123. SubscribeToEvent(E_MOUSEMOVE, HANDLER(UI, HandleMouseMove));
  124. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(UI, HandleMouseWheel));
  125. SubscribeToEvent(E_KEYDOWN, HANDLER(UI, HandleKeyDown));
  126. SubscribeToEvent(E_KEYUP, HANDLER(UI, HandleKeyUp));
  127. SubscribeToEvent(E_TEXTINPUT, HANDLER(UI, HandleTextInput));
  128. SubscribeToEvent(E_UPDATE, HANDLER(UI, HandleUpdate));
  129. SubscribeToEvent(SystemUI::E_CONSOLECLOSED, HANDLER(UI, HandleConsoleClosed));
  130. SubscribeToEvent(E_RENDERUPDATE, HANDLER(UI, HandleRenderUpdate));
  131. tb::TBWidgetListener::AddGlobalListener(this);
  132. initialized_ = true;
  133. SystemUI::SystemUI* systemUI = new SystemUI::SystemUI(context_);
  134. context_->RegisterSubsystem(systemUI);
  135. systemUI->CreateConsoleAndDebugHud();
  136. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  137. }
  138. void UI::LoadSkin(const String& skin, const String& overrideSkin)
  139. {
  140. // Load the default skin, and override skin (if any)
  141. tb::g_tb_skin->Load(skin.CString(), overrideSkin.CString());
  142. skinLoaded_ = true;
  143. }
  144. void UI::LoadDefaultPlayerSkin()
  145. {
  146. ResourceCache* cache = GetSubsystem<ResourceCache>();
  147. String skin = "DefaultUI/skin/skin.tb.txt";
  148. String overrideSkin;
  149. // see if we have an override skin
  150. SharedPtr<File> skinFile = cache->GetFile("UI/Skin/skin.ui.txt", false);
  151. if (skinFile.NotNull())
  152. {
  153. skinFile->Close();
  154. skin = "UI/Skin/skin.ui.txt";
  155. }
  156. // see if we have an override skin
  157. SharedPtr<File> overrideFile = cache->GetFile("UI/Skin/Override/skin.ui.txt", false);
  158. if (overrideFile.NotNull())
  159. {
  160. overrideFile->Close();
  161. overrideSkin = "UI/Skin/Override/skin.ui.txt";
  162. }
  163. LoadSkin(skin, overrideSkin);
  164. if (skin == "DefaultUI/skin/skin.tb.txt")
  165. {
  166. AddFont("DefaultUI/fonts/vera.ttf", "Vera");
  167. SetDefaultFont("Vera", 12);
  168. }
  169. }
  170. void UI::SetDefaultFont(const String& name, int size)
  171. {
  172. tb::TBFontDescription fd;
  173. fd.SetID(tb::TBIDC(name.CString()));
  174. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  175. tb::g_font_manager->SetDefaultFontDescription(fd);
  176. // Create the font now.
  177. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  178. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  179. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  180. if (font)
  181. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  182. }
  183. void UI::AddFont(const String& fontFile, const String& name)
  184. {
  185. tb::g_font_manager->AddFontInfo(fontFile.CString(), name.CString());
  186. }
  187. void UI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  188. {
  189. if (batches.Empty())
  190. return;
  191. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  192. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  193. Vector2 offset(-1.0f, 1.0f);
  194. Matrix4 projection(Matrix4::IDENTITY);
  195. projection.m00_ = scale.x_;
  196. projection.m03_ = offset.x_;
  197. projection.m11_ = scale.y_;
  198. projection.m13_ = offset.y_;
  199. projection.m22_ = 1.0f;
  200. projection.m23_ = 0.0f;
  201. projection.m33_ = 1.0f;
  202. graphics_->ClearParameterSources();
  203. graphics_->SetColorWrite(true);
  204. graphics_->SetCullMode(CULL_NONE);
  205. graphics_->SetDepthTest(CMP_ALWAYS);
  206. graphics_->SetDepthWrite(false);
  207. graphics_->SetFillMode(FILL_SOLID);
  208. graphics_->SetStencilTest(false);
  209. graphics_->ResetRenderTargets();
  210. graphics_->SetVertexBuffer(buffer);
  211. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  212. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  213. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  214. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  215. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  216. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  217. unsigned alphaFormat = Graphics::GetAlphaFormat();
  218. for (unsigned i = batchStart; i < batchEnd; ++i)
  219. {
  220. const UIBatch& batch = batches[i];
  221. if (batch.vertexStart_ == batch.vertexEnd_)
  222. continue;
  223. ShaderVariation* ps;
  224. ShaderVariation* vs;
  225. if (!batch.texture_)
  226. {
  227. ps = noTexturePS;
  228. vs = noTextureVS;
  229. }
  230. else
  231. {
  232. // If texture contains only an alpha channel, use alpha shader (for fonts)
  233. vs = diffTextureVS;
  234. if (batch.texture_->GetFormat() == alphaFormat)
  235. ps = alphaTexturePS;
  236. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  237. ps = diffMaskTexturePS;
  238. else
  239. ps = diffTexturePS;
  240. }
  241. graphics_->SetShaders(vs, ps);
  242. if (graphics_->NeedParameterUpdate(SP_OBJECT, this))
  243. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  244. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  245. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  246. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  247. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  248. graphics_->SetBlendMode(batch.blendMode_);
  249. graphics_->SetScissorTest(true, batch.scissor_);
  250. graphics_->SetTexture(0, batch.texture_);
  251. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  252. UI_VERTEX_SIZE);
  253. }
  254. }
  255. void UI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  256. {
  257. if (vertexData.Empty())
  258. return;
  259. // Update quad geometry into the vertex buffer
  260. // Resize the vertex buffer first if too small or much too large
  261. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  262. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  263. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  264. dest->SetData(&vertexData[0]);
  265. }
  266. void UI::Render(bool resetRenderTargets)
  267. {
  268. SetVertexData(vertexBuffer_, vertexData_);
  269. Render(vertexBuffer_, batches_, 0, batches_.Size());
  270. GetSubsystem<SystemUI::SystemUI>()->Render();
  271. }
  272. void UI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  273. {
  274. // Get rendering batches from the non-modal UI elements
  275. batches_.Clear();
  276. vertexData_.Clear();
  277. tb::TBRect rect = rootWidget_->GetRect();
  278. IntRect currentScissor = IntRect(0, 0, rect.w, rect.h);
  279. GetBatches(batches_, vertexData_, currentScissor);
  280. }
  281. void UI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  282. {
  283. //if (!initialized_)
  284. // return;
  285. TBAnimationManager::Update();
  286. rootWidget_->InvokeProcessStates();
  287. rootWidget_->InvokeProcess();
  288. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  289. renderer_->currentScissor_ = currentScissor;
  290. renderer_->batches_ = &batches;
  291. renderer_->vertexData_ = &vertexData;
  292. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  293. tb::g_renderer->EndPaint();
  294. }
  295. void UI::SubmitBatchVertexData(Texture* texture, const PODVector<float>& vertexData)
  296. {
  297. UIBatch b(BLEND_ALPHA , renderer_->currentScissor_, texture, &vertexData_);
  298. unsigned begin = b.vertexData_->Size();
  299. b.vertexData_->Resize(begin + vertexData.Size());
  300. float* dest = &(b.vertexData_->At(begin));
  301. b.vertexEnd_ = b.vertexData_->Size();
  302. for (unsigned i = 0; i < vertexData.Size(); i++, dest++)
  303. {
  304. *dest = vertexData[i];
  305. }
  306. UIBatch::AddOrMerge(b, batches_);
  307. }
  308. void UI::TBFileReader(const char* filename, void** data, unsigned* length)
  309. {
  310. *data = 0;
  311. *length = 0;
  312. ResourceCache* cache = uiContext_->GetSubsystem<ResourceCache>();
  313. SharedPtr<File> file = cache->GetFile(filename);
  314. if (!file || !file->IsOpen())
  315. {
  316. LOGERRORF("UI::TBFileReader: Unable to load file: %s", filename);
  317. return;
  318. }
  319. unsigned size = file->GetSize();
  320. if (!size)
  321. return;
  322. void* _data = malloc(size);
  323. if (!_data)
  324. return;
  325. if (file->Read(_data, size) != size)
  326. {
  327. free(_data);
  328. return;
  329. }
  330. *length = size;
  331. *data = _data;
  332. }
  333. void UI::GetTBIDString(unsigned id, String& value)
  334. {
  335. if (!id)
  336. {
  337. value = "";
  338. }
  339. else
  340. {
  341. value = tbidToString_[id];
  342. }
  343. }
  344. void UI::TBIDRegisterStringCallback(unsigned id, const char* value)
  345. {
  346. uiContext_->GetSubsystem<UI>()->tbidToString_[id] = String(value);
  347. }
  348. bool UI::LoadResourceFile(TBWidget* widget, const String& filename)
  349. {
  350. tb::TBNode node;
  351. if (!node.ReadFile(filename.CString()))
  352. return false;
  353. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  354. return true;
  355. }
  356. void UI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  357. {
  358. using namespace ScreenMode;
  359. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  360. //SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  361. }
  362. void UI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  363. {
  364. TBMessageHandler::ProcessMessages();
  365. }
  366. bool UI::IsWidgetWrapped(tb::TBWidget* widget)
  367. {
  368. return widgetWrap_.Contains(widget);
  369. }
  370. bool UI::UnwrapWidget(tb::TBWidget* widget)
  371. {
  372. if (widgetWrap_.Contains(widget))
  373. {
  374. widgetWrap_.Erase(widget);
  375. return true;
  376. }
  377. return false;
  378. }
  379. void UI::PruneUnreachableWidgets()
  380. {
  381. HashMap<tb::TBWidget*, SharedPtr<UIWidget>>::Iterator itr;
  382. for (itr = widgetWrap_.Begin(); itr != widgetWrap_.End(); )
  383. {
  384. if ((*itr).first_->GetParent() || (*itr).second_->JSGetHeapPtr())
  385. {
  386. itr++;
  387. continue;
  388. }
  389. tb::TBWidget* toDelete = (*itr).first_;
  390. itr.GotoNext();
  391. delete toDelete;
  392. // this will likely be flagged by valgrind as accessing invalid memory
  393. assert(!widgetWrap_.Contains(toDelete));
  394. }
  395. }
  396. void UI::WrapWidget(UIWidget* widget, tb::TBWidget* tbwidget)
  397. {
  398. assert (!widgetWrap_.Contains(tbwidget));
  399. widgetWrap_[tbwidget] = widget;
  400. }
  401. UIWidget* UI::WrapWidget(tb::TBWidget* widget)
  402. {
  403. if (!widget)
  404. return NULL;
  405. if (widgetWrap_.Contains(widget))
  406. return widgetWrap_[widget];
  407. // switch this to use a factory?
  408. // this is order dependent as we're using IsOfType which also works if a base class
  409. if (widget->IsOfType<TBDimmer>())
  410. {
  411. UIDimmer* dimmer = new UIDimmer(context_, false);
  412. dimmer->SetWidget(widget);
  413. widgetWrap_[widget] = dimmer;
  414. return dimmer;
  415. }
  416. if (widget->IsOfType<TBScrollContainer>())
  417. {
  418. UIScrollContainer* container = new UIScrollContainer(context_, false);
  419. container->SetWidget(widget);
  420. widgetWrap_[widget] = container;
  421. return container;
  422. }
  423. if (widget->IsOfType<TBInlineSelect>())
  424. {
  425. UIInlineSelect* select = new UIInlineSelect(context_, false);
  426. select->SetWidget(widget);
  427. widgetWrap_[widget] = select;
  428. return select;
  429. }
  430. if (widget->IsOfType<TBSection>())
  431. {
  432. UISection* section = new UISection(context_, false);
  433. section->SetWidget(widget);
  434. widgetWrap_[widget] = section;
  435. return section;
  436. }
  437. if (widget->IsOfType<TBSeparator>())
  438. {
  439. UISeparator* sep = new UISeparator(context_, false);
  440. sep->SetWidget(widget);
  441. widgetWrap_[widget] = sep;
  442. return sep;
  443. }
  444. if (widget->IsOfType<TBContainer>())
  445. {
  446. UIContainer* container = new UIContainer(context_, false);
  447. container->SetWidget(widget);
  448. widgetWrap_[widget] = container;
  449. return container;
  450. }
  451. if (widget->IsOfType<TBSelectDropdown>())
  452. {
  453. UISelectDropdown* select = new UISelectDropdown(context_, false);
  454. select->SetWidget(widget);
  455. widgetWrap_[widget] = select;
  456. return select;
  457. }
  458. if (widget->IsOfType<TBButton>())
  459. {
  460. // don't wrap the close button of a TBWindow.close
  461. if (widget->GetID() == TBIDC("TBWindow.close"))
  462. return 0;
  463. UIButton* button = new UIButton(context_, false);
  464. button->SetWidget(widget);
  465. widgetWrap_[widget] = button;
  466. return button;
  467. }
  468. if (widget->IsOfType<TBTextField>())
  469. {
  470. UITextField* textfield = new UITextField(context_, false);
  471. textfield->SetWidget(widget);
  472. widgetWrap_[widget] = textfield;
  473. return textfield;
  474. }
  475. if (widget->IsOfType<TBEditField>())
  476. {
  477. UIEditField* editfield = new UIEditField(context_, false);
  478. editfield->SetWidget(widget);
  479. widgetWrap_[widget] = editfield;
  480. return editfield;
  481. }
  482. if (widget->IsOfType<TBSkinImage>())
  483. {
  484. UISkinImage* skinimage = new UISkinImage(context_, "", false);
  485. skinimage->SetWidget(widget);
  486. widgetWrap_[widget] = skinimage;
  487. return skinimage;
  488. }
  489. if (widget->IsOfType<TBImageWidget>())
  490. {
  491. UIImageWidget* imagewidget = new UIImageWidget(context_, false);
  492. imagewidget->SetWidget(widget);
  493. widgetWrap_[widget] = imagewidget;
  494. return imagewidget;
  495. }
  496. if (widget->IsOfType<TBClickLabel>())
  497. {
  498. UIClickLabel* nwidget = new UIClickLabel(context_, false);
  499. nwidget->SetWidget(widget);
  500. widgetWrap_[widget] = nwidget;
  501. return nwidget;
  502. }
  503. if (widget->IsOfType<TBCheckBox>())
  504. {
  505. UICheckBox* nwidget = new UICheckBox(context_, false);
  506. nwidget->SetWidget(widget);
  507. widgetWrap_[widget] = nwidget;
  508. return nwidget;
  509. }
  510. if (widget->IsOfType<TBSelectList>())
  511. {
  512. UISelectList* nwidget = new UISelectList(context_, false);
  513. nwidget->SetWidget(widget);
  514. widgetWrap_[widget] = nwidget;
  515. return nwidget;
  516. }
  517. if (widget->IsOfType<TBMessageWindow>())
  518. {
  519. UIMessageWindow* nwidget = new UIMessageWindow(context_, NULL, "", false);
  520. nwidget->SetWidget(widget);
  521. widgetWrap_[widget] = nwidget;
  522. return nwidget;
  523. }
  524. if (widget->IsOfType<TBTabContainer>())
  525. {
  526. UITabContainer* nwidget = new UITabContainer(context_, false);
  527. nwidget->SetWidget(widget);
  528. widgetWrap_[widget] = nwidget;
  529. return nwidget;
  530. }
  531. if (widget->IsOfType<SceneViewWidget>())
  532. {
  533. UISceneView* nwidget = new UISceneView(context_, false);
  534. nwidget->SetWidget(widget);
  535. widgetWrap_[widget] = nwidget;
  536. return nwidget;
  537. }
  538. if (widget->IsOfType<TBLayout>())
  539. {
  540. UILayout* layout = new UILayout(context_, (UI_AXIS) widget->GetAxis(), false);
  541. layout->SetWidget(widget);
  542. widgetWrap_[widget] = layout;
  543. return layout;
  544. }
  545. if (widget->IsOfType<TBWidget>())
  546. {
  547. UIWidget* nwidget = new UIWidget(context_, false);
  548. nwidget->SetWidget(widget);
  549. widgetWrap_[widget] = nwidget;
  550. return nwidget;
  551. }
  552. return 0;
  553. }
  554. void UI::OnWidgetDelete(tb::TBWidget *widget)
  555. {
  556. }
  557. bool UI::OnWidgetDying(tb::TBWidget *widget)
  558. {
  559. return false;
  560. }
  561. void UI::ShowDebugHud(bool value)
  562. {
  563. SystemUI::DebugHud* hud = GetSubsystem<SystemUI::DebugHud>();
  564. if (!hud)
  565. return;
  566. if (value)
  567. hud->SetMode(SystemUI::DEBUGHUD_SHOW_ALL);
  568. else
  569. hud->SetMode(SystemUI::DEBUGHUD_SHOW_NONE);
  570. }
  571. void UI::ToggleDebugHud()
  572. {
  573. SystemUI::DebugHud* hud = GetSubsystem<SystemUI::DebugHud>();
  574. if (!hud)
  575. return;
  576. hud->ToggleAll();
  577. }
  578. void UI::ShowConsole(bool value)
  579. {
  580. SystemUI::Console* console = GetSubsystem<SystemUI::Console>();
  581. if (!console)
  582. return;
  583. console->SetVisible(value);
  584. consoleVisible_ = console->IsVisible();
  585. }
  586. void UI::ToggleConsole()
  587. {
  588. SystemUI::Console* console = GetSubsystem<SystemUI::Console>();
  589. if (!console)
  590. return;
  591. console->Toggle();
  592. consoleVisible_ = console->IsVisible();
  593. }
  594. void UI::HandleConsoleClosed(StringHash eventType, VariantMap& eventData)
  595. {
  596. consoleVisible_ = false;
  597. }
  598. }