JSAtomic.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include <Atomic/Input/Input.h>
  27. #include <Atomic/Graphics/Renderer.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/Audio/Audio.h>
  31. #include <Atomic/UI/UI.h>
  32. #ifdef ATOMIC_NETWORK
  33. #include <Atomic/Network/Network.h>
  34. #endif
  35. #ifdef ATOMIC_WEB
  36. #include <Atomic/Web/Web.h>
  37. #endif
  38. #include "JSEvents.h"
  39. #include "JSVM.h"
  40. #include "JSComponent.h"
  41. #include "JSCore.h"
  42. #include "JSFileSystem.h"
  43. #include "JSGraphics.h"
  44. #include "JSAudio.h"
  45. #ifdef ATOMIC_3D
  46. #include "JSAtomic3D.h"
  47. #endif
  48. #include "JSIO.h"
  49. #include "JSInput.h"
  50. #include "JSUIAPI.h"
  51. #include "JSScene.h"
  52. #ifdef ATOMIC_NETWORK
  53. #include "JSNetwork.h"
  54. #endif
  55. #include "JSAtomicPlayer.h"
  56. #include "JSAtomic.h"
  57. #include <Atomic/Scene/Scene.h>
  58. #include <Atomic/Environment/ProcSky.h>
  59. namespace Atomic
  60. {
  61. extern void jsb_package_atomic_init(JSVM* vm);
  62. static int js_module_read_file(duk_context* ctx)
  63. {
  64. JSVM* vm = JSVM::GetJSVM(ctx);
  65. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  66. String path = duk_to_string(ctx, 0);
  67. SharedPtr<File> file = cache->GetFile(path);
  68. if (!file->IsOpen())
  69. {
  70. duk_push_string(ctx, "Unable to open module file");
  71. duk_throw(ctx);
  72. return 0;
  73. }
  74. unsigned size = file->GetSize();
  75. SharedArrayPtr<char> data;
  76. data = new char[size + 1];
  77. data[size] = '\0';
  78. file->Read(data, size);
  79. duk_push_string(ctx, data);
  80. return 1;
  81. }
  82. static int js_print(duk_context* ctx)
  83. {
  84. duk_concat(ctx, duk_get_top(ctx));
  85. VariantMap eventData;
  86. using namespace JSPrint;
  87. eventData[P_TEXT] = duk_to_string(ctx, -1);
  88. JSVM* vm = JSVM::GetJSVM(ctx);
  89. vm->SendEvent(E_JSPRINT, eventData);
  90. ATOMIC_LOGINFOF("%s", duk_to_string(ctx, -1));
  91. return 0;
  92. }
  93. static int js_openConsoleWindow(duk_context* ctx)
  94. {
  95. #ifdef _WIN32
  96. OpenConsoleWindow();
  97. #endif
  98. return 0;
  99. }
  100. static int js_assert(duk_context* ctx)
  101. {
  102. if (!duk_to_boolean(ctx, 0))
  103. {
  104. assert(0);
  105. }
  106. return 0;
  107. }
  108. static int js_atomic_GetEngine(duk_context* ctx)
  109. {
  110. JSVM* vm = JSVM::GetJSVM(ctx);
  111. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  112. return 1;
  113. }
  114. static int js_atomic_GetResourceCache(duk_context* ctx)
  115. {
  116. JSVM* vm = JSVM::GetJSVM(ctx);
  117. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  118. return 1;
  119. }
  120. static int js_atomic_GetRenderer(duk_context* ctx)
  121. {
  122. JSVM* vm = JSVM::GetJSVM(ctx);
  123. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  124. return 1;
  125. }
  126. static int js_atomic_GetGraphics(duk_context* ctx)
  127. {
  128. JSVM* vm = JSVM::GetJSVM(ctx);
  129. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  130. return 1;
  131. }
  132. static int js_atomic_GetInput(duk_context* ctx)
  133. {
  134. JSVM* vm = JSVM::GetJSVM(ctx);
  135. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  136. return 1;
  137. }
  138. static int js_atomic_GetFileSystem(duk_context* ctx)
  139. {
  140. JSVM* vm = JSVM::GetJSVM(ctx);
  141. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  142. return 1;
  143. }
  144. #ifdef ATOMIC_NETWORK
  145. static int js_atomic_GetNetwork(duk_context* ctx)
  146. {
  147. JSVM* vm = JSVM::GetJSVM(ctx);
  148. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  149. return 1;
  150. }
  151. #endif
  152. #ifdef ATOMIC_WEB
  153. static int js_atomic_GetWeb(duk_context* ctx)
  154. {
  155. JSVM* vm = JSVM::GetJSVM(ctx);
  156. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>());
  157. return 1;
  158. }
  159. #endif
  160. static int js_atomic_GetUI(duk_context* ctx)
  161. {
  162. JSVM* vm = JSVM::GetJSVM(ctx);
  163. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  164. return 1;
  165. }
  166. static int js_atomic_script(duk_context* ctx)
  167. {
  168. JSVM* vm = JSVM::GetJSVM(ctx);
  169. if (duk_is_string(ctx, 0))
  170. {
  171. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  172. duk_push_boolean(ctx, 1);
  173. else
  174. duk_push_boolean(ctx, 0);
  175. }
  176. else
  177. duk_push_boolean(ctx, 0);
  178. return 1;
  179. }
  180. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  181. {
  182. if (root)
  183. {
  184. PODVector<Node*> children;
  185. node->GetChildren(children, true);
  186. for (unsigned i = 0; i < children.Size(); i++)
  187. {
  188. if (children.At(i)->JSGetHeapPtr())
  189. js_atomic_destroy_node(children.At(i), ctx);
  190. }
  191. }
  192. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  193. for (unsigned i = 0; i < components.Size(); i++)
  194. {
  195. Component* component = components[i];
  196. if (component->GetType() == JSComponent::GetTypeStatic())
  197. {
  198. JSComponent* jscomponent = (JSComponent*) component;
  199. jscomponent->SetDestroyed();
  200. }
  201. component->UnsubscribeFromAllEvents();
  202. }
  203. node->RemoveAllComponents();
  204. node->UnsubscribeFromAllEvents();
  205. node->Remove();
  206. }
  207. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  208. {
  209. js_atomic_destroy_node(scene, ctx, true);
  210. }
  211. static int js_atomic_destroy(duk_context* ctx)
  212. {
  213. if (!duk_is_object(ctx, 0))
  214. return 0;
  215. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  216. if (!obj)
  217. return 0;
  218. if (obj->GetType() == Node::GetTypeStatic())
  219. {
  220. Node* node = (Node*) obj;
  221. js_atomic_destroy_node(node, ctx, true);
  222. return 0;
  223. }
  224. if (obj->GetType() == Scene::GetTypeStatic())
  225. {
  226. Scene* scene = (Scene*) obj;
  227. js_atomic_destroy_scene(scene, ctx);
  228. return 0;
  229. }
  230. else if (obj->GetType() == JSComponent::GetTypeStatic())
  231. {
  232. // FIXME: want to be able to destroy a single component
  233. assert(0);
  234. JSComponent* component = (JSComponent*) obj;
  235. component->UnsubscribeFromAllEvents();
  236. component->Remove();
  237. return 0;
  238. }
  239. return 0;
  240. }
  241. void jsapi_init_atomic(JSVM* vm)
  242. {
  243. // core modules
  244. jsb_package_atomic_init(vm);
  245. // extensions
  246. jsapi_init_core(vm);
  247. jsapi_init_filesystem(vm);
  248. jsapi_init_io(vm);
  249. #ifdef ATOMIC_NETWORK
  250. jsapi_init_network(vm);
  251. #endif
  252. jsapi_init_graphics(vm);
  253. jsapi_init_audio(vm);
  254. #ifdef ATOMIC_3D
  255. jsapi_init_atomic3d(vm);
  256. #endif
  257. jsapi_init_input(vm);
  258. jsapi_init_ui(vm);
  259. jsapi_init_scene(vm);
  260. jsapi_init_atomicplayer(vm);
  261. duk_context* ctx = vm->GetJSContext();
  262. // globals
  263. duk_push_global_object(ctx);
  264. // console.log
  265. duk_push_object(ctx);
  266. duk_dup(ctx, -1);
  267. duk_put_prop_string(ctx, -3, "console");
  268. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  269. duk_put_prop_string(ctx, -2, "log");
  270. duk_pop(ctx);
  271. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  272. duk_put_prop_string(ctx, -2, "print");
  273. duk_push_c_function(ctx, js_assert, 1);
  274. duk_put_prop_string(ctx, -2, "assert");
  275. duk_push_c_function(ctx, js_module_read_file, 1);
  276. duk_put_prop_string(ctx, -2, "js_module_read_file");
  277. duk_pop(ctx);
  278. // Atomic
  279. duk_get_global_string(ctx, "Atomic");
  280. // Atomic.print
  281. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  282. duk_put_prop_string(ctx, -2, "print");
  283. String platform = GetPlatform();
  284. if (platform == "Mac OS X")
  285. platform = "MacOSX";
  286. duk_push_string(ctx, platform.CString());
  287. duk_put_prop_string(ctx, -2, "platform");
  288. // Node registry
  289. duk_push_global_stash(ctx);
  290. duk_push_object(ctx);
  291. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  292. duk_push_object(ctx);
  293. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_REFCOUNTED_REGISTRY);
  294. duk_pop(ctx);
  295. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  296. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  297. // subsystems
  298. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  299. duk_put_prop_string(ctx, -2, "getEngine");
  300. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  301. duk_put_prop_string(ctx, -2, "engine");
  302. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  303. duk_put_prop_string(ctx, -2, "getGraphics");
  304. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  305. duk_put_prop_string(ctx, -2, "graphics");
  306. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  307. duk_put_prop_string(ctx, -2, "getRenderer");
  308. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  309. duk_put_prop_string(ctx, -2, "renderer");
  310. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  311. duk_put_prop_string(ctx, -2, "getResourceCache");
  312. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  313. duk_put_prop_string(ctx, -2, "cache");
  314. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  315. duk_put_prop_string(ctx, -2, "getInput");
  316. js_push_class_object_instance(ctx, vm->GetSubsystem<Audio>(), "Audio");
  317. duk_put_prop_string(ctx, -2, "audio");
  318. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  319. duk_put_prop_string(ctx, -2, "input");
  320. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  321. duk_put_prop_string(ctx, -2, "getFileSystem");
  322. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  323. duk_put_prop_string(ctx, -2, "fileSystem");
  324. #ifdef ATOMIC_NETWORK
  325. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  326. duk_put_prop_string(ctx, -2, "getNetwork");
  327. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  328. duk_put_prop_string(ctx, -2, "network");
  329. #endif
  330. #ifdef ATOMIC_WEB
  331. duk_push_c_function(ctx, js_atomic_GetWeb, 0);
  332. duk_put_prop_string(ctx, -2, "getWeb");
  333. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>(), "Web");
  334. duk_put_prop_string(ctx, -2, "web");
  335. #endif
  336. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  337. duk_put_prop_string(ctx, -2, "getUI");
  338. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  339. duk_put_prop_string(ctx, -2, "ui");
  340. duk_push_c_function(ctx, js_atomic_script, 1);
  341. duk_put_prop_string(ctx, -2, "script");
  342. duk_push_c_function(ctx, js_atomic_destroy, 1);
  343. duk_put_prop_string(ctx, -2, "destroy");
  344. duk_pop(ctx);
  345. }
  346. }