JSAPI.cpp 13 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "JSAPI.h"
  5. #include "JSVM.h"
  6. /*
  7. // script can new an instance
  8. // script can get an engine ptr back (which may be to a previously script new'd instance)
  9. // script should always get the same JS Object back which means a lookup table (strong ref)
  10. // we can look directly at the tval (exposed from duktape internals) to see if the reference count is 1
  11. // script owned
  12. // new'd script side, script holds a RefCounted reference
  13. // native owned
  14. // native script classes not derived from refcounted
  15. // if not inherited from RefCounted can script access?
  16. // if so, script side will always need to delete?
  17. */
  18. namespace Atomic
  19. {
  20. void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname)
  21. {
  22. duk_get_global_string(ctx, package);
  23. duk_get_prop_string(ctx, -1, classname);
  24. duk_get_prop_string(ctx, -1, "prototype");
  25. duk_remove(ctx, -2); // remove class object
  26. duk_remove(ctx, -2); // remove Atomic object
  27. }
  28. void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname)
  29. {
  30. duk_get_global_string(ctx, package);
  31. duk_get_prop_string(ctx, -1, classname);
  32. duk_remove(ctx, -2); // remove package
  33. }
  34. void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass)
  35. {
  36. int top = duk_get_top(ctx);
  37. duk_get_global_string(ctx, package);
  38. duk_get_prop_string(ctx, -1, baseclass);
  39. assert(duk_is_function(ctx, -1));
  40. duk_push_this(ctx);
  41. duk_call_method(ctx, 0);
  42. duk_pop_n(ctx, 2);
  43. assert (top == duk_get_top(ctx));
  44. }
  45. void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor)
  46. {
  47. duk_context* ctx = vm->GetJSContext();
  48. // uniqueClassID must be non-null
  49. assert(uniqueClassID);
  50. // stash a lookup from the uniqueID to the package and class name
  51. duk_push_heap_stash(ctx);
  52. duk_push_pointer(ctx, uniqueClassID);
  53. duk_push_object(ctx);
  54. duk_push_string(ctx, package);
  55. duk_put_prop_index(ctx, -2, 0);
  56. duk_push_string(ctx, classname);
  57. duk_put_prop_index(ctx, -2, 1);
  58. // store class object into uniqueClassID key
  59. duk_put_prop(ctx, -3);
  60. // pop heap stash
  61. duk_pop(ctx);
  62. // store the constructor
  63. duk_get_global_string(ctx, package);
  64. duk_push_c_function(ctx, constructor, DUK_VARARGS);
  65. duk_put_prop_string(ctx, -2, classname);
  66. duk_pop(ctx);
  67. }
  68. void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname)
  69. {
  70. duk_context* ctx = vm->GetJSContext();
  71. String pname;
  72. pname.AppendWithFormat("__%s__Properties", classname);
  73. duk_get_global_string(ctx, package);
  74. duk_push_object(ctx);
  75. duk_dup(ctx, -1);
  76. duk_put_prop_string(ctx, -3, pname.CString());
  77. duk_remove(ctx, -2); // remove Atomic object
  78. }
  79. void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties)
  80. {
  81. duk_context* ctx = vm->GetJSContext();
  82. String pname;
  83. pname.AppendWithFormat("__%s__Properties", classname);
  84. int top = duk_get_top(ctx);
  85. duk_get_global_string(ctx,package);
  86. duk_get_prop_string(ctx, -1, classname);
  87. assert(duk_is_c_function(ctx, -1));
  88. if (!strlen(basename))
  89. {
  90. // prototype
  91. duk_push_object(ctx);
  92. duk_dup(ctx, -2); // AObject constructor function
  93. duk_put_prop_string(ctx, -2, "constructor");
  94. duk_put_prop_string(ctx, -2, "prototype");
  95. duk_pop_n(ctx, 2);
  96. assert (top == duk_get_top(ctx));
  97. return;
  98. }
  99. // prototype
  100. duk_get_global_string(ctx, "Object");
  101. duk_get_prop_string(ctx, -1, "create");
  102. assert(duk_is_function(ctx, -1));
  103. duk_remove(ctx, -2); // remove Object
  104. duk_get_global_string(ctx, basePackage);
  105. duk_get_prop_string(ctx, -1, basename);
  106. assert(duk_is_function(ctx, -1));
  107. duk_get_prop_string(ctx, -1, "prototype");
  108. assert(duk_is_object(ctx, -1));
  109. duk_remove(ctx, -2); // remove basename
  110. int numargs = 1;
  111. if (hasProperties)
  112. {
  113. duk_get_global_string(ctx, package);
  114. duk_get_prop_string(ctx, -1, pname.CString());
  115. assert(duk_is_object(ctx, -1));
  116. duk_remove(ctx, -2);
  117. duk_remove(ctx, -3); // remove package
  118. numargs++;
  119. }
  120. else
  121. duk_remove(ctx, -2); // remove package
  122. duk_call(ctx, numargs);
  123. assert(duk_is_object(ctx, -1));
  124. duk_dup(ctx, -2);
  125. duk_put_prop_string(ctx, -2, "constructor");
  126. //duk_dup(ctx, -1);
  127. duk_put_prop_string(ctx, -2, "prototype");
  128. // pop the classname object
  129. duk_pop(ctx);
  130. // pop the Atomic Object
  131. duk_pop(ctx);
  132. assert (top == duk_get_top(ctx));
  133. }
  134. void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v)
  135. {
  136. v.Clear();
  137. duk_enum(ctx, objIdx, DUK_ENUM_OWN_PROPERTIES_ONLY);
  138. while (duk_next(ctx, -1 /*enum_index*/, 1 /*get_value*/)) {
  139. /* [ ... enum key ] */
  140. const char* key = duk_to_string(ctx, -2);
  141. if (duk_is_number(ctx, -1)) {
  142. v[key] = (float) duk_to_number(ctx, -1);
  143. } else if (duk_is_boolean(ctx, -1)) {
  144. v[key] = duk_to_boolean(ctx, -1) ? true : false;
  145. }
  146. else if (duk_is_string(ctx, -1)) {
  147. v[key] = duk_to_string(ctx, -1);
  148. } else if (duk_get_heapptr(ctx, -1)) {
  149. v[key] = js_to_class_instance<Object>(ctx, -1, 0);
  150. }
  151. duk_pop_2(ctx); /* pop_key & value*/
  152. }
  153. duk_pop(ctx); /* pop enum object */
  154. }
  155. void js_to_variant(duk_context* ctx, int variantIdx, Variant &v)
  156. {
  157. v.Clear();
  158. // convert to abs index
  159. if (variantIdx < 0)
  160. variantIdx = duk_get_top(ctx) + variantIdx;
  161. if (duk_is_boolean(ctx, variantIdx))
  162. {
  163. v = duk_to_boolean(ctx, variantIdx) ? true : false;
  164. return;
  165. }
  166. if (duk_is_string(ctx, variantIdx))
  167. {
  168. v = duk_to_string(ctx, variantIdx);
  169. return;
  170. }
  171. if (duk_is_number(ctx, variantIdx))
  172. {
  173. v = (float) duk_to_number(ctx, variantIdx);
  174. return;
  175. }
  176. if (duk_is_pointer(ctx, variantIdx))
  177. {
  178. v = (RefCounted*) duk_get_pointer(ctx, variantIdx);
  179. return;
  180. }
  181. if (duk_is_array(ctx, variantIdx))
  182. {
  183. if (duk_get_length(ctx, variantIdx) == 2)
  184. {
  185. Vector2 v2;
  186. duk_get_prop_index(ctx, variantIdx, 0);
  187. v2.x_ = duk_to_number(ctx, -1);
  188. duk_get_prop_index(ctx, variantIdx, 1);
  189. v2.y_ = duk_to_number(ctx, -1);
  190. duk_pop_n(ctx, 2);
  191. v = v2;
  192. return;
  193. }
  194. else if (duk_get_length(ctx, variantIdx) == 3)
  195. {
  196. Vector3 v3;
  197. duk_get_prop_index(ctx, variantIdx, 0);
  198. v3.x_ = duk_to_number(ctx, -1);
  199. duk_get_prop_index(ctx, variantIdx, 1);
  200. v3.y_ = duk_to_number(ctx, -1);
  201. duk_get_prop_index(ctx, variantIdx, 2);
  202. v3.z_ = duk_to_number(ctx, -1);
  203. duk_pop_n(ctx, 3);
  204. v = v3;
  205. return;
  206. }
  207. else if (duk_get_length(ctx, variantIdx) == 4)
  208. {
  209. Vector4 v4;
  210. duk_get_prop_index(ctx, variantIdx, 0);
  211. v4.x_ = duk_to_number(ctx, -1);
  212. duk_get_prop_index(ctx, variantIdx, 1);
  213. v4.y_ = duk_to_number(ctx, -1);
  214. duk_get_prop_index(ctx, variantIdx, 2);
  215. v4.z_ = duk_to_number(ctx, -1);
  216. duk_get_prop_index(ctx, variantIdx, 3);
  217. v4.w_ = duk_to_number(ctx, -1);
  218. duk_pop_n(ctx, 4);
  219. v = v4;
  220. return;
  221. }
  222. return;
  223. }
  224. }
  225. // variant map Proxy getter, so we can convert access to string based
  226. // member lookup, to string hash on the fly
  227. static int variantmap_property_get(duk_context* ctx)
  228. {
  229. // targ, key, recv
  230. if (duk_is_string(ctx, 1))
  231. {
  232. StringHash key = duk_to_string(ctx, 1);
  233. duk_get_prop_index(ctx, 0, (unsigned) key.Value());
  234. return 1;
  235. }
  236. duk_push_undefined(ctx);
  237. return 1;
  238. }
  239. // removes all keys from the variant map proxy target, REGARDLESS of key given for delete
  240. // see (lengthy) note in JSEventDispatcher::EndSendEvent
  241. static int variantmap_property_deleteproperty(duk_context* ctx)
  242. {
  243. // deleteProperty: function (targ, key)
  244. duk_enum(ctx, 0, DUK_ENUM_OWN_PROPERTIES_ONLY);
  245. while (duk_next(ctx, -1, 0)) {
  246. duk_del_prop(ctx, 0);
  247. }
  248. duk_push_boolean(ctx, 1);
  249. return 1;
  250. }
  251. void js_push_variantmap(duk_context* ctx, const VariantMap &vmap)
  252. {
  253. // setup proxy so we can map string
  254. duk_get_global_string(ctx, "Proxy");
  255. duk_push_object(ctx);
  256. VariantMap::ConstIterator itr = vmap.Begin();
  257. while (itr != vmap.End()) {
  258. js_push_variant(ctx, itr->second_);
  259. if (duk_is_undefined(ctx, -1)) {
  260. duk_pop(ctx);
  261. }
  262. else
  263. {
  264. duk_put_prop_index(ctx, -2, (unsigned) itr->first_.Value());
  265. }
  266. itr++;
  267. }
  268. // setup property handler
  269. duk_push_object(ctx);
  270. duk_push_c_function(ctx, variantmap_property_get, 3);
  271. duk_put_prop_string(ctx, -2, "get");
  272. duk_push_c_function(ctx, variantmap_property_deleteproperty, 2);
  273. duk_put_prop_string(ctx, -2, "deleteProperty");
  274. duk_new(ctx, 2);
  275. }
  276. void js_push_variant(duk_context *ctx, const Variant& v)
  277. {
  278. VariantType type = v.GetType();
  279. RefCounted* ref;
  280. Vector2 vector2 = Vector2::ZERO;
  281. Vector3 vector3 = Vector3::ZERO;
  282. Vector4 vector4 = Vector4::ZERO;
  283. Color color = Color::BLACK;
  284. switch (type)
  285. {
  286. case VAR_NONE:
  287. duk_push_undefined(ctx);
  288. break;
  289. case VAR_VOIDPTR:
  290. duk_push_null(ctx);
  291. break;
  292. case VAR_PTR:
  293. ref = v.GetPtr();
  294. // if we're null or don't have any refs, return null
  295. if (!ref || !ref->Refs())
  296. {
  297. duk_push_null(ctx);
  298. break;
  299. }
  300. // check that class is supported
  301. duk_push_heap_stash(ctx);
  302. duk_push_pointer(ctx, (void*) ref->GetClassID());
  303. duk_get_prop(ctx, -2);
  304. if (!duk_is_object(ctx, -1))
  305. {
  306. duk_pop_2(ctx);
  307. duk_push_undefined(ctx);
  308. }
  309. else
  310. {
  311. duk_pop_2(ctx);
  312. js_push_class_object_instance(ctx, ref);
  313. }
  314. break;
  315. case VAR_BOOL:
  316. duk_push_boolean(ctx, v.GetBool() ? 1 : 0);
  317. break;
  318. case VAR_INT:
  319. duk_push_number(ctx, v.GetInt());
  320. break;
  321. case VAR_FLOAT:
  322. duk_push_number(ctx, v.GetFloat());
  323. break;
  324. case VAR_STRING:
  325. duk_push_string(ctx, v.GetString().CString());
  326. break;
  327. case VAR_VECTOR2:
  328. vector2 = v.GetVector2();
  329. duk_push_array(ctx);
  330. duk_push_number(ctx, vector2.x_);
  331. duk_put_prop_index(ctx, -2, 0);
  332. duk_push_number(ctx, vector2.y_);
  333. duk_put_prop_index(ctx, -2, 1);
  334. break;
  335. case VAR_VECTOR3:
  336. vector3 = v.GetVector3();
  337. duk_push_array(ctx);
  338. duk_push_number(ctx, vector3.x_);
  339. duk_put_prop_index(ctx, -2, 0);
  340. duk_push_number(ctx, vector3.y_);
  341. duk_put_prop_index(ctx, -2, 1);
  342. duk_push_number(ctx, vector3.z_);
  343. duk_put_prop_index(ctx, -2, 2);
  344. break;
  345. case VAR_QUATERNION:
  346. vector3 = v.GetQuaternion().EulerAngles();
  347. duk_push_array(ctx);
  348. duk_push_number(ctx, vector3.x_);
  349. duk_put_prop_index(ctx, -2, 0);
  350. duk_push_number(ctx, vector3.y_);
  351. duk_put_prop_index(ctx, -2, 1);
  352. duk_push_number(ctx, vector3.z_);
  353. duk_put_prop_index(ctx, -2, 2);
  354. break;
  355. case VAR_COLOR:
  356. color = v.GetColor();
  357. duk_push_array(ctx);
  358. duk_push_number(ctx, color.r_);
  359. duk_put_prop_index(ctx, -2, 0);
  360. duk_push_number(ctx, color.g_);
  361. duk_put_prop_index(ctx, -2, 1);
  362. duk_push_number(ctx, color.b_);
  363. duk_put_prop_index(ctx, -2, 2);
  364. duk_push_number(ctx, color.a_);
  365. duk_put_prop_index(ctx, -2, 3);
  366. break;
  367. case VAR_VECTOR4:
  368. vector4 = v.GetVector4();
  369. duk_push_array(ctx);
  370. duk_push_number(ctx, vector4.x_);
  371. duk_put_prop_index(ctx, -2, 0);
  372. duk_push_number(ctx, vector4.y_);
  373. duk_put_prop_index(ctx, -2, 1);
  374. duk_push_number(ctx, vector4.z_);
  375. duk_put_prop_index(ctx, -2, 2);
  376. duk_push_number(ctx, vector4.w_);
  377. duk_put_prop_index(ctx, -2, 3);
  378. break;
  379. default:
  380. duk_push_undefined(ctx);
  381. break;
  382. }
  383. }
  384. }