BuildWindows.js 3.0 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Windows/";
  6. var editorAppFolder = host.artifactsRoot + "AtomicEditor/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function() {
  12. // Clean build
  13. var cleanBuild = true;
  14. if (cleanBuild) {
  15. common.cleanCreateDir(buildDir);
  16. common.cleanCreateDir(editorAppFolder);
  17. common.cleanCreateDir(host.getGenScriptRootDir("WINDOWS"));
  18. }
  19. // create the generated script files, so they will be picked up by cmake
  20. host.createGenScriptFiles("WINDOWS");
  21. process.chdir(buildDir);
  22. var cmds = [];
  23. // Build the AtomicEditor
  24. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditor.bat");
  25. jake.exec(cmds, function() {
  26. // Copy the Editor binaries
  27. fs.copySync(buildDir + "Source/AtomicEditor/Release",
  28. host.artifactsRoot + "AtomicEditor");
  29. // We need some resources to run
  30. fs.copySync(atomicRoot + "Resources/CoreData",
  31. editorAppFolder + "Resources/CoreData");
  32. fs.copySync(atomicRoot + "Resources/PlayerData",
  33. editorAppFolder + "Resources/PlayerData");
  34. fs.copySync(atomicRoot + "Data/AtomicEditor",
  35. editorAppFolder + "Resources/ToolData");
  36. fs.copySync(atomicRoot + "Resources/EditorData",
  37. editorAppFolder + "Resources/EditorData");
  38. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  39. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  40. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.exe",
  41. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
  42. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/D3DCompiler_47.dll",
  43. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
  44. console.log("Atomic Editor build to ", editorAppFolder);
  45. complete();
  46. }, {
  47. printStdout: true
  48. });
  49. });
  50. // Generate a Visual Studio 2015 solution
  51. task('genvs2015', {
  52. async: true
  53. }, function() {
  54. var slnRoot = path.resolve(atomicRoot, "") + "-VS2015\\";
  55. if (!fs.existsSync(slnRoot)) {
  56. jake.mkdirP(slnRoot);
  57. }
  58. // create the generated script files, so they will be picked up by cmake
  59. host.createGenScriptFiles("WINDOWS");
  60. process.chdir(slnRoot);
  61. var cmds = [];
  62. cmds.push(atomicRoot + "Build/Scripts/Windows/GenerateVS2015.bat " + atomicRoot);
  63. jake.exec(cmds, function() {
  64. var task = jake.Task['build:genscripts']
  65. task.addListener('complete', function () {
  66. console.log("\n\nVisual Studio Solution generated in ", slnRoot);
  67. complete();
  68. });
  69. task.invoke("WINDOWS");
  70. }, {
  71. printStdout: true
  72. });
  73. });
  74. }); // end of build namespace