BuildMac.js 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var spawnSync = require('child_process').spawnSync
  4. var host = require("./Host");
  5. var atomicRoot = host.atomicRoot;
  6. var buildDir = host.artifactsRoot + "Build/Mac/";
  7. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  8. namespace('build', function() {
  9. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  10. task('atomiceditor', {
  11. async: true
  12. }, function() {
  13. // Clean build
  14. var cleanBuild = true;
  15. if (cleanBuild) {
  16. common.cleanCreateDir(buildDir);
  17. common.cleanCreateDir(editorAppFolder);
  18. common.cleanCreateDir(host.getGenScriptRootDir("MACOSX"));
  19. }
  20. var buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true;
  21. process.chdir(buildDir);
  22. var cmds = [];
  23. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  24. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -target AtomicNETNative -configuration Release -parallelizeTargets -jobs 4")
  25. if (buildAtomicNET)
  26. cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json MACOSX Release");
  27. jake.exec(cmds, function() {
  28. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
  29. var resourceDest = editorAppFolder + "/Contents/Resources/"
  30. // We need some resources to run
  31. fs.copySync(atomicRoot + "Resources/CoreData",
  32. resourceDest + "CoreData");
  33. fs.copySync(atomicRoot + "Resources/PlayerData",
  34. resourceDest + "PlayerData");
  35. fs.copySync(atomicRoot + "Data/AtomicEditor",
  36. resourceDest + "ToolData");
  37. fs.copySync(atomicRoot + "Resources/EditorData",
  38. resourceDest + "EditorData");
  39. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  40. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  41. // copy the mac player binary to deployment
  42. var playerBinary = buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  43. fs.copySync(playerBinary,
  44. resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  45. // AtomicNET
  46. if (buildAtomicNET) {
  47. fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
  48. resourceDest + "ToolData/AtomicNET/Release");
  49. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  50. resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  51. }
  52. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  53. complete();
  54. }, {
  55. printStdout: true
  56. });
  57. });
  58. // Generate a XCode Workspace
  59. task('genxcode', {
  60. async: true
  61. }, function() {
  62. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  63. if (!fs.existsSync(xcodeRoot)) {
  64. jake.mkdirP(xcodeRoot);
  65. }
  66. process.chdir(xcodeRoot);
  67. var cmds = [];
  68. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  69. jake.exec(cmds, function() {
  70. complete();
  71. }, {
  72. printStdout: true
  73. });
  74. });
  75. });// end of build namespace