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- /*
- Copyright(c) 2015 Xamarin Inc.
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Runtime.InteropServices;
- using System.Threading;
- using Android.App;
- using Android.Content;
- using Android.Util;
- using Android.Views;
- using Java.Lang;
- using Org.Libsdl.App;
- namespace AtomicEngine
- {
- /// <summary>
- /// A controller that provides a SDLSurface that can be used in any activity.
- /// Make sure you handle these events in your Activity:
- /// - OnResume
- /// - OnPause
- /// - OnLowMemory
- /// - OnDestroy
- /// - DispatchKeyEvent
- /// - OnWindowFocusChanged
- /// </summary>
- public class AndroidSDLSurface : IAtomicSDLSurface
- {
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int SDLEntryCallback();
- [DllImport(Constants.LIBNAME, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void RegisterSDLEntryCallback(SDLEntryCallback callback);
- public SDLSurface SdlSurface;
- AndroidSDLSurface(SDLSurface sdlSurface)
- {
- SdlSurface = sdlSurface;
- }
- public void Remove()
- {
- var vg = SdlSurface?.Parent as ViewGroup;
- if (SdlSurface != null && vg != null)
- {
- //vg.RemoveView(SdlSurface);
- SdlSurface.Enabled = false;
- SdlSurface.Visibility = ViewStates.Gone;
- }
- }
- public bool IsAlive => SDLActivity.MIsSurfaceReady;
- static Type appDelegateType;
- /// <summary>
- /// Creates a view (SurfaceView) that can be added anywhere
- /// </summary>
- public static SDLSurface CreateSurface(Activity activity, bool finishActivtiyOnExit = false, Type appDelegateType = null)
- {
- AndroidSDLSurface.appDelegateType = appDelegateType;
- var surface = SDLActivity.CreateSurface(activity);
- SetSDLEntryCallback(finishActivtiyOnExit, surface);
- return surface;
- }
- public static void OnResume()
- {
- SDLActivity.OnResume();
- }
- public static void OnPause()
- {
- SDLActivity.OnPause();
- }
- public static void OnLowMemory()
- {
- SDLActivity.OnLowMemory();
- }
- public static void OnDestroy()
- {
- SDLActivity.OnDestroy();
- }
- public static bool DispatchKeyEvent(KeyEvent keyEvent)
- {
- return SDLActivity.DispatchKeyEvent(keyEvent);
- }
- public static void OnWindowFocusChanged(bool focus)
- {
- SDLActivity.OnWindowFocusChanged(focus);
- }
- /// <summary>
- /// The simpliest way to launch a game. It opens a special full-screen activity
- /// </summary>
- public static void RunInActivity()
- {
- SetSDLEntryCallback(true, null);
- var context = Android.App.Application.Context;
- var intent = new Intent(context, typeof(Org.Libsdl.App.AtomicActivity));
- intent.AddFlags(ActivityFlags.NewTask);
- context.StartActivity(intent);
- }
- static AndroidSDLSurface __surface;
- static void SetSDLEntryCallback(bool finishActivityOnExit, SDLSurface surface)
- {
- __surface = new AndroidSDLSurface(surface);
- SDLActivity.FinishActivityOnNativeExit = finishActivityOnExit;
- RegisterSDLEntryCallback( () => {
- return Application.Run(appDelegateType, new string[0]);
- });
- }
- }
- }
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