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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include "NETScriptEvents.h"
- #include "CSComponent.h"
- namespace Atomic
- {
- extern const char* LOGIC_CATEGORY;
- CSComponent::CSComponent(Context* context) :
- ScriptComponent(context)
- {
-
- }
- CSComponent::~CSComponent()
- {
- }
- void CSComponent::RegisterObject(Context* context)
- {
- context->RegisterFactory<CSComponent>(LOGIC_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_ATTRIBUTE("FieldValues", VariantMap, fieldValues_, Variant::emptyVariantMap, AM_FILE);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Assembly", GetAssemblyFileAttr, SetAssemblyFileAttr, ResourceRef, ResourceRef(CSComponentAssembly::GetTypeStatic()), AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Class", GetComponentClassName, SetComponentClassName, String, String::EMPTY, AM_DEFAULT);
- }
- void CSComponent::OnSetEnabled()
- {
- }
- void CSComponent::ApplyAttributes()
- {
- }
- void CSComponent::ApplyFieldValues()
- {
- if (!fieldValues_.Size())
- return;
- }
- void CSComponent::SetComponentClassName(const String& name)
- {
- componentClassName_ = name;
- if (assemblyFile_ && assemblyFile_->GetClassNames().Contains(name))
- {
- /*
- using namespace CSComponentClassChanged;
- VariantMap eventData;
- eventData[P_CSCOMPONENT] = this;
- eventData[P_CLASSNAME] = name;
- SendEvent(E_CSCOMPONENTCLASSCHANGED, eventData);
- */
- }
- }
- void CSComponent::OnNodeSet(Node* node)
- {
- }
- void CSComponent::OnSceneSet(Scene* scene)
- {
- }
- void CSComponent::SendLoadEvent()
- {
- if (!assemblyFile_ || !componentClassName_.Length())
- return;
- using namespace CSComponentLoad;
- VariantMap eventData;
- eventData[P_ASSEMBLYPATH] = GetFileName(assemblyFile_->GetFullPath());
- eventData[P_CLASSNAME] = componentClassName_;
- eventData[P_NATIVEINSTANCE] = (void*) this;
- if (!fieldValues_.Empty())
- eventData[P_FIELDVALUES] = (void*) &fieldValues_;
- SendEvent(E_CSCOMPONENTLOAD, eventData);
- }
- bool CSComponent::Load(Deserializer& source, bool setInstanceDefault)
- {
- bool success = Component::Load(source, setInstanceDefault);
- if (success)
- SendLoadEvent();
- return success;
- }
- bool CSComponent::LoadXML(const XMLElement& source, bool setInstanceDefault)
- {
- bool success = Component::LoadXML(source, setInstanceDefault);
- if (success)
- SendLoadEvent();
- return success;
- }
- void CSComponent::SetAssemblyFile(CSComponentAssembly* assemblyFile)
- {
- assemblyFile_ = assemblyFile;
- }
- ResourceRef CSComponent::GetAssemblyFileAttr() const
- {
- return GetResourceRef(assemblyFile_, CSComponentAssembly::GetTypeStatic());
- }
- void CSComponent::SetAssemblyFileAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetAssemblyFile(cache->GetResource<CSComponentAssembly>(value.name_));
- }
- }
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