CSComponent.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/Core/Context.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/Scene/Scene.h>
  28. #include <Atomic/Scene/SceneEvents.h>
  29. #include "NETScriptEvents.h"
  30. #include "CSComponent.h"
  31. namespace Atomic
  32. {
  33. extern const char* LOGIC_CATEGORY;
  34. CSComponent::CSComponent(Context* context) :
  35. ScriptComponent(context)
  36. {
  37. }
  38. CSComponent::~CSComponent()
  39. {
  40. }
  41. void CSComponent::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<CSComponent>(LOGIC_CATEGORY);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  45. ATOMIC_ATTRIBUTE("FieldValues", VariantMap, fieldValues_, Variant::emptyVariantMap, AM_FILE);
  46. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Assembly", GetAssemblyFileAttr, SetAssemblyFileAttr, ResourceRef, ResourceRef(CSComponentAssembly::GetTypeStatic()), AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Class", GetComponentClassName, SetComponentClassName, String, String::EMPTY, AM_DEFAULT);
  48. }
  49. void CSComponent::OnSetEnabled()
  50. {
  51. }
  52. void CSComponent::ApplyAttributes()
  53. {
  54. }
  55. void CSComponent::ApplyFieldValues()
  56. {
  57. if (!fieldValues_.Size())
  58. return;
  59. }
  60. void CSComponent::SetComponentClassName(const String& name)
  61. {
  62. componentClassName_ = name;
  63. if (assemblyFile_ && assemblyFile_->GetClassNames().Contains(name))
  64. {
  65. /*
  66. using namespace CSComponentClassChanged;
  67. VariantMap eventData;
  68. eventData[P_CSCOMPONENT] = this;
  69. eventData[P_CLASSNAME] = name;
  70. SendEvent(E_CSCOMPONENTCLASSCHANGED, eventData);
  71. */
  72. }
  73. }
  74. void CSComponent::OnNodeSet(Node* node)
  75. {
  76. }
  77. void CSComponent::OnSceneSet(Scene* scene)
  78. {
  79. }
  80. void CSComponent::SendLoadEvent()
  81. {
  82. if (!assemblyFile_ || !componentClassName_.Length())
  83. return;
  84. using namespace CSComponentLoad;
  85. VariantMap eventData;
  86. eventData[P_ASSEMBLYPATH] = GetFileName(assemblyFile_->GetFullPath());
  87. eventData[P_CLASSNAME] = componentClassName_;
  88. eventData[P_NATIVEINSTANCE] = (void*) this;
  89. if (!fieldValues_.Empty())
  90. eventData[P_FIELDVALUES] = (void*) &fieldValues_;
  91. SendEvent(E_CSCOMPONENTLOAD, eventData);
  92. }
  93. bool CSComponent::Load(Deserializer& source, bool setInstanceDefault)
  94. {
  95. bool success = Component::Load(source, setInstanceDefault);
  96. if (success)
  97. SendLoadEvent();
  98. return success;
  99. }
  100. bool CSComponent::LoadXML(const XMLElement& source, bool setInstanceDefault)
  101. {
  102. bool success = Component::LoadXML(source, setInstanceDefault);
  103. if (success)
  104. SendLoadEvent();
  105. return success;
  106. }
  107. void CSComponent::SetAssemblyFile(CSComponentAssembly* assemblyFile)
  108. {
  109. assemblyFile_ = assemblyFile;
  110. }
  111. ResourceRef CSComponent::GetAssemblyFileAttr() const
  112. {
  113. return GetResourceRef(assemblyFile_, CSComponentAssembly::GetTypeStatic());
  114. }
  115. void CSComponent::SetAssemblyFileAttr(const ResourceRef& value)
  116. {
  117. ResourceCache* cache = GetSubsystem<ResourceCache>();
  118. SetAssemblyFile(cache->GetResource<CSComponentAssembly>(value.name_));
  119. }
  120. }