BuildCmd.cpp 3.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/StringUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include "../ToolSystem.h"
  26. #include "../Project/Project.h"
  27. #include "../Build/BuildEvents.h"
  28. #include "../Build/BuildSystem.h"
  29. #include "../Build/AssetBuildConfig.h"
  30. #include "BuildCmd.h"
  31. #include <Poco/File.h>
  32. namespace ToolCore
  33. {
  34. BuildCmd::BuildCmd(Context* context) : Command(context)
  35. {
  36. }
  37. BuildCmd::~BuildCmd()
  38. {
  39. }
  40. bool BuildCmd::Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg)
  41. {
  42. String argument = arguments[startIndex].ToLower();
  43. String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY;
  44. String tag = startIndex + 2 < arguments.Size() ? arguments[startIndex + 2] : String::EMPTY;
  45. if (argument != "build")
  46. {
  47. errorMsg = "Unable to parse build command";
  48. return false;
  49. }
  50. if (!value.Length())
  51. {
  52. errorMsg = "Unable to parse build platform";
  53. return false;
  54. }
  55. buildPlatform_ = value.ToLower();
  56. assetsBuildTag_ = tag.ToLower();
  57. return true;
  58. }
  59. void BuildCmd::HandleBuildComplete(StringHash eventType, VariantMap& eventData)
  60. {
  61. if (!eventData[BuildComplete::P_SUCCESS].GetBool())
  62. {
  63. Error("Build Failed");
  64. }
  65. else
  66. Finished();
  67. }
  68. void BuildCmd::Run()
  69. {
  70. ATOMIC_LOGINFOF("Building project for: %s", buildPlatform_.CString());
  71. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  72. Project* project = tsystem->GetProject();
  73. Platform* platform = NULL;
  74. platform = tsystem->GetPlatformByName(buildPlatform_);
  75. if (!platform)
  76. {
  77. Error(ToString("Unknown build platform: %s", buildPlatform_.CString()));
  78. return;
  79. }
  80. // create the build
  81. BuildBase* buildBase = platform->NewBuild(project);
  82. if (!assetsBuildTag_.Empty())
  83. {
  84. buildBase->SetAssetBuildTag(assetsBuildTag_);
  85. }
  86. // add it to the build system
  87. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  88. buildSystem->QueueBuild(buildBase);
  89. SubscribeToEvent(E_BUILDCOMPLETE, ATOMIC_HANDLER(BuildCmd, HandleBuildComplete));
  90. // TODO: parallel/serial builds
  91. buildSystem->StartNextBuild();
  92. }
  93. }