CommandParser.cpp 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "CommandParser.h"
  23. #include "NewProjectCmd.h"
  24. #include "BuildCmd.h"
  25. #include "ImportCmd.h"
  26. #include "PlayCmd.h"
  27. #include "EditCmd.h"
  28. #include "BindCmd.h"
  29. #include "NETCmd.h"
  30. namespace ToolCore
  31. {
  32. CommandParser::CommandParser(Context* context) : Object(context)
  33. {
  34. }
  35. CommandParser::~CommandParser()
  36. {
  37. }
  38. Command* CommandParser::Parse(const Vector<String>& arguments)
  39. {
  40. Command* cmd = NULL;
  41. for (unsigned i = 0; i < arguments.Size(); ++i)
  42. {
  43. if (arguments[i].Length())
  44. {
  45. String argument = arguments[i].ToLower();
  46. if (argument == "new")
  47. {
  48. cmd = new NewProjectCmd(context_);
  49. }
  50. else if (argument == "build")
  51. {
  52. cmd = new BuildCmd(context_);
  53. }
  54. else if (argument == "import")
  55. {
  56. cmd = new ImportCmd(context_);
  57. }
  58. else if (argument == "play")
  59. {
  60. cmd = new PlayCmd(context_);
  61. }
  62. else if (argument == "edit")
  63. {
  64. cmd = new EditCmd(context_);
  65. }
  66. else if (argument == "bind")
  67. {
  68. cmd = new BindCmd(context_);
  69. }
  70. else if (argument == "net")
  71. {
  72. cmd = new NETCmd(context_);
  73. }
  74. }
  75. if (cmd)
  76. {
  77. if (cmd->Parse(arguments, i, errorMsg_))
  78. return cmd;
  79. break;
  80. }
  81. }
  82. return NULL;
  83. }
  84. }