ModelPacker.cpp 14 KB

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  1. #include <Atomic/Graphics/IndexBuffer.h>
  2. #include <Atomic/Graphics/VertexBuffer.h>
  3. #include "ModelPacker.h"
  4. namespace AtomicGlow
  5. {
  6. ModelPacker::ModelPacker(Context* context) : Object(context)
  7. {
  8. }
  9. ModelPacker::~ModelPacker()
  10. {
  11. }
  12. /// Get the total vertex and index counts of all LOD geometry
  13. void MPLODLevel::GetTotalCounts(unsigned& totalVertices, unsigned& totalIndices) const
  14. {
  15. totalVertices = 0;
  16. totalIndices = 0;
  17. for (unsigned i = 0; i < mpGeometry_.Size(); i++)
  18. {
  19. MPGeometry* mpGeo = mpGeometry_[i];
  20. totalVertices += mpGeo->vertices_.Size();
  21. totalIndices += mpGeo->numIndices_;
  22. }
  23. }
  24. /// Returns true if all LOD geometry contains element
  25. bool MPLODLevel::HasElement(VertexElementType type, VertexElementSemantic semantic, unsigned char index) const
  26. {
  27. if (!mpGeometry_.Size())
  28. return false;
  29. for (unsigned i = 0; i < mpGeometry_.Size(); i++)
  30. {
  31. MPGeometry* mpGeo = mpGeometry_[i];
  32. if (!VertexBuffer::HasElement(mpGeo->elements_, type, semantic, index))
  33. return false;
  34. }
  35. return true;
  36. }
  37. bool ModelPacker::Pack()
  38. {
  39. if (model_.Null())
  40. {
  41. SetError("No model to pack");
  42. return false;
  43. }
  44. for (unsigned i = 0; i < lodLevels_.Size(); i++)
  45. {
  46. MPLODLevel* lodLevel = lodLevels_[i];
  47. if (!lodLevel->mpGeometry_.Size())
  48. continue;
  49. unsigned totalVertices = 0;
  50. unsigned totalIndices = 0;
  51. for (unsigned j = 0; j < lodLevel->mpGeometry_.Size(); j++)
  52. {
  53. totalVertices += lodLevel->mpGeometry_[j]->vertices_.Size();
  54. totalIndices += lodLevel->mpGeometry_[j]->numIndices_;
  55. }
  56. bool combineBuffers = true;
  57. // Check if buffers can be combined (same vertex element mask, under 65535 vertices)
  58. const PODVector<VertexElement>& elements = lodLevel->mpGeometry_[0]->elements_;
  59. for (unsigned j = 1; j < lodLevel->mpGeometry_.Size(); j++)
  60. {
  61. if (elements != lodLevel->mpGeometry_[j]->elements_)
  62. {
  63. combineBuffers = false;
  64. break;
  65. }
  66. }
  67. // Check if keeping separate buffers allows to avoid 32-bit indices
  68. if (combineBuffers && totalVertices > 65535)
  69. {
  70. bool allUnder65k = true;
  71. for (unsigned j = 0; j < lodLevel->mpGeometry_.Size(); j++)
  72. {
  73. if (lodLevel->mpGeometry_[j]->vertices_.Size() > 65535)
  74. {
  75. allUnder65k = false;
  76. break;
  77. }
  78. }
  79. if (allUnder65k == true)
  80. combineBuffers = false;
  81. }
  82. SharedPtr<IndexBuffer> ib;
  83. SharedPtr<VertexBuffer> vb;
  84. Vector<SharedPtr<VertexBuffer> > vbVector;
  85. Vector<SharedPtr<IndexBuffer> > ibVector;
  86. unsigned startVertexOffset = 0;
  87. unsigned startIndexOffset = 0;
  88. for (unsigned j = 0; j < lodLevel->mpGeometry_.Size(); j++)
  89. {
  90. MPGeometry* mpGeo = lodLevel->mpGeometry_[j];
  91. bool largeIndices;
  92. if (combineBuffers)
  93. largeIndices = totalIndices > 65535;
  94. else
  95. largeIndices = mpGeo->vertices_.Size() > 65535;
  96. // Create new buffers if necessary
  97. if (!combineBuffers || vbVector.Empty())
  98. {
  99. vb = new VertexBuffer(context_);
  100. ib = new IndexBuffer(context_);
  101. vb->SetShadowed(true);
  102. ib->SetShadowed(true);
  103. if (combineBuffers)
  104. {
  105. ib->SetSize(totalIndices, largeIndices);
  106. vb->SetSize(totalVertices, mpGeo->elements_);
  107. }
  108. else
  109. {
  110. ib->SetSize(mpGeo->numIndices_, largeIndices);
  111. vb->SetSize(mpGeo->vertices_.Size(), mpGeo->elements_);
  112. }
  113. vbVector.Push(vb);
  114. ibVector.Push(ib);
  115. startVertexOffset = 0;
  116. startIndexOffset = 0;
  117. }
  118. unsigned char* vertexData = vb->GetShadowData();
  119. unsigned char* indexData = ib->GetShadowData();
  120. assert(vertexData);
  121. assert(indexData);
  122. // Build the index data
  123. if (!largeIndices)
  124. {
  125. unsigned short* dest = (unsigned short*)indexData + startIndexOffset;
  126. for (unsigned k = 0; k < mpGeo->numIndices_; k++)
  127. {
  128. *dest++ = (unsigned short) (mpGeo->indices_[k] + startVertexOffset);
  129. }
  130. }
  131. else
  132. {
  133. unsigned* dest = (unsigned*)indexData + startIndexOffset;
  134. for (unsigned k = 0; k < mpGeo->numIndices_; k++)
  135. {
  136. *dest++ = mpGeo->indices_[k] + startVertexOffset;
  137. }
  138. }
  139. // Build vertex data
  140. float* vertexDest = (float*)((unsigned char*)vertexData + startVertexOffset * vb->GetVertexSize());
  141. for (unsigned k = 0; k < mpGeo->vertices_.Size(); k++)
  142. {
  143. const MPVertex& vertex = mpGeo->vertices_[k];
  144. unsigned texCoordCount = 0;
  145. const PODVector<VertexElement>& elements = vb->GetElements();
  146. for (unsigned x = 0; x < elements.Size(); x++)
  147. {
  148. VertexElement element = elements[x];
  149. if (element.type_ == TYPE_VECTOR3 && element.semantic_ == SEM_POSITION)
  150. {
  151. *vertexDest++ = vertex.position_.x_;
  152. *vertexDest++ = vertex.position_.y_;
  153. *vertexDest++ = vertex.position_.z_;
  154. }
  155. if (element.type_ == TYPE_VECTOR3 && element.semantic_ == SEM_NORMAL)
  156. {
  157. *vertexDest++ = vertex.normal_.x_;
  158. *vertexDest++ = vertex.normal_.y_;
  159. *vertexDest++ = vertex.normal_.z_;
  160. }
  161. if (element.type_ == TYPE_UBYTE4 && element.semantic_ == SEM_COLOR)
  162. {
  163. *((unsigned*)vertexDest) = vertex.color_;
  164. vertexDest++;
  165. }
  166. if (element.type_ == TYPE_VECTOR2 && element.semantic_ == SEM_TEXCOORD)
  167. {
  168. if (texCoordCount == 0)
  169. {
  170. *vertexDest++ = vertex.uv0_.x_;
  171. *vertexDest++ = vertex.uv0_.y_;
  172. }
  173. else
  174. {
  175. *vertexDest++ = vertex.uv1_.x_;
  176. *vertexDest++ = vertex.uv1_.y_;
  177. }
  178. texCoordCount++;
  179. }
  180. if (element.type_ == TYPE_VECTOR4 && element.semantic_ == SEM_TANGENT)
  181. {
  182. *vertexDest++ = vertex.tangent_.x_;
  183. *vertexDest++ = vertex.tangent_.y_;
  184. *vertexDest++ = vertex.tangent_.z_;
  185. *vertexDest++ = vertex.tangent_.w_;
  186. }
  187. }
  188. }
  189. // Update geometry, note that this assumes geometry center, etc are consistent with original
  190. Geometry* geom = mpGeo->geometry_;
  191. geom->SetIndexBuffer(ib);
  192. geom->SetVertexBuffer(0, vb);
  193. geom->SetDrawRange(TRIANGLE_LIST, startIndexOffset, mpGeo->numIndices_, true);
  194. startVertexOffset += mpGeo->vertices_.Size();
  195. startIndexOffset += mpGeo->numIndices_;
  196. }
  197. // update model
  198. PODVector<unsigned> emptyMorphRange;
  199. model_->SetVertexBuffers(vbVector, emptyMorphRange, emptyMorphRange);
  200. model_->SetIndexBuffers(ibVector);
  201. }
  202. return true;
  203. }
  204. bool ModelPacker::Unpack(Model* model)
  205. {
  206. model_ = model;
  207. unsigned maxLOD = 0;
  208. for (unsigned i = 0; i < model_->GetNumGeometries(); i++)
  209. {
  210. unsigned numLOD = model_->GetNumGeometryLodLevels(i);
  211. if (numLOD > maxLOD)
  212. maxLOD = numLOD;
  213. }
  214. if (!maxLOD)
  215. {
  216. SetError("No LOD in model");
  217. return false;
  218. }
  219. for (unsigned i = 0; i < maxLOD; i++)
  220. {
  221. if (!UnpackLODLevel(i))
  222. return false;
  223. }
  224. return true;
  225. }
  226. bool ModelPacker::UnpackLODLevel(unsigned level)
  227. {
  228. PODVector<Geometry*> lodGeo;
  229. for (unsigned i = 0; i < model_->GetNumGeometries(); i++)
  230. {
  231. Geometry * geo = model_->GetGeometry(i, level);
  232. if (geo)
  233. lodGeo.Push(geo);
  234. }
  235. if (!level && !lodGeo.Size())
  236. {
  237. SetError("No geometry in LOD 0 for model");
  238. return false;
  239. }
  240. if (!lodGeo.Size())
  241. return true;
  242. SharedPtr<MPLODLevel> lodLevel (new MPLODLevel());
  243. for (unsigned i = 0; i < lodGeo.Size(); i++)
  244. {
  245. if (!UnpackGeometry(lodLevel, lodGeo[i]))
  246. return false;
  247. }
  248. lodLevel->level_ = level;
  249. lodLevels_.Push(lodLevel);
  250. return true;
  251. }
  252. bool ModelPacker::UnpackGeometry(MPLODLevel *level, Geometry* geometry)
  253. {
  254. SharedPtr<MPGeometry> mpGeo(new MPGeometry());
  255. mpGeo->geometry_ = geometry;
  256. // We only support vertex buffer operations on vertex buffer 0
  257. // TODO: should it be an error if > 1 vertex buffer in geo since we might be destructive to index buffers?
  258. const unsigned char* indexData = 0;
  259. unsigned indexSize = 0;
  260. unsigned vertexSize = 0;
  261. const unsigned char* vertexData = 0;
  262. const PODVector<VertexElement>* elements = 0;
  263. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  264. if (!indexData || !indexSize || !vertexData || !vertexSize || !elements)
  265. {
  266. SetError("ModelPacker::UnpackGeometry - Failed to get raw data for geometry");
  267. return false;
  268. }
  269. // VERTEX DATA
  270. mpGeo->elements_ = *elements;
  271. const unsigned char* positionData = 0;
  272. const unsigned char* normalData = 0;
  273. const unsigned char* tangentData = 0;
  274. const unsigned char* colorData = 0;
  275. const unsigned char* uv0Data = 0;
  276. const unsigned char* uv1Data = 0;
  277. unsigned vertexStart = geometry->GetVertexStart();
  278. unsigned vertexCount = geometry->GetVertexCount();
  279. vertexData += vertexStart * vertexSize;
  280. for (unsigned i = 0; i < elements->Size(); i++)
  281. {
  282. VertexElement element = elements->At(i);
  283. if (element.type_ == TYPE_VECTOR3 && element.semantic_ == SEM_POSITION)
  284. {
  285. positionData = vertexData + element.offset_;
  286. }
  287. else if (element.type_ == TYPE_VECTOR3 && element.semantic_ == SEM_NORMAL)
  288. {
  289. normalData = vertexData + element.offset_;
  290. }
  291. else if (element.type_ == TYPE_UBYTE4 && element.semantic_ == SEM_COLOR)
  292. {
  293. colorData = vertexData + element.offset_;
  294. }
  295. else if (element.type_ == TYPE_VECTOR4 && element.semantic_ == SEM_TANGENT)
  296. {
  297. tangentData = vertexData + element.offset_;
  298. }
  299. else if (element.type_ == TYPE_VECTOR2 && element.semantic_ == SEM_TEXCOORD)
  300. {
  301. if (!uv0Data)
  302. {
  303. uv0Data = vertexData + element.offset_;
  304. }
  305. else
  306. {
  307. uv1Data = vertexData + element.offset_;
  308. }
  309. }
  310. }
  311. if (!positionData)
  312. {
  313. SetError("Geometry has no position data");
  314. return false;
  315. }
  316. mpGeo->vertices_.Resize(vertexCount);
  317. MPVertex* v = &mpGeo->vertices_[0];
  318. v->Clear();
  319. for (unsigned i = 0; i < vertexCount; i++, v++)
  320. {
  321. float* fp = (float *) positionData;
  322. v->position_.x_ = fp[0];
  323. v->position_.y_ = fp[1];
  324. v->position_.z_ = fp[2];
  325. positionData += vertexSize;
  326. if (normalData)
  327. {
  328. fp = (float *) normalData;
  329. v->normal_.x_ = fp[0];
  330. v->normal_.y_ = fp[1];
  331. v->normal_.z_ = fp[2];
  332. normalData += vertexSize;
  333. }
  334. if (tangentData)
  335. {
  336. fp = (float *) tangentData;
  337. v->tangent_.x_ = fp[0];
  338. v->tangent_.y_ = fp[1];
  339. v->tangent_.z_ = fp[2];
  340. v->tangent_.w_ = fp[3];
  341. tangentData += vertexSize;
  342. }
  343. if (uv0Data)
  344. {
  345. fp = (float *) uv0Data;
  346. v->uv0_.x_ = fp[0];
  347. v->uv0_.y_ = fp[1];
  348. uv0Data += vertexSize;
  349. }
  350. if (uv1Data)
  351. {
  352. fp = (float *) uv1Data;
  353. v->uv1_.x_ = fp[0];
  354. v->uv1_.y_ = fp[1];
  355. uv1Data += vertexSize;
  356. }
  357. if (colorData)
  358. {
  359. v->color_ = *((unsigned *)colorData);
  360. colorData += vertexSize;
  361. }
  362. }
  363. // INDICES
  364. unsigned indexStart = geometry->GetIndexStart();
  365. unsigned indexCount = geometry->GetIndexCount();
  366. // source indices converted to unsigned value
  367. PODVector<unsigned> geoIndices;
  368. if (indexSize == sizeof(unsigned short))
  369. {
  370. // 16-bit indices
  371. const unsigned short* indices = ((const unsigned short*)indexData) + indexStart;
  372. const unsigned short* indicesEnd = indices + indexCount;
  373. while (indices < indicesEnd)
  374. {
  375. unsigned idx = (unsigned) *indices++;
  376. if (idx >= vertexStart && idx < (vertexStart + vertexCount))
  377. {
  378. geoIndices.Push(idx - vertexStart);
  379. }
  380. }
  381. }
  382. else
  383. {
  384. // 32-bit indices
  385. const unsigned* indices = ((const unsigned*)indexData) + indexStart;
  386. const unsigned* indicesEnd = indices + indexCount;
  387. while (indices < indicesEnd)
  388. {
  389. unsigned idx = *indices++;
  390. if (idx >= vertexStart && idx < (vertexStart + vertexCount))
  391. {
  392. geoIndices.Push(idx - vertexStart);
  393. }
  394. }
  395. }
  396. mpGeo->indices_ = new unsigned[geoIndices.Size()];
  397. mpGeo->numIndices_ = geoIndices.Size();
  398. memcpy(&mpGeo->indices_[0], &geoIndices[0], sizeof(unsigned) * geoIndices.Size());
  399. level->mpGeometry_.Push(mpGeo);
  400. return true;
  401. }
  402. }