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- #include <Atomic/IO/Log.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include "SceneEditor3D.h"
- #include "SceneEditor3DEvents.h"
- #include "SceneEditOp.h"
- #include "SceneSelection.h"
- #include "SceneEditHistory.h"
- namespace AtomicEditor
- {
- SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
- sceneEditor_(sceneEditor),
- curSelEditOp_(0),
- addingRemovingNodes_(false)
- {
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, HANDLER(SceneEditHistory, HandleSceneNodeSelected));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, HANDLER(SceneEditHistory, HandleSceneEditBegin));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, HANDLER(SceneEditHistory, HandleSceneEditEnd));
- SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
- SubscribeToEvent(sceneEditor_->GetScene(), E_NODEADDED, HANDLER(SceneEditHistory, HandleNodeAdded));
- SubscribeToEvent(sceneEditor_->GetScene(), E_NODEREMOVED, HANDLER(SceneEditHistory, HandleNodeRemoved));
- }
- SceneEditHistory::~SceneEditHistory()
- {
- }
- void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
- {
- assert(0);
- BeginSelectionEdit();
- }
- void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
- {
- EndSelectionEdit();
- }
- void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
- {
- bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
- if (end)
- {
- addingRemovingNodes_ = false;
- EndSelectionEdit(true);
- }
- else
- {
- addingRemovingNodes_ = true;
- EndSelectionEdit(false);
- curSelEditOp_ = new SelectionEditOp();
- }
- }
- void SceneEditHistory::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
- {
- if (!addingRemovingNodes_)
- return;
- Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
- Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
- curSelEditOp_->NodeAdded(node, parent);
- }
- void SceneEditHistory::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
- {
- if (!addingRemovingNodes_)
- return;
- Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
- Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
- curSelEditOp_->NodeRemoved(node, parent);
- }
- void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
- {
- undoHistory_.Push(op);
- sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
- for (unsigned i = 0; i < redoHistory_.Size(); i++)
- {
- delete redoHistory_[i];
- }
- redoHistory_.Clear();
- }
- void SceneEditHistory::BeginSelectionEdit()
- {
- assert(!curSelEditOp_);
- Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
- if (!nodes.Size())
- return;
- curSelEditOp_ = new SelectionEditOp();
- curSelEditOp_->SetNodes(nodes);
- }
- void SceneEditHistory::EndSelectionEdit(bool begin)
- {
- if (!curSelEditOp_)
- return;
- curSelEditOp_->RegisterEdit();
- if (curSelEditOp_->Commit())
- {
- AddUndoOp(curSelEditOp_);
- }
- else
- {
- delete curSelEditOp_;
- }
- curSelEditOp_ = 0;
- if (begin)
- BeginSelectionEdit();
- }
- void SceneEditHistory::Undo()
- {
- if (!undoHistory_.Size())
- return;
- SelectionEditOp* op = undoHistory_.Back();
- undoHistory_.Pop();
- op->Undo();
- redoHistory_.Push(op);
- if (curSelEditOp_)
- {
- delete curSelEditOp_;
- curSelEditOp_ = 0;
- }
- BeginSelectionEdit();
- }
- void SceneEditHistory::Redo()
- {
- if (!redoHistory_.Size())
- return;
- SelectionEditOp* op = redoHistory_.Back();
- redoHistory_.Pop();
- op->Redo();
- undoHistory_.Push(op);
- if (curSelEditOp_)
- {
- delete curSelEditOp_;
- curSelEditOp_ = 0;
- }
- BeginSelectionEdit();
- }
- void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
- {
- if (curSelEditOp_)
- {
- EndSelectionEdit();
- }
- else
- BeginSelectionEdit();
- }
- }
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