SceneEditHistory.cpp 4.1 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/SceneEvents.h>
  3. #include "SceneEditor3D.h"
  4. #include "SceneEditor3DEvents.h"
  5. #include "SceneEditOp.h"
  6. #include "SceneSelection.h"
  7. #include "SceneEditHistory.h"
  8. namespace AtomicEditor
  9. {
  10. SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
  11. sceneEditor_(sceneEditor),
  12. curSelEditOp_(0),
  13. addingRemovingNodes_(false)
  14. {
  15. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, HANDLER(SceneEditHistory, HandleSceneNodeSelected));
  16. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, HANDLER(SceneEditHistory, HandleSceneEditBegin));
  17. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, HANDLER(SceneEditHistory, HandleSceneEditEnd));
  18. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
  19. SubscribeToEvent(sceneEditor_->GetScene(), E_NODEADDED, HANDLER(SceneEditHistory, HandleNodeAdded));
  20. SubscribeToEvent(sceneEditor_->GetScene(), E_NODEREMOVED, HANDLER(SceneEditHistory, HandleNodeRemoved));
  21. }
  22. SceneEditHistory::~SceneEditHistory()
  23. {
  24. }
  25. void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
  26. {
  27. assert(0);
  28. BeginSelectionEdit();
  29. }
  30. void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
  31. {
  32. EndSelectionEdit();
  33. }
  34. void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
  35. {
  36. bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
  37. if (end)
  38. {
  39. addingRemovingNodes_ = false;
  40. EndSelectionEdit(true);
  41. }
  42. else
  43. {
  44. addingRemovingNodes_ = true;
  45. EndSelectionEdit(false);
  46. curSelEditOp_ = new SelectionEditOp();
  47. }
  48. }
  49. void SceneEditHistory::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
  50. {
  51. if (!addingRemovingNodes_)
  52. return;
  53. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  54. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  55. curSelEditOp_->NodeAdded(node, parent);
  56. }
  57. void SceneEditHistory::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  58. {
  59. if (!addingRemovingNodes_)
  60. return;
  61. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  62. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  63. curSelEditOp_->NodeRemoved(node, parent);
  64. }
  65. void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
  66. {
  67. undoHistory_.Push(op);
  68. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  69. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  70. {
  71. delete redoHistory_[i];
  72. }
  73. redoHistory_.Clear();
  74. }
  75. void SceneEditHistory::BeginSelectionEdit()
  76. {
  77. assert(!curSelEditOp_);
  78. Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
  79. if (!nodes.Size())
  80. return;
  81. curSelEditOp_ = new SelectionEditOp();
  82. curSelEditOp_->SetNodes(nodes);
  83. }
  84. void SceneEditHistory::EndSelectionEdit(bool begin)
  85. {
  86. if (!curSelEditOp_)
  87. return;
  88. curSelEditOp_->RegisterEdit();
  89. if (curSelEditOp_->Commit())
  90. {
  91. AddUndoOp(curSelEditOp_);
  92. }
  93. else
  94. {
  95. delete curSelEditOp_;
  96. }
  97. curSelEditOp_ = 0;
  98. if (begin)
  99. BeginSelectionEdit();
  100. }
  101. void SceneEditHistory::Undo()
  102. {
  103. if (!undoHistory_.Size())
  104. return;
  105. SelectionEditOp* op = undoHistory_.Back();
  106. undoHistory_.Pop();
  107. op->Undo();
  108. redoHistory_.Push(op);
  109. if (curSelEditOp_)
  110. {
  111. delete curSelEditOp_;
  112. curSelEditOp_ = 0;
  113. }
  114. BeginSelectionEdit();
  115. }
  116. void SceneEditHistory::Redo()
  117. {
  118. if (!redoHistory_.Size())
  119. return;
  120. SelectionEditOp* op = redoHistory_.Back();
  121. redoHistory_.Pop();
  122. op->Redo();
  123. undoHistory_.Push(op);
  124. if (curSelEditOp_)
  125. {
  126. delete curSelEditOp_;
  127. curSelEditOp_ = 0;
  128. }
  129. BeginSelectionEdit();
  130. }
  131. void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
  132. {
  133. if (curSelEditOp_)
  134. {
  135. EndSelectionEdit();
  136. }
  137. else
  138. BeginSelectionEdit();
  139. }
  140. }