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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/Core/Context.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/Viewport.h>
- #include <Atomic/Graphics/Texture2D.h>
- #include "../Editors/SceneEditor3D/SceneEditor3D.h"
- #include "EditorComponent.h"
- namespace AtomicEditor
- {
- EditorComponent::EditorComponent(Context *context) : Component(context)
- {
- }
- EditorComponent::~EditorComponent()
- {
- }
- void EditorComponent::RegisterObject(Context* context)
- {
- context->RegisterFactory<EditorComponent>();
- }
- SceneEditor3D* EditorComponent::GetSceneEditor()
- {
- if (!GetScene())
- return NULL;
- return SceneEditor3D::GetSceneEditor(GetScene());
- }
- }
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