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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Scene/Component.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- class SceneEditor3D;
- /// A component that requires the editor, for example CubemapGenerator requires a renderer
- /// IMPORTANT: Other tool related components, which don't require the editor, should be in ToolCore
- class EditorComponent : public Component
- {
- OBJECT(EditorComponent);
- public:
- /// Construct.
- EditorComponent(Context* context);
- /// Destruct.
- virtual ~EditorComponent();
- /// Register object factory.
- static void RegisterObject(Context* context);
- protected:
- SceneEditor3D* GetSceneEditor();
- };
- }
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