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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/Scene/SceneEvents.h>
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/DebugRenderer.h>
- #include <Atomic/Graphics/Viewport.h>
- #include <Atomic/Graphics/Octree.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Physics/PhysicsWorld.h>
- #include <Atomic/Input/Input.h>
- #include <Atomic/UI/UI.h>
- #include <ToolCore/ToolSystem.h>
- #include <ToolCore/Project/Project.h>
- #include <ToolCore/Project/ProjectEvents.h>
- #include <ToolCore/Project/ProjectUserPrefs.h>
- #include <ToolCore/Assets/AssetDatabase.h>
- #include <ToolCore/Assets/Asset.h>
- #include "../../EditorMode/AEEditorEvents.h"
- #include "SceneEditor3D.h"
- #include "SceneSelection.h"
- #include "SceneEditHistory.h"
- #include "SceneEditor3DEvents.h"
- using namespace ToolCore;
- namespace AtomicEditor
- {
- Vector<WeakPtr<SceneEditor3D>> SceneEditor3D::sceneEditors_;
- SceneEditor3D::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
- ResourceEditor(context, fullpath, container),
- cubemapRenderCount_(0)
- {
- // store a local reference to user project prefs
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- Project* project = tsystem->GetProject();
- userPrefs_ = project->GetUserPrefs();
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- scene_ = new Scene(context_);
- SharedPtr<File> xmlFile = cache->GetFile(fullpath);
- if (GetExtension(fullpath) == ".scene")
- scene_->LoadXML(*xmlFile);
- else
- scene_->Load(*xmlFile);
- scene_->SetUpdateEnabled(false);
- selection_ = new SceneSelection(context, this);
- sceneView_ = new SceneView3D(context_, this);
- editHistory_ = new SceneEditHistory(context, this);
- // EARLY ACCESS
- if (fullpath.Find(String("ToonTown")) != String::NPOS)
- {
- sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
- Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
- sceneView_->SetYaw(q.YawAngle());
- sceneView_->SetPitch(q.PitchAngle());
- sceneView_->GetCameraNode()->SetWorldRotation(q);
- }
- else
- {
- Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
- if (playerSpawn)
- {
- sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
- sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
- }
- }
- sceneView_->SetGravity(UI_GRAVITY_ALL);
- rootContentWidget_->AddChild(sceneView_);
- gizmo3D_ = new Gizmo3D(context_);
- gizmo3D_->SetView(sceneView_);
- gizmo3D_->Show();
- UpdateGizmoSnapSettings();
- SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
- SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
- SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
- // FIXME: Set the size at the end of setup, so all children are updated accordingly
- // future size changes will be handled automatically
- IntRect rect = container_->GetContentRoot()->GetRect();
- rootContentWidget_->SetSize(rect.Width(), rect.Height());
- SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
- SubscribeToEvent(scene_, E_SCENEEDITNODECREATED, HANDLER(SceneEditor3D, HandleSceneEditNodeCreated));
- SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
- SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
- SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
- SubscribeToEvent(scene_, E_CUBEMAPRENDERBEGIN, HANDLER(SceneEditor3D, HandleCubemapRenderBegin));
- SubscribeToEvent(scene_, E_CUBEMAPRENDEREND, HANDLER(SceneEditor3D, HandleCubemapRenderEnd));
- RegisterSceneEditor();
- }
- SceneEditor3D::~SceneEditor3D()
- {
- }
- bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
- {
- if (ev.type == EVENT_TYPE_KEY_UP)
- {
- if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
- {
- selection_->Delete();
- }
- }
- if (ev.type == EVENT_TYPE_SHORTCUT)
- {
- if (ev.ref_id == TBIDC("copy"))
- {
- selection_->Copy();
- return true;
- }
- else if (ev.ref_id == TBIDC("paste"))
- {
- selection_->Paste();
- return true;
- }
- else if (ev.ref_id == TBIDC("close"))
- {
- RequestClose();
- return true;
- }
- else if (ev.ref_id == TBIDC("undo"))
- {
- Undo();
- return true;
- }
- else if (ev.ref_id == TBIDC("redo"))
- {
- Redo();
- return true;
- }
- }
- if (ev.type == EVENT_TYPE_CLICK)
- {
- SetFocus();
- if (ev.target)
- {
- if (ev.target->GetID() == TBIDC("3d_translate"))
- {
- gizmo3D_->SetEditMode(EDIT_MOVE);
- return false;
- }
- else if (ev.target->GetID() == TBIDC("3d_rotate"))
- {
- gizmo3D_->SetEditMode(EDIT_ROTATE);
- return false;
- }
- else if (ev.target->GetID() == TBIDC("3d_scale"))
- {
- gizmo3D_->SetEditMode(EDIT_SCALE);
- return false;
- }
- }
- }
- return false;
- }
- void SceneEditor3D::SetFocus()
- {
- sceneView_->SetFocus();
- }
- void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (!cubemapRenderCount_)
- gizmo3D_->Update();
- }
- void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
- {
- sceneView_->Disable();
- }
- void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
- {
- sceneView_->Enable();
- }
- void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
- {
- EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
- gizmo3D_->SetEditMode(mode);
- }
- void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
- {
- AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
- bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
- if (toggle)
- {
- AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
- VariantMap neventData;
- neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
- SendEvent(E_GIZMOAXISMODECHANGED, neventData);
- }
- else
- gizmo3D_->SetAxisMode(mode);
- }
- void SceneEditor3D::Close(bool navigateToAvailableResource)
- {
- VariantMap data;
- data["Scene"] = scene_;
- SendEvent("EditorSceneClosed", data);
- ResourceEditor::Close(navigateToAvailableResource);
- }
- bool SceneEditor3D::Save()
- {
- File file(context_);
- if (file.Open(fullpath_, FILE_WRITE))
- {
- scene_->SaveXML(file);
- file.Close();
- }
- SetModified(false);
- return true;
- }
- void SceneEditor3D::RegisterNode(Node * node)
- {
- VariantMap eventData;
- eventData[SceneEditAddRemoveNodes::P_END] = false;
- scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
- // generate scene edit event
- VariantMap nodeAddedEventData;
- nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
- nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
- nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
- scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
- eventData[SceneEditAddRemoveNodes::P_END] = true;
- scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
- }
- void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
- {
- VariantMap eventData;
- eventData[SceneEditAddRemoveNodes::P_END] = false;
- scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
- // generate scene edit event
- for (unsigned i = 0; i < nodes.Size(); i++)
- {
- Node* node = nodes[i];
- VariantMap nodeAddedEventData;
- nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
- nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
- nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
- scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
- }
- eventData[SceneEditAddRemoveNodes::P_END] = true;
- scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
- }
- void SceneEditor3D::Undo()
- {
- editHistory_->Undo();
- }
- void SceneEditor3D::Redo()
- {
- editHistory_->Redo();
- }
- void SceneEditor3D::Cut()
- {
- selection_->Cut();
- }
- void SceneEditor3D::Copy()
- {
- selection_->Copy();
- }
- void SceneEditor3D::Paste()
- {
- selection_->Paste();
- }
- void SceneEditor3D::HandleSceneEditNodeCreated(StringHash eventType, VariantMap& eventData)
- {
- PODVector<Node*> nodes;
- nodes.Push(static_cast<Node*>(eventData[SceneEditNodeCreated::P_NODE].GetPtr()));
- RegisterNodes(nodes);
- selection_->AddNode(nodes[0], true);
- }
- void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
- {
- SetModified(true);
- }
- void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
- {
- UpdateGizmoSnapSettings();
- }
- void SceneEditor3D::UpdateGizmoSnapSettings()
- {
- gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
- gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
- gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
- gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
- gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
- }
- void SceneEditor3D::InvokeShortcut(const String& shortcut)
- {
- if (shortcut == "frameselected")
- {
- sceneView_->FrameSelection();
- return;
- }
- ResourceEditor::InvokeShortcut(shortcut);
- }
- void SceneEditor3D::ReparentNode(Node* node, Node* newParent)
- {
- // can't parent to self
- if (node == newParent)
- return;
- // already parented
- Node* oldParent = node->GetParent();
- if (oldParent == newParent)
- return;
- // must be in same scene
- if (node->GetScene() != newParent->GetScene())
- {
- return;
- }
- // check if dropping on child of ourselves
- Node* parent = newParent;
- while (parent)
- {
- if (parent == node)
- {
- return;
- }
- parent = parent->GetParent();
- }
- selection_->AddNode(node, true);
- Matrix3x4 transform = node->GetWorldTransform();
- newParent->AddChild(node);
- node->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
- scene_->SendEvent(E_SCENEEDITEND);
- PODVector<Node*> nodes;
- node->GetChildren(nodes, true);
- nodes.Insert(0, node);
- VariantMap evData;
- for (unsigned i = 0; i < nodes.Size(); i++)
- {
- evData[SceneEditNodeReparent::P_NODE] = nodes[i];
- evData[SceneEditNodeReparent::P_ADDED] = false;
- scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
- }
- evData[SceneEditNodeReparent::P_NODE] = node;
- evData[SceneEditNodeReparent::P_ADDED] = true;
- scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
- selection_->AddNode(node, true);
- }
- void SceneEditor3D::RegisterSceneEditor()
- {
- // prune released scene editors
- for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
- {
- if (*i)
- {
- ++i;
- }
- else
- {
- i = sceneEditors_.Erase(i);
- }
- }
- sceneEditors_.Push(WeakPtr<SceneEditor3D>(this));
- }
- SceneEditor3D* SceneEditor3D::GetSceneEditor(Scene* scene)
- {
- for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
- {
- if (*i && scene == (*i)->GetScene())
- return *i;
- i++;
- }
- return NULL;
- }
- void SceneEditor3D::HandleCubemapRenderBegin(StringHash eventType, VariantMap& eventData)
- {
- cubemapRenderCount_++;
- if (cubemapRenderCount_ == 1)
- {
- // first time
- sceneView_->GetDebugRenderer()->SetEnabled(false);
- gizmo3D_->Hide();
- }
- }
- void SceneEditor3D::HandleCubemapRenderEnd(StringHash eventType, VariantMap& eventData)
- {
- cubemapRenderCount_--;
- if (cubemapRenderCount_ == 0)
- {
- // last one
- sceneView_->GetDebugRenderer()->SetEnabled(true);
- gizmo3D_->Show();
- }
- }
- }
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