Rakefile 7.2 KB

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  1. include RbConfig
  2. case CONFIG['host_os']
  3. when /mswin|windows|mingw32/i
  4. $HOST_OS = "windows"
  5. when /darwin/i
  6. $HOST_OS = "darwin"
  7. else
  8. $HOST_OS = "linux"
  9. end
  10. $RAKE_ROOT = File.dirname(__FILE__)
  11. ARTIFACTS_FOLDER = "#{$RAKE_ROOT}/Artifacts"
  12. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=1"
  13. CMAKE_WINDOWS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Windows_Build"
  14. CMAKE_MACOSX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/MacOSX_Build"
  15. CMAKE_ANDROID_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Android_Build"
  16. CMAKE_IOS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/IOS_Build"
  17. CMAKE_WEB_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Web_Build"
  18. CMAKE_LINUX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Linux_Build"
  19. ATOMICTOOL_BIN_MACOSX = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicTool/Release/AtomicTool"
  20. PACKAGE_FOLDER_MACOSX = "#{ARTIFACTS_FOLDER}/MacOSX_Package"
  21. PACKAGE_FOLDER_WINDOWS = "#{ARTIFACTS_FOLDER}/Windows_Package"
  22. namespace :build do
  23. task :macosx_atomictool do
  24. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  25. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  26. end
  27. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  28. sh "cmake ../../ -G Xcode -DCMAKE_BUILD_TYPE=Release"
  29. sh "xcodebuild -target AtomicTool -configuration Release"
  30. end
  31. end
  32. task :windows do
  33. # remove existing build folder
  34. if Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  35. FileUtils.rm_rf("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  36. end
  37. # create build folder
  38. if !Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  39. FileUtils.mkdir_p(CMAKE_WINDOWS_BUILD_FOLDER)
  40. end
  41. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  42. # ensure VS commandline tools are on the path
  43. VSCOMNTOOLS = ENV['VS140COMNTOOLS']
  44. sh "\"#{VSCOMNTOOLS}vsvars32.bat\""
  45. sh "cmake ../../ #{$CMAKE_DEV_BUILD} -G \"Visual Studio 14 2015\""
  46. # specify 32 bit
  47. sh "msbuild /m Atomic.sln /p:Configuration=Release /p:Platform=Win32"
  48. end
  49. end
  50. task :macosx do
  51. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  52. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  53. end
  54. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  55. sh "cmake ../../ -G Xcode #{$CMAKE_DEV_BUILD}"
  56. sh "xcodebuild -configuration Release"
  57. end
  58. # build the Atomic Editor
  59. #Dir.chdir("#{$RAKE_ROOT}/Script/AtomicEditor") do
  60. #sh "tsc"
  61. #end
  62. end
  63. task :linux do
  64. if !Dir.exists?("#{CMAKE_LINUX_BUILD_FOLDER}")
  65. FileUtils.mkdir_p(CMAKE_LINUX_BUILD_FOLDER)
  66. end
  67. Dir.chdir(CMAKE_LINUX_BUILD_FOLDER) do
  68. sh "cmake ../../ -DLINUX=1 -G \"Unix Makefiles\""
  69. sh "make -j2"
  70. end
  71. end
  72. #IOS, dependent on macosx for JSBind
  73. task :ios => "build:macosx_atomictool" do
  74. if !Dir.exists?("#{CMAKE_IOS_BUILD_FOLDER}")
  75. FileUtils.mkdir_p(CMAKE_IOS_BUILD_FOLDER)
  76. end
  77. Dir.chdir(CMAKE_IOS_BUILD_FOLDER) do
  78. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ IOS"
  79. sh "cmake -DIOS=1 -DCMAKE_BUILD_TYPE=Release -G Xcode ../../"
  80. # the -s option adds $KEYCHAIN to the search scope, while the -d option adds $KEYCHAIN to the system domain; both are needed
  81. sh "security -v list-keychains -d system -s /Users/jenkins/Library/Keychains/codesign.keychain"
  82. sh "security -v unlock-keychain /Users/jenkins/Library/Keychains/codesign.keychain"
  83. sh "xcodebuild -configuration Release"
  84. end
  85. end
  86. task :android => "build:macosx_atomictool" do
  87. if !Dir.exists?("#{CMAKE_ANDROID_BUILD_FOLDER}")
  88. FileUtils.mkdir_p(CMAKE_ANDROID_BUILD_FOLDER)
  89. end
  90. Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
  91. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ ANDROID"
  92. sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  93. sh "make -j4"
  94. end
  95. end
  96. task :web => "build:macosx_atomictool" do
  97. if !Dir.exists?("#{CMAKE_WEB_BUILD_FOLDER}")
  98. FileUtils.mkdir_p(CMAKE_WEB_BUILD_FOLDER)
  99. end
  100. Dir.chdir(CMAKE_WEB_BUILD_FOLDER) do
  101. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ WEB"
  102. sh "cmake -DEMSCRIPTEN=1 -DATOMIC_BUILD_2D=1 -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/emscripten.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  103. sh "make -j4"
  104. end
  105. #Dir.chdir("#{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer") do
  106. # sh "mv AtomicPlayer AtomicPlayer.bc"
  107. # sh "emcc -O3 -s ASM_JS=1 -s VERBOSE=0 -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -s AGGRESSIVE_VARIABLE_ELIMINATION=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s NO_EXIT_RUNTIME=1 ./AtomicPlayer.bc -o ./AtomicPlayer.html"
  108. #end
  109. end
  110. end
  111. namespace :clean do
  112. task :macosx do
  113. folders = ["#{CMAKE_MACOSX_BUILD_FOLDER}", "#{PACKAGE_FOLDER_MACOSX}"]
  114. for index in 0 ... folders.size
  115. if Dir.exists?(folders[index])
  116. sh "rm -rf #{folders[index]}"
  117. end
  118. if Dir.exists?(folders[index])
  119. abort("Unable to clean #{folders[index]}")
  120. end
  121. end
  122. end
  123. task :windows do
  124. folders = ["#{CMAKE_WINDOWS_BUILD_FOLDER}", "#{PACKAGE_FOLDER_WINDOWS}"]
  125. for index in 0 ... folders.size
  126. if Dir.exists?(folders[index])
  127. FileUtils.rmtree("#{folders[index]}")
  128. end
  129. if Dir.exists?(folders[index])
  130. abort("Unable to clean #{folders[index]}")
  131. end
  132. end
  133. end
  134. end
  135. namespace :package do
  136. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=0"
  137. task :macosx => ["clean:macosx", "build:macosx"] do
  138. FileUtils.mkdir_p("#{PACKAGE_FOLDER_MACOSX}")
  139. MAC_EDITOR_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.app"
  140. sh "cp -r #{MAC_EDITOR_APP_FOLDER_SRC} #{PACKAGE_FOLDER_MACOSX}"
  141. # copy resources
  142. sh "cp -r #{$RAKE_ROOT}/Resources/CoreData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  143. sh "cp -r #{$RAKE_ROOT}/Resources/EditorData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  144. sh "cp -r #{$RAKE_ROOT}/Resources/PlayerData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  145. sh "cp -r #{$RAKE_ROOT}/Script #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  146. sh "cp -r #{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  147. end
  148. task :windows => ["clean:windows", "build:windows"] do
  149. FileUtils.mkdir_p("#{PACKAGE_FOLDER_WINDOWS}/Resources")
  150. FileUtils.cp("#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.exe", "#{PACKAGE_FOLDER_WINDOWS}/AtomicEditor.exe" )
  151. #32 bit build for packaging!
  152. FileUtils.cp("#{$RAKE_ROOT}/Build/Windows/Binaries/x86/D3DCompiler_47.dll", "#{PACKAGE_FOLDER_WINDOWS}/D3DCompiler_47.dll" )
  153. # copy resources
  154. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/CoreData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  155. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/EditorData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  156. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/PlayerData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  157. FileUtils.cp_r("#{$RAKE_ROOT}/Script", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  158. FileUtils.cp_r("#{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  159. end
  160. end