JSBClass.cpp 12 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Atomic.h>
  5. #include <Atomic/IO/Log.h>
  6. #include <Atomic/Core/ProcessUtils.h>
  7. #include "JSBClass.h"
  8. #include "JSBFunction.h"
  9. #include "JSBModule.h"
  10. Vector<JSBClass*> JSBClass::allClasses_;
  11. JSBFunctionOverride::JSBFunctionOverride(const String &name, const Vector<String>& sig) : parsed_(false)
  12. {
  13. name_ = name;
  14. sig_ = sig;
  15. }
  16. void JSBFunctionOverride::Parse()
  17. {
  18. if (parsed_)
  19. return;
  20. parsed_ = true;
  21. for (unsigned i = 0; i < sig_.Size(); i++)
  22. {
  23. JSBType* type = JSBType::Parse(sig_.At(i));
  24. if (!type)
  25. {
  26. ErrorExit("Unable to parse override type");
  27. }
  28. types_.Push(type);
  29. }
  30. }
  31. void JSBClass::WriteForwardDeclarations(String& source)
  32. {
  33. if (isNumberArray())
  34. return;
  35. source.AppendWithFormat("static duk_ret_t jsb_constructor_%s(duk_context* ctx);\n", GetName().CString());
  36. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm);\n", GetName().CString());
  37. }
  38. void JSBClass::WriteFunctions(String& source)
  39. {
  40. for (unsigned i = 0; i < functions_.Size(); i++)
  41. {
  42. JSBFunction* function = functions_.At(i);
  43. if (function->Skip())
  44. continue;
  45. if (function->isDestructor_)
  46. continue;
  47. functions_.At(i)->Write(source);
  48. }
  49. }
  50. void JSBClass::WriteDefinition(String& source)
  51. {
  52. if (isNumberArray())
  53. return;
  54. WriteFunctions(source);
  55. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm)\n{\n", GetName().CString());
  56. source.Append("duk_context* ctx = vm->GetJSContext();\n");
  57. source.AppendWithFormat("js_class_get_prototype(ctx, \"%s\");\n", GetName().CString());
  58. for (unsigned i = 0; i < functions_.Size(); i++)
  59. {
  60. JSBFunction* function = functions_.At(i);
  61. if (function->Skip())
  62. continue;
  63. if (function->isConstructor_ || function->isDestructor_)
  64. continue;
  65. if (function->FirstDefaultParameter() != -1)
  66. {
  67. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, DUK_VARARGS);\n", GetName().CString(), function->name_.CString());
  68. }
  69. else
  70. {
  71. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, %i);\n", GetName().CString(), function->name_.CString(), (int) function->parameters_.Size());
  72. }
  73. String scriptName = function->name_;
  74. scriptName[0] = tolower(scriptName[0]);
  75. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", scriptName.CString());
  76. }
  77. source.Append("duk_pop(ctx);\n");
  78. source.Append("}\n");
  79. }
  80. void JSBClass::Write(String& source)
  81. {
  82. WriteDefinition(source);
  83. }
  84. void JSBClass::AddFunction(JSBFunction* function)
  85. {
  86. functions_.Push(function);
  87. }
  88. void JSBClass::AddFunctionOverride(JSBFunctionOverride* functionOverride)
  89. {
  90. overrides_.Push(functionOverride);
  91. }
  92. void JSBClass::Dump()
  93. {
  94. if (name_ != className_)
  95. {
  96. LOGINFOF("Class: %s (%s)", name_.CString(), className_.CString());
  97. }
  98. else
  99. {
  100. LOGINFOF("Class: %s", name_.CString());
  101. }
  102. LOGINFOF(" IsObject: %s", isObject() ? "true" : "false");
  103. if (baseClasses_.Size())
  104. {
  105. LOGINFOF(" Bases:");
  106. for (unsigned i = 0; i < baseClasses_.Size(); i++)
  107. {
  108. LOGINFOF(" %s", baseClasses_.At(i)->GetClassName().CString());
  109. }
  110. }
  111. if (functions_.Size())
  112. {
  113. for (unsigned i = 0; i < functions_.Size(); i++)
  114. {
  115. functions_.At(i)->Dump();
  116. }
  117. }
  118. }
  119. void JSBClass::WriteProtoTypeRecursive(String &source, JSBClass* klass, Vector<JSBClass*>& written)
  120. {
  121. if (written.Contains(klass))
  122. return;
  123. Vector<JSBClass*>::Iterator itr = klass->baseClasses_.End() - 1 ;
  124. while (itr != klass->baseClasses_.Begin() - 1)
  125. {
  126. WriteProtoTypeRecursive(source, (*itr), written);
  127. itr--;
  128. }
  129. JSBClass* base = klass->baseClasses_.Size() ? klass->baseClasses_[0] : NULL;
  130. if (!klass->isNumberArray())
  131. {
  132. JSBModule* module = klass->GetModule();
  133. if (module->Requires("3D"))
  134. source += "\n#ifdef ATOMIC_3D\n";
  135. source.AppendWithFormat(" js_setup_prototype(vm, \"%s\", \"%s\", %s);\n",
  136. klass->GetName().CString(), base ? base->GetName().CString() : "",
  137. klass->hasProperties() ? "true" : "false");
  138. if (module->Requires("3D"))
  139. source += "#endif\n\n";
  140. }
  141. written.Push(klass);
  142. }
  143. void JSBClass::WriteProtoTypeSetup(String& source)
  144. {
  145. Vector<JSBClass*> written;
  146. for (unsigned i = 0; i < allClasses_.Size(); i++)
  147. {
  148. JSBClass* klass = allClasses_.At(i);
  149. WriteProtoTypeRecursive(source, klass, written);
  150. }
  151. }
  152. void JSBClass::AddPropertyFunction(JSBFunction* function)
  153. {
  154. hasProperties_ = true;
  155. if (!function->propertyName_.Length())
  156. {
  157. ErrorExit("Function has no property name");
  158. }
  159. if (!function->isGetter_ && !function->isSetter_)
  160. {
  161. ErrorExit("Function is not a getter or setter");
  162. }
  163. JSBProperty* prop = NULL;
  164. if (properties_.Contains(function->propertyName_))
  165. {
  166. prop = properties_[function->propertyName_];
  167. }
  168. if (!prop)
  169. {
  170. prop = new JSBProperty();
  171. properties_[function->propertyName_] = prop;
  172. }
  173. if (prop->getter_ && function->isGetter_)
  174. {
  175. ErrorExit("getter already registered");
  176. }
  177. if (prop->setter_ && function->isSetter_)
  178. {
  179. ErrorExit("setter already registered");
  180. }
  181. if (function->isSetter_)
  182. prop->setter_ = function;
  183. else
  184. prop->getter_ = function;
  185. }
  186. void JSBClass::SetSkipFunction(const String& name, bool skip)
  187. {
  188. for (unsigned i = 0; i < functions_.Size(); i++)
  189. {
  190. if (functions_[i]->isConstructor_)
  191. continue;
  192. if (functions_[i]->name_ == name)
  193. functions_[i]->SetSkip(skip);
  194. }
  195. }
  196. JSBFunction* JSBClass::GetFunction(const String& name)
  197. {
  198. for (unsigned i = 0; i < functions_.Size(); i++)
  199. {
  200. if (functions_[i]->name_ == name)
  201. return functions_[i];
  202. }
  203. return 0;
  204. }
  205. void JSBClass::Process()
  206. {
  207. for (unsigned i = 0; i < allClasses_.Size(); i++)
  208. {
  209. JSBClass* klass = allClasses_[i];
  210. for (unsigned j = 0; j < klass->overrides_.Size(); j++)
  211. {
  212. klass->overrides_.At(j)->Parse();
  213. }
  214. // detect overridden functions, only works for in class atm (not baseclasses)
  215. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  216. {
  217. JSBFunction* function = klass->functions_[j];
  218. if (klass->isNumberArray())
  219. {
  220. function->SetSkip(true);
  221. continue;
  222. }
  223. // skip function if only one parameter of type Context, if not Constuctor
  224. if (!function->isConstructor_)
  225. if (function->parameters_.Size() == 1 && function->parameters_.At(0)->type_->asClassType())
  226. {
  227. if (function->parameters_.At(0)->type_->asClassType()->class_->GetClassName() == "Context")
  228. {
  229. function->SetSkip(true);
  230. continue;
  231. }
  232. }
  233. if (function->isOverride_)
  234. continue;
  235. for (unsigned k = 0; k < klass->functions_.Size(); k++)
  236. {
  237. if (j == k)
  238. continue;
  239. JSBFunction* function2 = klass->functions_[k];
  240. if (function->name_ == function2->name_)
  241. {
  242. function->isOverride_ = true;
  243. function2->isOverride_ = true;
  244. // initially set all overridden functions to skip
  245. function->SetSkip(true);
  246. function2->SetSkip(true);
  247. break;
  248. }
  249. }
  250. }
  251. // mark overrides
  252. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  253. {
  254. JSBFunction* function = klass->functions_[j];
  255. if (function->isOverride_)
  256. {
  257. for (unsigned k = 0; k < klass->overrides_.Size(); k++)
  258. {
  259. JSBFunctionOverride* override = klass->overrides_[k];
  260. if (override->name_ != function->name_)
  261. continue;
  262. if (override->types_.Size() != function->parameters_.Size())
  263. continue;
  264. bool match = true;
  265. for (unsigned x = 0; x < function->parameters_.Size(); x++)
  266. {
  267. JSBType* ot = override->types_[x];
  268. JSBType* pt = function->parameters_[x]->type_;
  269. // should add an == operator
  270. if ((ot->asPrimitiveType() == NULL) != (pt->asPrimitiveType() == NULL) ||
  271. (ot->asClassType() == NULL) != (pt->asClassType() == NULL) )
  272. {
  273. match = false;
  274. break;
  275. }
  276. if (ot->asPrimitiveType())
  277. {
  278. JSBPrimitiveType* pot = ot->asPrimitiveType();
  279. JSBPrimitiveType* ppt = pt->asPrimitiveType();
  280. if (pot->kind_ != ppt->kind_)
  281. {
  282. match = false;
  283. break;
  284. }
  285. }
  286. if (ot->asClassType())
  287. {
  288. JSBClassType* cot = ot->asClassType();
  289. JSBClassType* cpt = pt->asClassType();
  290. if (cot->class_ != cpt->class_)
  291. {
  292. match = false;
  293. break;
  294. }
  295. }
  296. if (ot->asStringType())
  297. {
  298. if (!pt->asStringType())
  299. {
  300. match = false;
  301. break;
  302. }
  303. }
  304. if (ot->asStringHashType())
  305. {
  306. if (!pt->asStringHashType())
  307. {
  308. match = false;
  309. break;
  310. }
  311. }
  312. }
  313. if (match)
  314. {
  315. function->SetSkip(false);
  316. break;
  317. }
  318. }
  319. }
  320. }
  321. }
  322. for (unsigned i = 0; i < allClasses_.Size(); i++)
  323. {
  324. JSBClass* klass = allClasses_[i];
  325. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  326. {
  327. JSBFunction* function = klass->functions_[j];
  328. function->Process();
  329. }
  330. }
  331. }
  332. JSBFunction* JSBClass::GetConstructor()
  333. {
  334. {
  335. for (unsigned i = 0; i < functions_.Size(); i++)
  336. if (functions_[i]->isConstructor_ && !functions_[i]->Skip())
  337. return functions_[i];
  338. }
  339. return NULL;
  340. }
  341. void JSBClass::Preprocess()
  342. {
  343. for (unsigned i = 0; i < allClasses_.Size(); i++)
  344. {
  345. JSBClass* klass = allClasses_[i];
  346. RecursiveAddBaseClass(klass, klass->baseClasses_);
  347. }
  348. for (unsigned i = 0; i < allClasses_.Size(); i++)
  349. {
  350. JSBClass* klass = allClasses_[i];
  351. if (klass->GetClassName() == "Object")
  352. klass->setObject(true);
  353. for (unsigned j = 0; j < klass->baseClasses_.Size(); j++)
  354. {
  355. if (klass->baseClasses_[j]->GetClassName() == "Object")
  356. klass->setObject(true);
  357. }
  358. }
  359. }