NETCInterop.cpp 19 KB

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  1. #include <Atomic/Script/ScriptVariant.h>
  2. #include <Atomic/Script/ScriptVariantMap.h>
  3. #include <Atomic/IPC/IPC.h>
  4. #include <Atomic/Graphics/VertexBuffer.h>
  5. #include <Atomic/Graphics/Viewport.h>
  6. #include <Atomic/Graphics/Graphics.h>
  7. #include <Atomic/Graphics/RenderPath.h>
  8. #include <Atomic/Graphics/Camera.h>
  9. #include <Atomic/Graphics/Light.h>
  10. #include <Atomic/Graphics/Octree.h>
  11. #include <Atomic/Graphics/AnimatedModel.h>
  12. #include <Atomic/Graphics/Material.h>
  13. #include <Atomic/Navigation/NavigationMesh.h>
  14. #include <Atomic/Navigation/CrowdManager.h>
  15. #include <Atomic/Physics/PhysicsWorld.h>
  16. #include <Atomic/Scene/ValueAnimation.h>
  17. #include <AtomicNET/NETScript/CSComponent.h>
  18. #include <Atomic/Input/Controls.h>
  19. #include "NETCore.h"
  20. #ifdef ATOMIC_PLATFORM_WINDOWS
  21. #define ATOMIC_EXPORT_API __declspec(dllexport)
  22. #else
  23. #define ATOMIC_EXPORT_API
  24. #endif
  25. // TODO: Split into separate module files
  26. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  27. namespace Atomic
  28. {
  29. #ifdef ATOMIC_PLATFORM_IOS
  30. static const char *sdlResourceDir = 0;
  31. static const char *sdlDocumentsDir = 0;
  32. #endif
  33. extern "C"
  34. {
  35. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  36. {
  37. if (!vmap)
  38. return;
  39. (*vmap)[key] = value;
  40. }
  41. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  42. {
  43. if (!refCounted)
  44. return 0;
  45. return refCounted->GetClassID();
  46. }
  47. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  48. {
  49. if (!refCounted)
  50. return;
  51. refCounted->ReleaseRef();
  52. }
  53. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  54. {
  55. return self ? self->GetTypeName().CString() : "(NULL)";
  56. }
  57. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  58. {
  59. if (!self)
  60. return 0;
  61. return self->Refs();
  62. }
  63. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  64. {
  65. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  66. }
  67. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  68. {
  69. if (!obj)
  70. return;
  71. obj->UnsubscribeFromAllEvents();
  72. }
  73. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch, NETCoreUpdateDispatchFunction updateDispatch, NETCoreRefCountedDeletedFunction refCountedDeleted)
  74. {
  75. Context* context = new Context();
  76. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  77. NETCoreDelegates delegates;
  78. delegates.eventDispatch = eventDispatch;
  79. delegates.updateDispatch = updateDispatch;
  80. delegates.refCountedDeleted = refCountedDeleted;
  81. NETCore* netCore = new NETCore(context, &delegates);
  82. context->RegisterSubsystem(netCore);
  83. return netCore;
  84. }
  85. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  86. {
  87. unsigned hash = 0;
  88. if (!str)
  89. return hash;
  90. while (*str)
  91. {
  92. // Perform the actual hashing as case-insensitive
  93. char c = *str;
  94. hash = SDBMHash(hash, (unsigned char)tolower(c));
  95. ++str;
  96. }
  97. return hash;
  98. }
  99. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  100. {
  101. if (!svm)
  102. return;
  103. if (!vm)
  104. {
  105. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  106. return;
  107. }
  108. svm->CopySourceVariantMap(*vm);
  109. }
  110. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  111. {
  112. if (!svm || !key || !strlen(key))
  113. return nullptr;
  114. return svm->GetVoidPtr(key);
  115. }
  116. // IPC
  117. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  118. {
  119. #ifdef ATOMIC_PLATFORM_DESKTOP
  120. if (variantMap)
  121. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  122. else
  123. ipc->SendEventToBroker(eventType);
  124. #endif
  125. }
  126. // Graphics
  127. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  128. {
  129. if (!NETCore::GetContext())
  130. return 0;
  131. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  132. return 0;
  133. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  134. }
  135. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  136. {
  137. if (!vb)
  138. return nullptr;
  139. return vb->Lock(start, count, discard);
  140. }
  141. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  142. {
  143. if (!graphics || !param || !strlen(param))
  144. return;
  145. graphics->SetShaderParameter(param, *matrix);
  146. }
  147. // RenderPath
  148. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  149. {
  150. if (!renderPath || !name || !value)
  151. return;
  152. Vector2 v2 = value->GetVariant().GetVector2();
  153. renderPath->SetShaderParameter(name, value->GetVariant());
  154. }
  155. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  156. {
  157. if (!renderPath || !name || !value)
  158. return;
  159. value->SetVariant(renderPath->GetShaderParameter(name));
  160. }
  161. // Light
  162. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  163. {
  164. if (!parameters)
  165. return;
  166. light->SetShadowBias(*parameters);
  167. }
  168. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  169. {
  170. if (!parameters)
  171. return;
  172. *parameters = light->GetShadowBias();
  173. }
  174. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  175. {
  176. if (!parameters)
  177. return;
  178. light->SetShadowCascade(*parameters);
  179. }
  180. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  181. {
  182. if (!parameters)
  183. return;
  184. *parameters = light->GetShadowCascade();
  185. }
  186. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  187. {
  188. if (!parameters)
  189. return;
  190. light->SetShadowFocus(*parameters);
  191. }
  192. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  193. {
  194. if (!parameters)
  195. return;
  196. *parameters = light->GetShadowFocus();
  197. }
  198. // Camera
  199. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  200. {
  201. if (!camera || !ray)
  202. return;
  203. *ray = camera->GetScreenRay(x, y);
  204. }
  205. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  206. {
  207. if (!camera || !plane)
  208. return;
  209. camera->SetClipPlane(*plane);
  210. }
  211. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  212. {
  213. if (!camera || !plane)
  214. return;
  215. *plane = camera->GetClipPlane();
  216. }
  217. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  218. {
  219. if (!camera || !plane)
  220. return;
  221. camera->SetReflectionPlane(*plane);
  222. }
  223. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  224. {
  225. if (!camera || !plane)
  226. return;
  227. *plane = camera->GetReflectionPlane();
  228. }
  229. // Octree
  230. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  231. {
  232. delete resultVector;
  233. }
  234. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  235. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  236. bool single, void** resultVector, int *count)
  237. {
  238. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  239. *count = 0;
  240. *resultVector = 0;
  241. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  242. if (single)
  243. octree->RaycastSingle(query);
  244. else
  245. octree->Raycast(query);
  246. if (results->Size() == 0)
  247. {
  248. delete results;
  249. return NULL;
  250. }
  251. *count = results->Size();
  252. *resultVector = results;
  253. return &(*results)[0];
  254. }
  255. // NavigationMesh
  256. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  257. {
  258. delete resultVector;
  259. }
  260. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  261. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  262. {
  263. PODVector<Vector3>* results = new PODVector<Vector3>();
  264. navMesh->FindPath(*results, *start, *end, *extents);
  265. *count = 0;
  266. *resultVector = 0;
  267. if (results->Size() == 0)
  268. {
  269. delete results;
  270. return NULL;
  271. }
  272. *count = results->Size();
  273. *resultVector = results;
  274. return &(*results)[0];
  275. }
  276. // AnimatedModel
  277. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  278. {
  279. if (!animatedModel)
  280. return 0;
  281. return &animatedModel->GetSkeleton();
  282. }
  283. // Skeleton
  284. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  285. {
  286. if (!skeleton)
  287. return;
  288. skeleton->SetRootBoneIndex(index);
  289. }
  290. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  291. {
  292. if (!skeleton || !src)
  293. return;
  294. skeleton->Define(*src);
  295. }
  296. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  297. {
  298. if (!skeleton)
  299. return;
  300. skeleton->Reset();
  301. }
  302. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  303. {
  304. if (!skeleton)
  305. return;
  306. skeleton->ResetSilent();
  307. }
  308. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  309. {
  310. if (!skeleton)
  311. return;
  312. skeleton->ClearBones();
  313. }
  314. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  315. {
  316. if (!skeleton)
  317. return 0;
  318. return skeleton->GetRootBone();
  319. }
  320. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  321. {
  322. if (!skeleton)
  323. return 0;
  324. if (index >= skeleton->GetNumBones())
  325. return 0;
  326. return skeleton->GetBone(index);
  327. }
  328. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  329. {
  330. if (!skeleton || !name || !strlen(name))
  331. return 0;
  332. return skeleton->GetBone(name);
  333. }
  334. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  335. {
  336. if (!skeleton)
  337. return 0;
  338. return skeleton->GetNumBones();
  339. }
  340. // PhysicsWorld
  341. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  342. {
  343. if (!world || !ray || !result)
  344. return;
  345. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  346. }
  347. // Controls
  348. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  349. {
  350. return controls->buttons_;
  351. }
  352. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  353. {
  354. controls->buttons_ = value;
  355. }
  356. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  357. {
  358. return controls->yaw_;
  359. }
  360. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  361. {
  362. controls->yaw_ = value;
  363. }
  364. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  365. {
  366. return controls->pitch_;
  367. }
  368. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  369. {
  370. controls->pitch_ = value;
  371. }
  372. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  373. {
  374. _target->Reset();
  375. }
  376. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  377. {
  378. _target->Set(buttons, down);
  379. }
  380. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  381. {
  382. return _target->IsDown(button);
  383. }
  384. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  385. {
  386. return new Controls();
  387. }
  388. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  389. {
  390. if (!controls)
  391. return;
  392. delete controls;
  393. }
  394. // CrowdManager
  395. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  396. {
  397. if (!manager || !parms)
  398. return;
  399. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  400. }
  401. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  402. {
  403. if (!manager || !parms)
  404. return;
  405. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  406. }
  407. // ValueAnimation
  408. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  409. {
  410. if (!self || !variant)
  411. return false;
  412. return self->SetKeyFrame(time, variant->GetVariant());
  413. }
  414. // File
  415. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  416. {
  417. return self->Read(dest, size);
  418. }
  419. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  420. {
  421. unsigned char* bytes = (unsigned char*) data;
  422. bytes += offset;
  423. return self->Write(bytes, size);
  424. }
  425. // Material
  426. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  427. {
  428. if (!self || !variant || !name || !strlen(name))
  429. return;
  430. self->SetShaderParameter(name, variant->GetVariant());
  431. }
  432. // CSComponent
  433. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  434. {
  435. return new CSComponent(NETCore::GetContext());
  436. }
  437. // Frustum
  438. ATOMIC_EXPORT_API void csi_Atomic_Frustum_Define(Frustum* self, float fov, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  439. {
  440. if (!self || !position || !rotation)
  441. {
  442. return;
  443. }
  444. self->Define(fov, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  445. }
  446. ATOMIC_EXPORT_API void csi_Atomic_Frustum_DefineOrtho(Frustum* self, float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  447. {
  448. if (!self || !position || !rotation)
  449. {
  450. return;
  451. }
  452. self->DefineOrtho(orthoSize, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  453. }
  454. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_Vector3(Frustum* self, Vector3* point)
  455. {
  456. if (!self || !point)
  457. {
  458. return OUTSIDE;
  459. }
  460. return self->IsInside(*point);
  461. }
  462. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_BoundingBox(Frustum* self, BoundingBox* bbox)
  463. {
  464. if (!self || !bbox)
  465. {
  466. return OUTSIDE;
  467. }
  468. return self->IsInside(*bbox);
  469. }
  470. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInsideFast_BoundingBox(Frustum* self, BoundingBox* bbox)
  471. {
  472. if (!self || !bbox)
  473. {
  474. return OUTSIDE;
  475. }
  476. return self->IsInsideFast(*bbox);
  477. }
  478. ATOMIC_EXPORT_API float csi_Atomic_Frustum_Distance(Frustum* self, Vector3* point)
  479. {
  480. if (!self || !point)
  481. {
  482. return 0.0f;
  483. }
  484. return self->Distance(*point);
  485. }
  486. #ifdef ATOMIC_PLATFORM_IOS
  487. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  488. {
  489. sdlResourceDir = resourceDir;
  490. sdlDocumentsDir = documentsDir;
  491. }
  492. #endif
  493. }
  494. }
  495. #ifdef ATOMIC_PLATFORM_IOS
  496. //FileSystem.cpp uses these functions as external.
  497. const char* SDL_IOS_GetResourceDir()
  498. {
  499. return Atomic::sdlResourceDir;
  500. }
  501. const char* SDL_IOS_GetDocumentsDir()
  502. {
  503. return Atomic::sdlDocumentsDir;
  504. }
  505. #endif