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- using System;
- using AtomicEngine;
- public class Spinner : CSComponent
- {
- //inspector fields to make speed variable visible in editor
- [Inspector]
- float speed = 1.0f;
- //update function is called each frame
- //timeStep: time since last call to update in seconds
- void Update(float timeStep)
- {
- Node.Roll(speed * timeStep * 75.0f);
- }
- }
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