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Direct3D11
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d91f7ab817
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Direct3D9
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OpenGL
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Text3D
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AnimatedModel.cpp
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AnimatedModel.h
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Animation.cpp
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Animation.h
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AnimationController.cpp
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AnimationController.h
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AnimationState.cpp
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AnimationState.h
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Batch.cpp
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Batch.h
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BillboardSet.cpp
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BillboardSet.h
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Camera.cpp
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Camera.h
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ConstantBuffer.cpp
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ConstantBuffer.h
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CustomGeometry.cpp
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CustomGeometry.h
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DebugRenderer.cpp
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DebugRenderer.h
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DecalSet.cpp
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DecalSet.h
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Drawable.cpp
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Drawable.h
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DrawableEvents.h
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GPUObject.cpp
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GPUObject.h
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Geometry.cpp
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Geometry.h
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Graphics.cpp
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d91f7ab817
Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be
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Graphics.h
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GraphicsDefs.cpp
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GraphicsDefs.h
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d91f7ab817
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GraphicsEvents.h
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GraphicsImpl.h
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IndexBuffer.cpp
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IndexBuffer.h
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LMStaticModel.cpp
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Windows updates
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LMStaticModel.h
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Compilation and link delta
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Light.cpp
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Light.h
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Material.cpp
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Material.h
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Model.cpp
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d91f7ab817
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Model.h
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d91f7ab817
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OcclusionBuffer.cpp
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OcclusionBuffer.h
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Octree.cpp
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Octree.h
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OctreeQuery.cpp
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OctreeQuery.h
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ParticleEffect.cpp
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ParticleEffect.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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RenderPath.cpp
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9790e2c762
Script ShaderParameter setters for RenderPath and RenderPathCommand,
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RenderPath.h
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Script ShaderParameter setters for RenderPath and RenderPathCommand,
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RenderSurface.cpp
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RenderSurface.h
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Renderer.cpp
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Renderer.h
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RibbonTrail.cpp
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RibbonTrail.h
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Shader.cpp
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Shader.h
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ShaderPrecache.cpp
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ShaderPrecache.h
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ShaderProgram.h
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ShaderVariation.cpp
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ShaderVariation.h
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Skeleton.cpp
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Skeleton.h
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Skybox.cpp
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Skybox.h
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StaticModel.cpp
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StaticModel.h
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StaticModelGroup.cpp
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StaticModelGroup.h
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Tangent.cpp
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Tangent.h
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Technique.cpp
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Technique.h
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Terrain.cpp
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Terrain.h
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TerrainPatch.cpp
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TerrainPatch.h
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Texture.cpp
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Texture.h
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Texture2D.cpp
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Texture2D.h
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Texture2DArray.cpp
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Texture2DArray.h
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Texture3D.cpp
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Texture3D.h
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TextureCube.cpp
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TextureCube.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexDeclaration.h
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View.cpp
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View.h
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Viewport.cpp
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Viewport.h
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Zone.cpp
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Zone.h
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