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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/MemoryBuffer.h>
- #include <Atomic/Physics/PhysicsEvents.h>
- #include <Atomic/Scene/Node.h>
- #include "ScriptPhysics.h"
- namespace Atomic
- {
- void PhysicsNodeCollision::SetFromNodeCollisionEvent(VariantMap& eventData)
- {
- using namespace NodeCollision;
- body_ = static_cast<RigidBody*>(eventData[P_BODY].GetPtr());
- otherNode_ = static_cast<Node*>(eventData[P_OTHERNODE].GetPtr());
- otherBody_ = static_cast<RigidBody*>(eventData[P_OTHERBODY].GetPtr());
- trigger_ = eventData[P_TRIGGER].GetBool();
-
- MemoryBuffer contacts(eventData[P_CONTACTS].GetBuffer());
- while (!contacts.IsEof())
- {
- contacts_.Push(SharedPtr<PhysicsContact>(new PhysicsContact(contacts.ReadVector3(), contacts.ReadVector3(), contacts.ReadFloat(), contacts.ReadFloat())));
- }
-
- }
- }
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